Cogs.Core
Extensions
HighlightRegion
Source
HighlightRegionBounds.h
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#pragma once
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#include "Foundation/ComponentModel/Entity.h"
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#include "Scene/GetBounds.h"
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namespace
Cogs::Core
{
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struct
HighlightRegionSystem;
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struct
HighlightRegionBounds
final :
public
IGetBounds
{
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public
:
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explicit
HighlightRegionBounds
(
HighlightRegionSystem
* hrSystem) : hrSystem(hrSystem) {}
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void
getBounds
(
Context
* context, Cogs::Geometry::BoundingBox& bounds)
override
;
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bool
getBounds
(
Context
* context,
const
ComponentModel::Entity
* entity, Cogs::Geometry::BoundingBox& bounds,
bool
ignoreVisibility)
const override
;
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private
:
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HighlightRegionSystem
* hrSystem =
nullptr
;
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};
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}
Cogs::ComponentModel::Entity
Container for components, providing composition of dynamic entities.
Definition:
Entity.h:18
Cogs::Core::Context
A Context instance contains all the services, systems and runtime components needed to use Cogs.
Definition:
Context.h:83
Cogs::Core::IGetBounds
Definition:
GetBounds.h:21
Cogs::Core
Contains the Engine, Renderer, resource managers and other systems needed to run Cogs....
Definition:
ComponentFunctions.h:10
Cogs::Core::HighlightRegionBounds
Definition:
HighlightRegionBounds.h:11
Cogs::Core::HighlightRegionBounds::getBounds
void getBounds(Context *context, Cogs::Geometry::BoundingBox &bounds) override
Expand bounds including bounds of all entities in this system in world coordinates.
Definition:
HighlightRegionBounds.cpp:46
Cogs::Core::HighlightRegionSystem
Definition:
HighlightRegionSystem.h:41
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