Contains the Engine, Renderer, resource managers and other systems needed to run Cogs....
PicksReturned
* Options for returning picking hits.
@ Closest
Return just the closest hit.
@ AllUnsorted
Return all hits in no specific order.
@ AllSorted
Return all hits sorted based on distance from the ray start, closest first.
PickingFlags
Options for COGS picking.
@ ReturnChildEntity
Return ID if sub-entity picked, not set: return root parent entity.
@ RemoveDuplicates
For multi-pick return - remove entries with same EntityId & TextureId. Note: May cause slowdown with ...
@ FlatTexcoordInterpolation
Do not interpolate texture coordinates. Needed if integer IDs are encoded as texture coordinates.
@ PickSprites
Check picking for entities with SpriteRenderComponent. I.e. Text, Annotation, Billboard,...
@ RemoveDuplicateEntities
For multi-pick return - remove entries with same EntityId. Note: May cause slowdown with many hits du...
@ AddInstanceTexcoords
If mesh has an offset to IDs encoded in a per-instance texcoords stream, add this to the result.