Cogs.Core
RenderPipelineReader.h
1#pragma once
2
3#include "Renderer/RenderPipelineDefinition.h"
4
5namespace Cogs::Core
6{
7 RenderPipelineDefinition parsePipeline(class Context * context, const StringView & resource, bool isContent = false);
8}
Contains the Engine, Renderer, resource managers and other systems needed to run Cogs....