Cogs.Core
Source
Serialization
EntityCreator.h
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#pragma once
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#include "Base.h"
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#include "Context.h"
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#include "Resources/AssetDefinition.h"
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namespace
Cogs::Core
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{
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enum class
EntityParentMode
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{
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None = 0,
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Default,
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TransformOnly
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};
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struct
EntityCreationContext
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{
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Context
* context;
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ComponentModel::Entity
* parent =
nullptr
;
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SceneDefinition
* scene;
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EntityParentMode parentMode = EntityParentMode::None;
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bool
skipModel =
false
;
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};
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COGSCORE_DLL_API
EntityPtr
createEntity(
EntityCreationContext
& entityContext,
const
SceneEntityDefinition
& definition);
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COGSCORE_DLL_API
ComponentModel::Entity
* createEntity(
Context
* context,
SceneDefinition
& scene,
const
SceneEntityDefinition
& definition,
Cogs::ComponentModel::Entity
* parent =
nullptr
);
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}
Cogs::ComponentModel::Entity
Container for components, providing composition of dynamic entities.
Definition:
Entity.h:18
Cogs::Core::Context
A Context instance contains all the services, systems and runtime components needed to use Cogs.
Definition:
Context.h:83
Cogs::Core
Contains the Engine, Renderer, resource managers and other systems needed to run Cogs....
Definition:
ComponentFunctions.h:10
Cogs::Core::EntityPtr
std::shared_ptr< ComponentModel::Entity > EntityPtr
Smart pointer for Entity access.
Definition:
EntityPtr.h:12
Cogs::Core::EntityCreationContext
Definition:
EntityCreator.h:19
Cogs::Core::SceneDefinition
Definition:
AssetDefinition.h:156
Cogs::Core::SceneEntityDefinition
Definition:
AssetDefinition.h:37
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