Cogs.Core
|
This is the complete list of members for Cogs::RenderTargetsD3D11, including all inherited members.
annotate(RenderTargetHandle handle, const StringView &name) override | Cogs::RenderTargetsD3D11 | virtual |
annotate(DepthStencilHandle handle, const StringView &name) override | Cogs::RenderTargetsD3D11 | virtual |
blendStates (defined in Cogs::RenderTargetsD3D11) | Cogs::RenderTargetsD3D11 | |
createDepthStencilTarget(const RenderTargetHandle handle, const DepthStencilViewDescription &depthStencilView) | Cogs::RenderTargetsD3D11 | virtual |
createDepthStencilTarget(const RenderTargetHandle handle) override | Cogs::RenderTargetsD3D11 | virtual |
createDepthStencilTarget(const RenderTargetHandle handle, const TextureHandle textureHandle) override | Cogs::RenderTargetsD3D11 | virtual |
createDepthStencilTarget(const RenderTargetHandle, const DepthStencilViewDescription &, const MultiViewDescription &) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
createRenderTarget(ID3D11Texture2D *texture, bool persistent=false) (defined in Cogs::RenderTargetsD3D11) | Cogs::RenderTargetsD3D11 | |
createRenderTarget(const RenderTargetViewDescription *renderTargetViews, const size_t numViews) | Cogs::RenderTargetsD3D11 | virtual |
Cogs::IRenderTargets::createRenderTarget(TextureHandle textureHandle) | Cogs::IRenderTargets | inlinevirtual |
Cogs::IRenderTargets::createRenderTarget(TextureHandle *textureHandles, const size_t numTextureHandles) | Cogs::IRenderTargets | inlinevirtual |
createRenderTarget(const RenderTargetViewDescription *, const size_t, const MultiViewDescription &) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
depthStencilStates (defined in Cogs::RenderTargetsD3D11) | Cogs::RenderTargetsD3D11 | |
depthStencilViews (defined in Cogs::RenderTargetsD3D11) | Cogs::RenderTargetsD3D11 | |
graphicsDevice (defined in Cogs::RenderTargetsD3D11) | Cogs::RenderTargetsD3D11 | private |
initialize(GraphicsDeviceD3D11 *graphicsDevice, TexturesD3D11 *textures) (defined in Cogs::RenderTargetsD3D11) | Cogs::RenderTargetsD3D11 | inline |
loadBlendState(const BlendState &blendState) override | Cogs::RenderTargetsD3D11 | virtual |
loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha) override | Cogs::RenderTargetsD3D11 | virtual |
loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha, const uint32_t flags) override (defined in Cogs::RenderTargetsD3D11) | Cogs::RenderTargetsD3D11 | virtual |
loadBlendState(const BlendState *blendStateColor, const BlendState *blendStateAlpha, const uint32_t numBlendState, const uint32_t flags) override (defined in Cogs::RenderTargetsD3D11) | Cogs::RenderTargetsD3D11 | virtual |
loadDepthStencilState(const DepthStencilState &depthStencilState) override | Cogs::RenderTargetsD3D11 | virtual |
loadRasterizerState(const RasterizerState &rasterizerState) override | Cogs::RenderTargetsD3D11 | virtual |
rasterizerStates (defined in Cogs::RenderTargetsD3D11) | Cogs::RenderTargetsD3D11 | |
releaseBlendState(BlendStateHandle handle) override | Cogs::RenderTargetsD3D11 | virtual |
releaseDepthStencilState(DepthStencilStateHandle handle) override | Cogs::RenderTargetsD3D11 | virtual |
releaseDepthStencilTarget(DepthStencilHandle handle) override | Cogs::RenderTargetsD3D11 | virtual |
releaseRasterizerState(RasterizerStateHandle handle) override | Cogs::RenderTargetsD3D11 | virtual |
releaseRenderTarget(RenderTargetHandle handle) | Cogs::RenderTargetsD3D11 | virtual |
releaseResources() override | Cogs::RenderTargetsD3D11 | virtual |
renderTargets (defined in Cogs::RenderTargetsD3D11) | Cogs::RenderTargetsD3D11 | |
textures (defined in Cogs::RenderTargetsD3D11) | Cogs::RenderTargetsD3D11 | private |