Cogs.Core
|
This is the complete list of members for Cogs::TexturesGL20, including all inherited members.
annotate(TextureHandle handle, const StringView &name) override | Cogs::TexturesGL20 | virtual |
createTextureView(TextureViewDescription &viewDescription) override | Cogs::TexturesGL20 | virtual |
generateMipmaps(TextureHandle texureHandle) override | Cogs::TexturesGL20 | virtual |
getNativeHandle(TextureHandle textureHandle) override | Cogs::TexturesGL20 | inlinevirtual |
initialize(GraphicsDeviceGL20 *device) (defined in Cogs::TexturesGL20) | Cogs::TexturesGL20 | |
load(ResourceDimensions target, const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t numSamples, uint32_t flags) (defined in Cogs::TexturesCommon) | Cogs::TexturesCommon | |
loadCubeMap(const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon) | Cogs::TexturesCommon | |
Cogs::ITextures::loadCubeMap(const unsigned char **bytes, const size_t arraySize, const size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0 | Cogs::ITextures | pure virtual |
loadSamplerState(const SamplerState &state) override | Cogs::TexturesGL20 | virtual |
loadTexture(const TextureDescription &desc, const TextureData *data) override | Cogs::TexturesGL20 | virtual |
loadTexture(const uint8_t *bytes, uint32_t width, uint32_t height, TextureFormat format, uint32_t flags) final (defined in Cogs::TexturesGL20) | Cogs::TexturesGL20 | |
loadTexture(const uint8_t *bytes, uint32_t width, uint32_t height, TextureFormat format, uint32_t numSamples, uint32_t flags) final (defined in Cogs::TexturesGL20) | Cogs::TexturesGL20 | |
loadTexture(const TextureDescription &desc, const TextureData *data)=0 | Cogs::TexturesGL20 | virtual |
loadTexture(const unsigned char *bytes, unsigned int width, unsigned int height, TextureFormat format, unsigned int flags=0)=0 | Cogs::TexturesGL20 | virtual |
loadTexture(const unsigned char *bytes, unsigned int width, unsigned int height, TextureFormat format, unsigned int numSamples, unsigned int flags)=0 | Cogs::TexturesGL20 | virtual |
loadTexture(const TextureDescription &desc, const TextureData *data)=0 | Cogs::TexturesGL20 | virtual |
loadTextureArray(const uint8_t **bytes, const size_t arraySize, const size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon) | Cogs::TexturesCommon | |
Cogs::ITextures::loadTextureArray(const unsigned char **bytes, const size_t arraySize, const size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0 | Cogs::ITextures | pure virtual |
loadTextureMipMaps(const uint8_t **bytes, size_t numLevels, const uint32_t *widths, const uint32_t *heights, TextureFormat format, uint32_t flags=0) final (defined in Cogs::TexturesCommon) | Cogs::TexturesCommon | |
Cogs::ITextures::loadTextureMipMaps(const unsigned char **bytes, size_t numLevels, const unsigned int *widths, const unsigned int *heights, TextureFormat format, unsigned int flags=0)=0 | Cogs::ITextures | pure virtual |
releaseNativeTexture(TextureNativeHandle nativeHandle) | Cogs::ITextures | inlinevirtual |
releaseResources() override | Cogs::TexturesGL20 | virtual |
releaseSamplerState(SamplerStateHandle handle) override | Cogs::TexturesGL20 | virtual |
releaseTexture(TextureHandle textureHandle) override | Cogs::TexturesGL20 | virtual |
releaseTextureView(const TextureViewHandle &handle) override | Cogs::TexturesGL20 | virtual |
textures (defined in Cogs::TexturesGL20) | Cogs::TexturesGL20 | |
uploadTextureData(TextureGL20 &texture, const TextureData &data, uint32_t layer_offset=0, uint32_t face_offset=0, uint32_t level_offset=0) (defined in Cogs::TexturesGL20) | Cogs::TexturesGL20 | |
uploadTextureData(TextureHandle textureHandle, const TextureData &data, uint32_t layer_offset, uint32_t face_offset, uint32_t level_offset) override | Cogs::TexturesGL20 | virtual |
useAnisotropic (defined in Cogs::TexturesGL20) | Cogs::TexturesGL20 | |
useTextureStorage (defined in Cogs::TexturesGL20) | Cogs::TexturesGL20 | |
~TexturesGL20() (defined in Cogs::TexturesGL20) | Cogs::TexturesGL20 |