1#include "RenderComponent.h"
3#include "Foundation/Reflection/TypeDatabase.h"
21 {
"DefaultNoShadows", RenderFlags::DefaultNoShadows },
24 TypeDatabase::createType<RenderFlags>().setEnumerators(renderFlagEnums).setEnumFlags();
27 {
"None", RenderLayers::None },
29 {
"Default", RenderLayers::Default },
30 {
"Ocean", RenderLayers::Ocean },
31 {
"Annotations", RenderLayers::Annotations },
32 {
"Sky", RenderLayers::Sky },
33 {
"Overlay", RenderLayers::Overlay },
34 {
"Controllers", RenderLayers::Controllers },
35 {
"AllStandard", RenderLayers::AllStandard },
37 {
"Reserved0", RenderLayers::Reserved0 },
38 {
"Reserved1", RenderLayers::Reserved1 },
39 {
"Reserved2", RenderLayers::Reserved2 },
40 {
"Reserved3", RenderLayers::Reserved3 },
41 {
"Reserved4", RenderLayers::Reserved4 },
42 {
"Reserved5", RenderLayers::Reserved5 },
43 {
"AllReserved", RenderLayers::AllReserved },
45 {
"Custom0", RenderLayers::Custom0 },
46 {
"Custom1", RenderLayers::Custom1 },
47 {
"Custom2", RenderLayers::Custom2 },
48 {
"Custom3", RenderLayers::Custom3 },
49 {
"Custom4", RenderLayers::Custom4 },
50 {
"Custom5", RenderLayers::Custom5 },
51 {
"Custom6", RenderLayers::Custom6 },
52 {
"Custom7", RenderLayers::Custom7 },
53 {
"Custom8", RenderLayers::Custom8 },
54 {
"Custom9", RenderLayers::Custom9 },
55 {
"Custom10", RenderLayers::Custom10 },
56 {
"Custom11", RenderLayers::Custom11 },
57 {
"Custom12", RenderLayers::Custom12 },
58 {
"Custom13", RenderLayers::Custom13 },
59 {
"Custom14", RenderLayers::Custom14 },
60 {
"Custom15", RenderLayers::Custom15 },
61 {
"Custom16", RenderLayers::Custom16 },
62 {
"Custom17", RenderLayers::Custom17 },
63 {
"Custom18", RenderLayers::Custom18 },
64 {
"Custom19", RenderLayers::Custom19 },
65 {
"AllCustom", RenderLayers::AllCustom },
67 {
"All", RenderLayers::All },
70 TypeDatabase::createType<RenderLayers>().setEnumerators(enumerators).setEnumFlags();
79 TypeDatabase::createType<RenderComponent>().setBase<Component>().setFields(fields);
static void registerType()
Register the type in the type system.
RenderLayers layer
Layer mask used to determine visibility for a given camera viewport.
int32_t drawOrder
Draw order within a render bucke.
RenderFlags renderFlags
Render flags used to control rendering behavior.
uint32_t objectId
Object identifier passed to rendering commands.
Field definition describing a single data member of a data structure.
@ ForcePickable
Ensure component is pickable though it is not rendered.
@ CastShadows
Casts shadows.
@ ParentVisibility
Parent visibility, used by the SceneSystem to toggle child entity visibility on/off.
@ CustomMaterial
Custom material set. Keeps legacy material component from changing the material instance.
@ ParentPickable
Parent pickable, used by the SceneSystem to toggle child entity pickable on/off.
@ None
No render flags set.
@ Default
Default set of flags.
@ SelfVisibility
Self visibility, used by the SceneSystem to toggle entity visibility on/off.
@ DisableCulling
Disable culling and always force this component to be rendered.
@ SelfPickable
Self pickable, used by the SceneSystem to toggle entity pickable on/off.
Contains reflection support.