Cogs.Core
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This is the complete list of members for Cogs::RenderTargetsGL20, including all inherited members.
annotate(RenderTargetHandle handle, const StringView &name) override | Cogs::RenderTargetsGL20 | virtual |
annotate(DepthStencilHandle handle, const StringView &name) override | Cogs::RenderTargetsGL20 | virtual |
blendStates (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
createDepthStencilTarget(const RenderTargetHandle handle) override | Cogs::RenderTargetsGL20 | virtual |
createDepthStencilTarget(const RenderTargetHandle handle, const TextureHandle textureHandle) override | Cogs::RenderTargetsGL20 | virtual |
createDepthStencilTarget(const RenderTargetHandle handle, const DepthStencilViewDescription &depthStencilView) override | Cogs::RenderTargetsGL20 | virtual |
createDepthStencilTarget(const RenderTargetHandle, const DepthStencilViewDescription &, const MultiViewDescription &) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
createRenderTarget(const RenderTargetViewDescription *renderTargetViews, const size_t numViews) override | Cogs::RenderTargetsGL20 | virtual |
Cogs::IRenderTargets::createRenderTarget(TextureHandle textureHandle) | Cogs::IRenderTargets | inlinevirtual |
Cogs::IRenderTargets::createRenderTarget(TextureHandle *textureHandles, const size_t numTextureHandles) | Cogs::IRenderTargets | inlinevirtual |
createRenderTarget(const RenderTargetViewDescription *, const size_t, const MultiViewDescription &) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
depthStencils (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
depthStencilStates (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
initialize(TexturesGL20 *textures) (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | inline |
loadBlendState(const BlendState &blendState) override | Cogs::RenderTargetsGL20 | virtual |
loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha) override | Cogs::RenderTargetsGL20 | virtual |
loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha, const uint32_t flags) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
loadBlendState(const BlendState *blendStateColor, const BlendState *blendStateAlpha, const uint32_t numBlendStates, const uint32_t flags) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
loadDepthStencilState(const DepthStencilState &depthStencilState) override | Cogs::RenderTargetsGL20 | virtual |
loadRasterizerState(const RasterizerState &rasterizerState) override | Cogs::RenderTargetsGL20 | virtual |
rasterizerStates (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
releaseBlendState(BlendStateHandle handle) override | Cogs::RenderTargetsGL20 | virtual |
releaseDepthStencilState(DepthStencilStateHandle handle) override | Cogs::RenderTargetsGL20 | virtual |
releaseDepthStencilTarget(DepthStencilHandle depthStencilHandle) override | Cogs::RenderTargetsGL20 | virtual |
releaseRasterizerState(RasterizerStateHandle handle) override | Cogs::RenderTargetsGL20 | virtual |
releaseRenderTarget(RenderTargetHandle renderTargetHandle) override | Cogs::RenderTargetsGL20 | virtual |
releaseResources() override | Cogs::RenderTargetsGL20 | virtual |
renderTargets (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
textures (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
~RenderTargetsGL20() (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 |