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Cogs.Core
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This is the complete list of members for Cogs::TexturesD3D11, including all inherited members.
| annotate(TextureHandle handle, const StringView &name) override | Cogs::TexturesD3D11 | virtual |
| context (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | private |
| createShaderResourceView(ID3D11Resource *resource, uint32_t flags=0, uint32_t mostDetailedMip=0, uint32_t mipLevels=~0) (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | private |
| createTextureView(TextureViewDescription &view) override | Cogs::TexturesD3D11 | virtual |
| device (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | private |
| generateMipmaps(TextureHandle texureHandle) override | Cogs::TexturesD3D11 | virtual |
| getNativeHandle(TextureHandle textureHandle) override | Cogs::TexturesD3D11 | virtual |
| getTexture(TextureHandle textureHandle) (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | inline |
| getTexture2D(TextureHandle textureHandle) (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | inline |
| graphicsDevice (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | private |
| initialize(struct ContextD3D11 *context_set) (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | inline |
| load(ResourceDimensions target, const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t numSamples, uint32_t flags) (defined in Cogs::TexturesCommon) | Cogs::TexturesCommon | |
| loadCubeMap(const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon) | Cogs::TexturesCommon | |
| Cogs::ITextures::loadCubeMap(const unsigned char **bytes, const size_t arraySize, const size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0 | Cogs::ITextures | pure virtual |
| loadSamplerState(const SamplerState &state) override | Cogs::TexturesD3D11 | virtual |
| loadTexture(const TextureDescription &desc, const TextureData *data) override | Cogs::TexturesD3D11 | virtual |
| loadTexture(const uint8_t *bytes, uint32_t width, uint32_t height, TextureFormat format, uint32_t flags) final (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | |
| loadTexture(const uint8_t *bytes, uint32_t width, uint32_t height, TextureFormat format, uint32_t numSamples, uint32_t flags) final (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | |
| loadTexture(const TextureDescription &desc, const TextureData *data)=0 | Cogs::TexturesD3D11 | virtual |
| loadTexture(const unsigned char *bytes, unsigned int width, unsigned int height, TextureFormat format, unsigned int flags=0)=0 | Cogs::TexturesD3D11 | virtual |
| loadTexture(const unsigned char *bytes, unsigned int width, unsigned int height, TextureFormat format, unsigned int numSamples, unsigned int flags)=0 | Cogs::TexturesD3D11 | virtual |
| loadTexture(const TextureDescription &desc, const TextureData *data)=0 | Cogs::TexturesD3D11 | virtual |
| loadTextureArray(const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon) | Cogs::TexturesCommon | |
| Cogs::ITextures::loadTextureArray(const unsigned char **bytes, const size_t arraySize, const size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0 | Cogs::ITextures | pure virtual |
| loadTextureMipMaps(const uint8_t **bytes, size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon) | Cogs::TexturesCommon | |
| Cogs::ITextures::loadTextureMipMaps(const unsigned char **bytes, size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0 | Cogs::ITextures | pure virtual |
| releaseNativeTexture(TextureNativeHandle nativeHandle) | Cogs::ITextures | inlinevirtual |
| releaseResources() override | Cogs::TexturesD3D11 | virtual |
| releaseSamplerState(SamplerStateHandle handle) override | Cogs::TexturesD3D11 | virtual |
| releaseTexture(TextureHandle textureHandle) override | Cogs::TexturesD3D11 | virtual |
| releaseTextureView(const TextureViewHandle &handle) override | Cogs::TexturesD3D11 | virtual |
| samplerStates (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | |
| textureMemoryConsumption (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | |
| textures (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | |
| TexturesD3D11(struct GraphicsDeviceD3D11 *device) (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | |
| textureViews (defined in Cogs::TexturesD3D11) | Cogs::TexturesD3D11 | |
| uploadTextureData(TextureHandle textureHandle, const TextureData &data, uint32_t layer_offset=0, uint32_t face_offset=0, uint32_t level_offset=0) | Cogs::ITextures | inlinevirtual |