1#include "AnimationComponent.h"
7void Cogs::Core::AnimationComponent::registerType()
16 TypeDatabase::createType<AnimationComponent>()
Field definition describing a single data member of a data structure.
Field & add(T attribute)
Adds the given attribute.
Contains reflection support.
Adds range information to an object.
float timeOffset
Animation time offset in seconds.
int clipIndex
Active index of the Animation Clips. -1 = freeze Animation.
AnimationHandle animation
Animation resource handle.
float timeFactor
Animation Time Scale factor.