Cogs.Core
Inspectors.h
1#include "Base.h"
2
3namespace Cogs::Core {
4
5 void aboutCogs(class Context* context, bool* show);
6 void assetInspector(class Context* context, bool* show);
7 void assetQueueInspector(class Context* context, bool* show);
8 void boundsInspector(class Context* context, bool* show);
9 void fontInspector(class Context* context, bool* show);
10 void inputInspector(class Context* context, bool* show);
11 void materialInspector(class Context* context, bool* show);
12 void materialInstanceInspector(class Context* context, bool* show);
13 void meshInspector(class Context* context, bool* show); // MeshInspector.cpp
14 void bufferInspector(class Context* context, bool* show); // MeshInspector.cpp
15 void engineInspector(class Context* context, bool* show); // MeshInspector.cpp
16 void modelInspector(class Context* context, bool* show);
17 void renderingStatsInspector(class Context* context, bool* show);
18 void pipelineInspector(class Context* context, bool* show); // PipelineInspector.cpp
19 void permutationInspector(class Context* context, bool* show); // PipelineInspector.cpp
20 void profileInspector(class Context* context, bool* showProfiler);
21 void resourceStoreInspector(class Context* context, bool* show);
22 void scriptConsole(class Context* context, bool* show); // ScriptInspector.cpp
23 void scriptInspector(class Context* context, bool* show); // ScriptInspector.cpp
24 void shadowMapInspector(class Context* context, bool* show);
25 void textureInspector(class Context* context, bool* show);
26 void gammaDebugger(class Context* context, bool* show);
27 COGSCORE_DLL_API void variableInspector(class Context* context, bool* show);
28 void taskManagerInspector(Context* context, bool* show);
29
30}
Contains the Engine, Renderer, resource managers and other systems needed to run Cogs....