Cogs.Core
Source
Renderer
InspectorGui
ModelInspector.cpp
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#include "Inspectors.h"
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#include "Context.h"
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#include "InspectorGuiHelper.h"
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#include "Resources/ModelManager.h"
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#include "Resources/MaterialInstance.h"
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#include "Resources/Texture.h"
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#include "Rendering/Common.h"
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#include "Foundation/Reflection/TypeDatabase.h"
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#include "imgui.h"
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using namespace
Cogs::Reflection
;
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using namespace
Cogs::Core
;
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void
Cogs::Core::modelInspector(
Context
* context,
bool
* show)
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{
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if
(*show) {
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ImGui::SetNextWindowSize(ImVec2(600, 800), ImGuiCond_Once);
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guiBegin(
"Models"
, show);
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auto
models = context->modelManager->getAllocatedResources();
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int
id
= 0;
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for
(
auto
& m : models) {
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auto
model =
static_cast<
Model
*
>
(m);
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std::string header;
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if
(model->getName()) {
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header.append(model->getName());
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}
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else
if
(model->getSource()) {
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header.append(model->getSource());
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}
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else
{
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header.append(
"Model "
);
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header.append(std::to_string(
id
++));
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}
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header.append(
" ["
);
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header.append(std::to_string(model->referenceCount()));
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header.append(
" refs]"
);
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showModel(context, model, header);
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}
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guiEnd();
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}
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}
Cogs::Core::Context
A Context instance contains all the services, systems and runtime components needed to use Cogs.
Definition:
Context.h:83
Cogs::Core
Contains the Engine, Renderer, resource managers and other systems needed to run Cogs....
Definition:
ComponentFunctions.h:10
Cogs::Reflection
Contains reflection support.
Definition:
Component.h:11
Cogs::Core::Model
Model resources define a template for a set of connected entities, with resources such as meshes,...
Definition:
Model.h:56
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