Cogs.Core
Cogs::TexturesD3D12 Member List

This is the complete list of members for Cogs::TexturesD3D12, including all inherited members.

annotate(TextureHandle handle, const StringView &name)Cogs::ITexturesinlinevirtual
createShaderResourceView(D3D12_SHADER_RESOURCE_VIEW_DESC &desc, TextureD3D12 &texture, const TextureViewDescription &viewDesc, TextureFlags::ETextureFlags flags) (defined in Cogs::TexturesD3D12)Cogs::TexturesD3D12private
createTextureView(TextureViewDescription &viewDescription) overrideCogs::TexturesD3D12virtual
device (defined in Cogs::TexturesD3D12)Cogs::TexturesD3D12private
generateMipmaps(TextureHandle texureHandle) overrideCogs::TexturesD3D12virtual
getNativeHandle(TextureHandle textureHandle) overrideCogs::TexturesD3D12virtual
load(ResourceDimensions target, const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t numSamples, uint32_t flags) (defined in Cogs::TexturesCommon)Cogs::TexturesCommon
loadCubeMap(const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon)Cogs::TexturesCommon
Cogs::ITextures::loadCubeMap(const unsigned char **bytes, const size_t arraySize, const size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0Cogs::ITexturespure virtual
loadSamplerState(const SamplerState &state) overrideCogs::TexturesD3D12virtual
loadTexture(const TextureDescription &desc, const TextureData *data) overrideCogs::TexturesD3D12virtual
loadTexture(const uint8_t *bytes, uint32_t width, uint32_t height, TextureFormat format, uint32_t flags) final (defined in Cogs::TexturesD3D12)Cogs::TexturesD3D12
loadTexture(const uint8_t *bytes, uint32_t width, uint32_t height, TextureFormat format, uint32_t numSamples, uint32_t flags) final (defined in Cogs::TexturesD3D12)Cogs::TexturesD3D12
loadTexture(const TextureDescription &desc, const TextureData *data)=0Cogs::TexturesD3D12virtual
loadTexture(const unsigned char *bytes, unsigned int width, unsigned int height, TextureFormat format, unsigned int flags=0)=0Cogs::TexturesD3D12virtual
loadTexture(const unsigned char *bytes, unsigned int width, unsigned int height, TextureFormat format, unsigned int numSamples, unsigned int flags)=0Cogs::TexturesD3D12virtual
loadTexture(const TextureDescription &desc, const TextureData *data)=0Cogs::TexturesD3D12virtual
loadTextureArray(const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon)Cogs::TexturesCommon
Cogs::ITextures::loadTextureArray(const unsigned char **bytes, const size_t arraySize, const size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0Cogs::ITexturespure virtual
loadTextureMipMaps(const uint8_t **bytes, size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon)Cogs::TexturesCommon
Cogs::ITextures::loadTextureMipMaps(const unsigned char **bytes, size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0Cogs::ITexturespure virtual
releaseNativeTexture(TextureNativeHandle nativeHandle)Cogs::ITexturesinlinevirtual
releaseResources() overrideCogs::TexturesD3D12virtual
releaseSamplerState(SamplerStateHandle handle) overrideCogs::TexturesD3D12virtual
releaseTexture(TextureHandle textureHandle) overrideCogs::TexturesD3D12virtual
releaseTextureView(const TextureViewHandle &handle) overrideCogs::TexturesD3D12virtual
samplerStates (defined in Cogs::TexturesD3D12)Cogs::TexturesD3D12
setDevice(const ResourcePointer< ID3D12Device > &device) (defined in Cogs::TexturesD3D12)Cogs::TexturesD3D12inline
textures (defined in Cogs::TexturesD3D12)Cogs::TexturesD3D12
textureViews (defined in Cogs::TexturesD3D12)Cogs::TexturesD3D12
uploadTextureData(TextureHandle textureHandle, const TextureData &data, uint32_t layer_offset=0, uint32_t face_offset=0, uint32_t level_offset=0)Cogs::ITexturesinlinevirtual