1#include "SoundManager.h"
5 if (path.size() > 1 && path[0] ==
'$') {
6 auto handle = getByName(path.substr(1));
8 if (handle)
return handle;
11 SoundLoadInfo & loadInfo = *createLoadInfo();
12 loadInfo.resourcePath = path.to_string();
14 return loadResource(&loadInfo);
19 for (
auto & l : loaders) {
20 if (l->canLoad(context, *loadInfo)) {
21 l->load(context, *loadInfo);
void handleLoad(SoundLoadInfo *loadInfo) override
Handler for resource loading.