addEntitiesWithComponent(std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
base typedef (defined in Cogs::Core::CameraSystem) | Cogs::Core::CameraSystem | private |
CameraSystem(Memory::Allocator *allocator, SizeType capacity) (defined in Cogs::Core::CameraSystem) | Cogs::Core::CameraSystem | inline |
cleanup(Context *) | Cogs::Core::ComponentSystemBase | inlinevirtual |
clearCarryFlags() | Cogs::Core::ComponentSystem< ComponentType > | inline |
component_type typedef (defined in Cogs::Core::ComponentSystem< ComponentType >) | Cogs::Core::ComponentSystem< ComponentType > | |
ComponentSystem(Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) (defined in Cogs::Core::ComponentSystem< ComponentType >) | Cogs::Core::ComponentSystem< ComponentType > | inline |
ComponentSystemBase(Reflection::TypeId componentType) | Cogs::Core::ComponentSystemBase | inline |
ComponentSystemWithDataPools(Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) (defined in Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >) | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inline |
componentType | Cogs::Core::ComponentSystemBase | |
context | Cogs::Core::ComponentSystemBase | |
createComponent() override | Cogs::Core::CameraSystem | virtual |
cullingData (defined in Cogs::Core::CameraSystem) | Cogs::Core::CameraSystem | |
datas | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | private |
destroyComponent(ComponentHandle component) override | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inlinevirtual |
getComponentIndex(const Component *component) const | Cogs::Core::ComponentSystem< ComponentType > | inline |
getComponentType() const | Cogs::Core::ComponentSystemBase | inline |
Cogs::Core::ComponentSystemWithDataPools::getData(const ComponentType *component) | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inline |
Cogs::Core::ComponentSystemWithDataPools::getData(const ComponentType *component) const | Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes > | inline |
getHandle(const ComponentType *component) | Cogs::Core::ComponentSystem< ComponentType > | inline |
getMainCamera() const | Cogs::Core::CameraSystem | inline |
getMainCameraData() const | Cogs::Core::CameraSystem | inline |
getTypeId() | Cogs::Core::ComponentSystem< ComponentType > | inlinestatic |
initialize(Context *context) | Cogs::Core::ComponentSystemBase | inlinevirtual |
instrumentedPostUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
instrumentedPreUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
instrumentedUpdate() override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
mainCamera | Cogs::Core::CameraSystem | private |
nextRayPickId (defined in Cogs::Core::CameraSystem) | Cogs::Core::CameraSystem | private |
pool | Cogs::Core::ComponentSystem< ComponentType > | |
postRender(const Context *context) | Cogs::Core::CameraSystem | |
postUpdate(Context *context) override | Cogs::Core::CameraSystem | virtual |
Cogs::Core::ComponentSystemBase::postUpdate() | Cogs::Core::ComponentSystemBase | inline |
prepareUpdate(Context *) override | Cogs::Core::ComponentSystem< ComponentType > | inlinevirtual |
preUpdate() | Cogs::Core::ComponentSystemBase | inline |
preUpdate(Context *) | Cogs::Core::ComponentSystemBase | inlinevirtual |
resetFlags() | Cogs::Core::ComponentSystem< ComponentType > | inline |
setMainCamera(ComponentModel::ComponentHandle mainCamera) | Cogs::Core::CameraSystem | inline |
size() | Cogs::Core::ComponentSystem< ComponentType > | inline |
update(Context *context) override | Cogs::Core::CameraSystem | virtual |
ComponentSystemWithDataPool< CameraComponent, CameraData >::update() | Cogs::Core::ComponentSystemBase | inline |
updateClippingPlanes(Context *context, const CameraComponent &cameraComponent, bool secondPass) | Cogs::Core::CameraSystem | |
updateProjection(Context *context, const CameraComponent &cameraComponent) | Cogs::Core::CameraSystem | |
~ComponentSystemBase() | Cogs::Core::ComponentSystemBase | inlinevirtual |