Cogs.Core
Cogs::RenderTargetsGL20 Member List

This is the complete list of members for Cogs::RenderTargetsGL20, including all inherited members.

annotate(RenderTargetHandle handle, const StringView &name) overrideCogs::RenderTargetsGL20virtual
annotate(DepthStencilHandle handle, const StringView &name) overrideCogs::RenderTargetsGL20virtual
blendStates (defined in Cogs::RenderTargetsGL20)Cogs::RenderTargetsGL20
createDepthStencilTarget(const RenderTargetHandle handle) overrideCogs::RenderTargetsGL20virtual
createDepthStencilTarget(const RenderTargetHandle handle, const TextureHandle textureHandle) overrideCogs::RenderTargetsGL20virtual
createDepthStencilTarget(const RenderTargetHandle handle, const DepthStencilViewDescription &depthStencilView) overrideCogs::RenderTargetsGL20virtual
createDepthStencilTarget(const RenderTargetHandle, const DepthStencilViewDescription &, const MultiViewDescription &) (defined in Cogs::IRenderTargets)Cogs::IRenderTargetsinlinevirtual
createRenderTarget(const RenderTargetViewDescription *renderTargetViews, const size_t numViews) overrideCogs::RenderTargetsGL20virtual
Cogs::IRenderTargets::createRenderTarget(TextureHandle textureHandle)Cogs::IRenderTargetsinlinevirtual
Cogs::IRenderTargets::createRenderTarget(TextureHandle *textureHandles, const size_t numTextureHandles)Cogs::IRenderTargetsinlinevirtual
createRenderTarget(const RenderTargetViewDescription *, const size_t, const MultiViewDescription &) (defined in Cogs::IRenderTargets)Cogs::IRenderTargetsinlinevirtual
depthStencils (defined in Cogs::RenderTargetsGL20)Cogs::RenderTargetsGL20
depthStencilStates (defined in Cogs::RenderTargetsGL20)Cogs::RenderTargetsGL20
initialize(TexturesGL20 *textures) (defined in Cogs::RenderTargetsGL20)Cogs::RenderTargetsGL20inline
loadBlendState(const BlendState &blendState) overrideCogs::RenderTargetsGL20virtual
loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha) overrideCogs::RenderTargetsGL20virtual
loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha, const uint32_t flags) (defined in Cogs::IRenderTargets)Cogs::IRenderTargetsinlinevirtual
loadBlendState(const BlendState *blendStateColor, const BlendState *blendStateAlpha, const uint32_t numBlendStates, const uint32_t flags) (defined in Cogs::IRenderTargets)Cogs::IRenderTargetsinlinevirtual
loadDepthStencilState(const DepthStencilState &depthStencilState) overrideCogs::RenderTargetsGL20virtual
loadRasterizerState(const RasterizerState &rasterizerState) overrideCogs::RenderTargetsGL20virtual
rasterizerStates (defined in Cogs::RenderTargetsGL20)Cogs::RenderTargetsGL20
releaseBlendState(BlendStateHandle handle) overrideCogs::RenderTargetsGL20virtual
releaseDepthStencilState(DepthStencilStateHandle handle) overrideCogs::RenderTargetsGL20virtual
releaseDepthStencilTarget(DepthStencilHandle depthStencilHandle) overrideCogs::RenderTargetsGL20virtual
releaseRasterizerState(RasterizerStateHandle handle) overrideCogs::RenderTargetsGL20virtual
releaseRenderTarget(RenderTargetHandle renderTargetHandle) overrideCogs::RenderTargetsGL20virtual
releaseResources() overrideCogs::RenderTargetsGL20virtual
renderTargets (defined in Cogs::RenderTargetsGL20)Cogs::RenderTargetsGL20
textures (defined in Cogs::RenderTargetsGL20)Cogs::RenderTargetsGL20
~RenderTargetsGL20() (defined in Cogs::RenderTargetsGL20)Cogs::RenderTargetsGL20