5#include "Rendering/Common.h"
7#include "Renderer/EffectBinding.h"
Contains the Engine, Renderer, resource managers and other systems needed to run Cogs....
ResourceStatus
Status of an asynchronously loaded resource, such as an effect or a pipeline.
@ Pending
The resource is still loading.
Cogs::ResourceStatus checkReady(RenderTaskContext *context) override
Check if the task is ready to be applied, e.g.