11 class GamepadHandler {
13 void initialize(Core::ViewContext* viewContext);
17 const int Disconnected = -1;
18 const int NoMapping = 0;
19 const int Connected = 1;
21 const double checkInterval = 1.0;
23 std::array<size_t, 4> mapping = {};
24 std::array<double, 4> checkedTime = {};
26 Core::ViewContext* view =
nullptr;
Contains all Cogs related functionality.