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Cogs.Core
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This is the complete list of members for Cogs::RenderTargetsGL20, including all inherited members.
| annotate(RenderTargetHandle handle, const StringView &name) override | Cogs::RenderTargetsGL20 | virtual |
| annotate(DepthStencilHandle handle, const StringView &name) override | Cogs::RenderTargetsGL20 | virtual |
| blendStates (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
| createDepthStencilTarget(const RenderTargetHandle handle) override | Cogs::RenderTargetsGL20 | virtual |
| createDepthStencilTarget(const RenderTargetHandle handle, const TextureHandle textureHandle) override | Cogs::RenderTargetsGL20 | virtual |
| createDepthStencilTarget(const RenderTargetHandle handle, const DepthStencilViewDescription &depthStencilView) override | Cogs::RenderTargetsGL20 | virtual |
| createDepthStencilTarget(const RenderTargetHandle, const DepthStencilViewDescription &, const MultiViewDescription &) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
| createRenderTarget(const RenderTargetViewDescription *renderTargetViews, const size_t numViews) override | Cogs::RenderTargetsGL20 | virtual |
| Cogs::IRenderTargets::createRenderTarget(TextureHandle textureHandle) | Cogs::IRenderTargets | inlinevirtual |
| Cogs::IRenderTargets::createRenderTarget(TextureHandle *textureHandles, const size_t numTextureHandles) | Cogs::IRenderTargets | inlinevirtual |
| createRenderTarget(const RenderTargetViewDescription *, const size_t, const MultiViewDescription &) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
| depthStencils (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
| depthStencilStates (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
| initialize(TexturesGL20 *textures) (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | inline |
| loadBlendState(const BlendState &blendState) override | Cogs::RenderTargetsGL20 | virtual |
| loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha) override | Cogs::RenderTargetsGL20 | virtual |
| loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha, const BlendFlags) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
| loadBlendState(const BlendState *, const BlendState *, const uint32_t, const BlendFlags) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
| loadDepthStencilState(const DepthStencilState &depthStencilState) override | Cogs::RenderTargetsGL20 | virtual |
| loadRasterizerState(const RasterizerState &rasterizerState) override | Cogs::RenderTargetsGL20 | virtual |
| rasterizerStates (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
| releaseBlendState(BlendStateHandle handle) override | Cogs::RenderTargetsGL20 | virtual |
| releaseDepthStencilState(DepthStencilStateHandle handle) override | Cogs::RenderTargetsGL20 | virtual |
| releaseDepthStencilTarget(DepthStencilHandle depthStencilHandle) override | Cogs::RenderTargetsGL20 | virtual |
| releaseRasterizerState(RasterizerStateHandle handle) override | Cogs::RenderTargetsGL20 | virtual |
| releaseRenderTarget(RenderTargetHandle renderTargetHandle) override | Cogs::RenderTargetsGL20 | virtual |
| releaseResources() override | Cogs::RenderTargetsGL20 | virtual |
| renderTargets (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
| textures (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 | |
| ~RenderTargetsGL20() (defined in Cogs::RenderTargetsGL20) | Cogs::RenderTargetsGL20 |