Cogs.Core
Cogs::TexturesD3D11 Member List

This is the complete list of members for Cogs::TexturesD3D11, including all inherited members.

annotate(TextureHandle handle, const StringView &name) overrideCogs::TexturesD3D11virtual
context (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11private
createShaderResourceView(ID3D11Resource *resource, uint32_t flags=0, uint32_t mostDetailedMip=0, uint32_t mipLevels=~0) (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11private
createTextureView(TextureViewDescription &view) overrideCogs::TexturesD3D11virtual
device (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11private
generateMipmaps(TextureHandle texureHandle) overrideCogs::TexturesD3D11virtual
getNativeHandle(TextureHandle textureHandle) overrideCogs::TexturesD3D11virtual
getTexture(TextureHandle textureHandle) (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11inline
getTexture2D(TextureHandle textureHandle) (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11inline
graphicsDevice (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11private
initialize(struct ContextD3D11 *context_set) (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11inline
load(ResourceDimensions target, const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t numSamples, uint32_t flags) (defined in Cogs::TexturesCommon)Cogs::TexturesCommon
loadCubeMap(const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon)Cogs::TexturesCommon
Cogs::ITextures::loadCubeMap(const unsigned char **bytes, const size_t arraySize, const size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0Cogs::ITexturespure virtual
loadSamplerState(const SamplerState &state) overrideCogs::TexturesD3D11virtual
loadTexture(const TextureDescription &desc, const TextureData *data) overrideCogs::TexturesD3D11virtual
loadTexture(const uint8_t *bytes, uint32_t width, uint32_t height, TextureFormat format, uint32_t flags) final (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11
loadTexture(const uint8_t *bytes, uint32_t width, uint32_t height, TextureFormat format, uint32_t numSamples, uint32_t flags) final (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11
loadTexture(const TextureDescription &desc, const TextureData *data)=0Cogs::TexturesD3D11virtual
loadTexture(const unsigned char *bytes, unsigned int width, unsigned int height, TextureFormat format, unsigned int flags=0)=0Cogs::TexturesD3D11virtual
loadTexture(const unsigned char *bytes, unsigned int width, unsigned int height, TextureFormat format, unsigned int numSamples, unsigned int flags)=0Cogs::TexturesD3D11virtual
loadTexture(const TextureDescription &desc, const TextureData *data)=0Cogs::TexturesD3D11virtual
loadTextureArray(const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon)Cogs::TexturesCommon
Cogs::ITextures::loadTextureArray(const unsigned char **bytes, const size_t arraySize, const size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0Cogs::ITexturespure virtual
loadTextureMipMaps(const uint8_t **bytes, size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon)Cogs::TexturesCommon
Cogs::ITextures::loadTextureMipMaps(const unsigned char **bytes, size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0Cogs::ITexturespure virtual
releaseNativeTexture(TextureNativeHandle nativeHandle)Cogs::ITexturesinlinevirtual
releaseResources() overrideCogs::TexturesD3D11virtual
releaseSamplerState(SamplerStateHandle handle) overrideCogs::TexturesD3D11virtual
releaseTexture(TextureHandle textureHandle) overrideCogs::TexturesD3D11virtual
releaseTextureView(const TextureViewHandle &handle) overrideCogs::TexturesD3D11virtual
samplerStates (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11
textureMemoryConsumption (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11
textures (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11
TexturesD3D11(struct GraphicsDeviceD3D11 *device) (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11
textureViews (defined in Cogs::TexturesD3D11)Cogs::TexturesD3D11
uploadTextureData(TextureHandle textureHandle, const TextureData &data, uint32_t layer_offset=0, uint32_t face_offset=0, uint32_t level_offset=0)Cogs::ITexturesinlinevirtual