Cogs.Core
Cogs::RenderTargetsD3D11 Member List

This is the complete list of members for Cogs::RenderTargetsD3D11, including all inherited members.

annotate(RenderTargetHandle handle, const StringView &name) overrideCogs::RenderTargetsD3D11virtual
annotate(DepthStencilHandle handle, const StringView &name) overrideCogs::RenderTargetsD3D11virtual
blendStates (defined in Cogs::RenderTargetsD3D11)Cogs::RenderTargetsD3D11
createDepthStencilTarget(const RenderTargetHandle handle, const DepthStencilViewDescription &depthStencilView)Cogs::RenderTargetsD3D11virtual
createDepthStencilTarget(const RenderTargetHandle handle) overrideCogs::RenderTargetsD3D11virtual
createDepthStencilTarget(const RenderTargetHandle handle, const TextureHandle textureHandle) overrideCogs::RenderTargetsD3D11virtual
createDepthStencilTarget(const RenderTargetHandle, const DepthStencilViewDescription &, const MultiViewDescription &) (defined in Cogs::IRenderTargets)Cogs::IRenderTargetsinlinevirtual
createRenderTarget(ID3D11Texture2D *texture, bool persistent=false) (defined in Cogs::RenderTargetsD3D11)Cogs::RenderTargetsD3D11
createRenderTarget(const RenderTargetViewDescription *renderTargetViews, const size_t numViews)Cogs::RenderTargetsD3D11virtual
Cogs::IRenderTargets::createRenderTarget(TextureHandle textureHandle)Cogs::IRenderTargetsinlinevirtual
Cogs::IRenderTargets::createRenderTarget(TextureHandle *textureHandles, const size_t numTextureHandles)Cogs::IRenderTargetsinlinevirtual
createRenderTarget(const RenderTargetViewDescription *, const size_t, const MultiViewDescription &) (defined in Cogs::IRenderTargets)Cogs::IRenderTargetsinlinevirtual
depthStencilStates (defined in Cogs::RenderTargetsD3D11)Cogs::RenderTargetsD3D11
depthStencilViews (defined in Cogs::RenderTargetsD3D11)Cogs::RenderTargetsD3D11
graphicsDevice (defined in Cogs::RenderTargetsD3D11)Cogs::RenderTargetsD3D11private
initialize(GraphicsDeviceD3D11 *graphicsDevice, TexturesD3D11 *textures) (defined in Cogs::RenderTargetsD3D11)Cogs::RenderTargetsD3D11inline
loadBlendState(const BlendState &blendState) overrideCogs::RenderTargetsD3D11virtual
loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha) overrideCogs::RenderTargetsD3D11virtual
loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha, const uint32_t flags) override (defined in Cogs::RenderTargetsD3D11)Cogs::RenderTargetsD3D11virtual
loadBlendState(const BlendState *blendStateColor, const BlendState *blendStateAlpha, const uint32_t numBlendState, const uint32_t flags) override (defined in Cogs::RenderTargetsD3D11)Cogs::RenderTargetsD3D11virtual
loadDepthStencilState(const DepthStencilState &depthStencilState) overrideCogs::RenderTargetsD3D11virtual
loadRasterizerState(const RasterizerState &rasterizerState) overrideCogs::RenderTargetsD3D11virtual
rasterizerStates (defined in Cogs::RenderTargetsD3D11)Cogs::RenderTargetsD3D11
releaseBlendState(BlendStateHandle handle) overrideCogs::RenderTargetsD3D11virtual
releaseDepthStencilState(DepthStencilStateHandle handle) overrideCogs::RenderTargetsD3D11virtual
releaseDepthStencilTarget(DepthStencilHandle handle) overrideCogs::RenderTargetsD3D11virtual
releaseRasterizerState(RasterizerStateHandle handle) overrideCogs::RenderTargetsD3D11virtual
releaseRenderTarget(RenderTargetHandle handle)Cogs::RenderTargetsD3D11virtual
releaseResources() overrideCogs::RenderTargetsD3D11virtual
renderTargets (defined in Cogs::RenderTargetsD3D11)Cogs::RenderTargetsD3D11
textures (defined in Cogs::RenderTargetsD3D11)Cogs::RenderTargetsD3D11private