1#include "UniformGridIsoComponent.h"
6void Cogs::Core::EchoSounder::UniformGridIsoComponent::registerType()
9 Field(
Name(
"thresholds"), &UniformGridIsoComponent::thresholds),
10 Field(
Name(
"innerLayerOpaque"), &UniformGridIsoComponent::innerLayerOpaque),
11 Field(
Name(
"uTextureRange"), &UniformGridIsoComponent::uTextureRange),
12 Field(
Name(
"vTextureRange"), &UniformGridIsoComponent::vTextureRange),
13 Field(
Name(
"material"), &UniformGridIsoComponent::material),
15 TypeDatabase::createType<UniformGridIsoComponent>()
16 .setBase<DynamicComponent>()
Field definition describing a single data member of a data structure.
Contains reflection support.
Represents an unique name.