Cogs.Core
DensityFieldSystem.h
1#pragma once
2
3#include <memory.h>
4#include "Systems/ComponentSystem.h"
5#include "../Components/DensityFieldComponent.h"
6
7namespace Cogs
8{
9 namespace Core
10 {
11 namespace Volumetric
12 {
13
14 struct DensityFieldTaskData;
15
16
18 {
19 std::shared_ptr<DensityFieldTaskData> persistentData;
20 glm::uvec3 resolution;
21 uint8_t pointPositionGeneration = (uint8_t)-1;
22 uint8_t pointDataGeneration = (uint8_t)-1;
23 bool needsUpdate = false;
24 };
25
26
28 : public ComponentSystemWithDataPool<DensityFieldComponent, DensityFieldData>
29 {
30 public:
31 DensityFieldSystem(Memory::Allocator * allocator, SizeType capacity) : ComponentSystemWithDataPool(allocator, capacity) {}
32
33 void update(Context * context) override;
34
35 private:
36 };
37
38 }
39 }
40}
Context * context
Pointer to the Context instance the system lives in.
void update()
Updates the system state to that of the current frame.
Component system with parallel data per component stored in a pool similar to how the components them...
A Context instance contains all the services, systems and runtime components needed to use Cogs.
Definition: Context.h:83
Base allocator implementation.
Definition: Allocator.h:30
Contains all Cogs related functionality.
Definition: FieldSetter.h:23
ComponentIndex SizeType
Type used to track the size of pools.
Definition: Component.h:19