3#include "Renderer/Tasks/RenderTask.h"
21 void renderEntity(
RenderTaskContext* renderContext,
const EntityId
id, glm::vec4 diffuseColor);
WireFrame Rendering task for Selected entity outline and extra cameras.
Represents a graphics device used to manage graphics resources and issue drawing commands.
Contains the Engine, Renderer, resource managers and other systems needed to run Cogs....