|
Cogs.Core
|
This is the complete list of members for Cogs::BuffersD3D11, including all inherited members.
| annotate(BufferHandle handle, const StringView &name) override | Cogs::BuffersD3D11 | virtual |
| annotate(VertexBufferHandle handle, const StringView &name) override | Cogs::BuffersD3D11 | virtual |
| bufferMemoryConsumption (defined in Cogs::BuffersD3D11) | Cogs::BuffersD3D11 | |
| buffers (defined in Cogs::BuffersD3D11) | Cogs::BuffersD3D11 | |
| BuffersD3D11(struct GraphicsDeviceD3D11 *device) (defined in Cogs::BuffersD3D11) | Cogs::BuffersD3D11 | |
| context (defined in Cogs::BuffersD3D11) | Cogs::BuffersD3D11 | private |
| createVertexFormat(const VertexElement *elements, size_t count) override (defined in Cogs::BuffersCommon) | Cogs::BuffersCommon | virtual |
| device (defined in Cogs::BuffersD3D11) | Cogs::BuffersD3D11 | private |
| effects (defined in Cogs::BuffersD3D11) | Cogs::BuffersD3D11 | private |
| getNativeHandle(BufferHandle bufferHandle) override | Cogs::BuffersD3D11 | virtual |
| getVertexFormat(VertexFormatHandle handle) override (defined in Cogs::BuffersCommon) | Cogs::BuffersCommon | virtual |
| initialize(struct ContextD3D11 *context_set, struct EffectsD3D11 *effects_set) (defined in Cogs::BuffersD3D11) | Cogs::BuffersD3D11 | inline |
| inputLayouts (defined in Cogs::BuffersD3D11) | Cogs::BuffersD3D11 | |
| loadBuffer(const void *data, const size_t size, Usage::EUsage usage, uint32_t accessMode, uint32_t bindFlags, uint32_t stride=0) | Cogs::BuffersD3D11 | virtual |
| loadIndexBuffer(const void *vertexData, const size_t count, const size_t indexSize) | Cogs::BuffersD3D11 | virtual |
| loadInputLayout(const VertexFormatHandle *vertexFormats, const size_t count, EffectHandle effectHandle) override | Cogs::BuffersD3D11 | virtual |
| loadVertexArrayObject(const EffectHandle effectHandle, const VertexBufferHandle *vertexBufferHandles, const size_t vertexBufferCount, const VertexFormat *const *vertexFormats=nullptr, const uint32_t *vertexBufferStrides=nullptr, const uint32_t *vertexBufferOffsets=nullptr, const IndexBufferHandle indexBufferHandle=IndexBufferHandle::NoHandle, uint32_t indexBufferStride=0) override | Cogs::BuffersCommon | virtual |
| loadVertexBuffer(const void *vertexData, const size_t count, const VertexFormat &vertexFormat) | Cogs::BuffersD3D11 | virtual |
| loadVertexBuffer(const void *vertexData, const size_t count, VertexFormatHandle vertexFormatHandle) (defined in Cogs::BuffersD3D11) | Cogs::BuffersD3D11 | virtual |
| releaseBuffer(BufferHandle bufferHandle) | Cogs::BuffersD3D11 | virtual |
| releaseIndexBuffer(IndexBufferHandle indexBufferHandle) | Cogs::BuffersD3D11 | virtual |
| releaseInputLayout(InputLayoutHandle vertexFormatHandle) | Cogs::BuffersD3D11 | virtual |
| releaseResources() | Cogs::BuffersD3D11 | virtual |
| releaseVertexArrayObject(VertexArrayObjectHandle) override | Cogs::BuffersCommon | virtual |
| releaseVertexBuffer(VertexBufferHandle vertexBufferHandle) | Cogs::BuffersD3D11 | virtual |
| retrieveSubBuffer(void *, BufferHandle, const size_t, const size_t) | Cogs::BuffersD3D11 | inlinevirtual |
| setDevice(const ResourcePointer< ID3D11Device > &device_set) (defined in Cogs::BuffersD3D11) | Cogs::BuffersD3D11 | inline |