5 std::string extension =
".glsl";
9 const std::string & vsName,
10 const std::string & psName,
11 const PreprocessorDefinitions & definitions)
13 static std::string prefix =
"Terrain/";
15 return effects->loadEffect(prefix + vsName + extension, prefix + psName + extension, definitions);
18void Cogs::Terrain::EffectLoader::setExtension(
const std::string & ext)