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| void | handleAssImpNode (Context *context, Model &root, size_t parent, const aiScene *scene, const aiNode *node, const glm::mat4 &parentTransform) |
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| void | handleAssImpMesh (Context *context, Model &root, ModelPart &modelPart, const aiMesh *mesh, const glm::mat4 &localTransform, const glm::mat4 &globalTransform) |
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| void | handleAssImpMaterial (Context *context, ModelLoadFlags flags, const aiScene *scene, const aiMaterial *aiMaterial, MaterialInstance &material, std::string texturePath) |
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| void | handleBones (const aiMesh *mesh, Model &root, const glm::mat4 &globalTransform, Mesh *meshData) |
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| bool | hasBones (const aiScene *scene, const aiNode *node) |
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Definition at line 20 of file AssetImporterLoader.h.
◆ canLoad()
◆ handleAssImpMaterial()
| void Cogs::Core::AssetImporterLoader::handleAssImpMaterial |
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Context * |
context, |
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ModelLoadFlags |
flags, |
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const aiScene * |
scene, |
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const aiMaterial * |
aiMaterial, |
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MaterialInstance & |
material, |
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std::string |
texturePath |
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) |
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private |
◆ handleAssImpMesh()
| void Cogs::Core::AssetImporterLoader::handleAssImpMesh |
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Context * |
context, |
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Model & |
root, |
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ModelPart & |
modelPart, |
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const aiMesh * |
mesh, |
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const glm::mat4 & |
localTransform, |
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const glm::mat4 & |
globalTransform |
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) |
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private |
◆ handleAssImpNode()
| void Cogs::Core::AssetImporterLoader::handleAssImpNode |
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Context * |
context, |
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Model & |
root, |
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size_t |
parent, |
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const aiScene * |
scene, |
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const aiNode * |
node, |
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const glm::mat4 & |
parentTransform |
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) |
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private |
◆ handleBones()
| void Cogs::Core::AssetImporterLoader::handleBones |
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const aiMesh * |
mesh, |
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Model & |
root, |
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const glm::mat4 & |
globalTransform, |
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Mesh * |
meshData |
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) |
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private |
◆ hasBones()
| bool Cogs::Core::AssetImporterLoader::hasBones |
( |
const aiScene * |
scene, |
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const aiNode * |
node |
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) |
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private |
◆ load()
The documentation for this class was generated from the following files: