1#include "SubMeshRenderComponent.h"
14 TypeDatabase::createType<SubMeshRenderComponent>().setBase<
RenderComponent>().setFields(fields);
Base component for all rendering content.
std::vector< MaterialInstanceHandle > materials
Materials used to render individual sub-meshes.
static void registerType()
Register the type in the type system.
int subMesh
Sub mesh index.
Field definition describing a single data member of a data structure.
Contains reflection support.