3#include "IResourceLoader.h"
5#include "Rendering/DataFormat.h"
6#include "Rendering/SamplerState.h"
7#include "Rendering/TextureData.h"
9#include "ResourceLoadInfo.h"
19 ResourceDimensions target = ResourceDimensions::Unknown;
20 TextureFormat format = TextureFormat::R8G8B8A8_UNORM_SRGB;
29 bool preloading =
false;
30 bool getColorSpaceFromLoadInfo =
false;
Contains all Cogs related functionality.
AddressMode
Addressing modes to use when sampling textures.
@ Wrap
Texture coordinates automatically wrap around to [0, 1] range.