3#include "CinematicCameraComponent.h"
11 {
"Linear", CameraEasingMode::Linear } ,
12 {
"QuadraticIn", CameraEasingMode::QuadraticIn },
13 {
"QuadraticOut", CameraEasingMode::QuadraticOut },
14 {
"QuadraticInOut", CameraEasingMode::QuadraticInOut },
15 {
"CubicIn", CameraEasingMode::CubicIn },
16 {
"CubicOut", CameraEasingMode::CubicOut },
17 {
"CubicInOut", CameraEasingMode::CubicInOut },
18 {
"QuarticIn", CameraEasingMode::QuarticIn },
19 {
"QuarticOut", CameraEasingMode::QuarticOut },
20 {
"QuarticInOut", CameraEasingMode::QuarticInOut },
21 {
"QuinticIn", CameraEasingMode::QuinticIn },
22 {
"QuinticOut", CameraEasingMode::QuinticOut },
23 {
"QuinticInOut", CameraEasingMode::QuinticInOut },
24 {
"SinusoidalIn", CameraEasingMode::SinusoidalIn },
25 {
"SinusoidalOut", CameraEasingMode::SinusoidalOut },
26 {
"SinusoidalInOut", CameraEasingMode::SinusoidalInOut },
27 {
"ExponentialIn", CameraEasingMode::ExponentialIn },
28 {
"ExponentialOut", CameraEasingMode::ExponentialOut },
29 {
"ExponentialInOut",CameraEasingMode::ExponentialInOut },
30 {
"CircularIn", CameraEasingMode::CircularIn },
31 {
"CircularOut", CameraEasingMode::CircularOut },
32 {
"CircularInOut", CameraEasingMode::CircularInOut },
33 {
"ElasticIn", CameraEasingMode::ElasticIn },
34 {
"ElasticOut", CameraEasingMode::ElasticOut },
35 {
"ElasticInOut", CameraEasingMode::ElasticInOut },
36 {
"BackIn", CameraEasingMode::BackIn },
37 {
"BackOut", CameraEasingMode::BackOut },
38 {
"BackInOut", CameraEasingMode::BackInOut },
39 {
"BounceIn", CameraEasingMode::BounceIn },
40 {
"BounceOut", CameraEasingMode::BounceOut },
41 {
"BounceInOut", CameraEasingMode::BounceInOut },
44 TypeDatabase::createType<CameraEasingMode>().setEnumerators(captureEasingModeEnum);
45 TypeDatabase::createType<std::vector<CameraEasingMode>>();
56 TypeDatabase::createType<CinematicCameraComponent>().setBase<Component>().setFields(fields);
std::vector< glm::quat > interestPointRotation
Rotation of the Camera.
bool isCinematicPlaying
Wether this sequence is listed to play or not.
std::vector< float > interestPointWaitingTime
Waiting Time before interpolating towards point[++i].
bool loop
Wether this sequence is marked to loop endlessly.
std::vector< CameraEasingMode > interestPointEasingMode
Easing Mode between points[–i] and points[i].
std::vector< glm::vec3 > interestPointPosition
It is assumed that the arrays are of equal length (ALWAYS), otherwise component will just bail out of...
static void registerType()
Register the type in the type system.
std::vector< float > interestPointTimeToReach
Interpolation time to reach point[i].
Field definition describing a single data member of a data structure.
Contains reflection support.
Represents an unique name.