Cogs.Core
Cogs.Rendering
Source
Direct3D12
CapabilitiesD3D12.cpp
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#include "CapabilitiesD3D12.h"
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void
Cogs::CapabilitiesD3D12::initialize(ID3D12Device *)
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{
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capabilities.GeometryShaders =
true
;
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capabilities.MaxTextureSlots = 32;
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}
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