Cogs.Core
Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
Cogs::Core::InstancedMeshRenderComponent Class Reference

Renders a mesh using instancing. More...

#include <InstancedMeshRenderComponent.h>

Inheritance diagram for Cogs::Core::InstancedMeshRenderComponent:
Cogs::Core::RenderComponent Cogs::ComponentModel::Component

Static Public Member Functions

static void registerType ()
 Register the type in the type system.
 
static uint32_t getRenderCount (uint32_t startIndex, uint32_t instanceCount, uint32_t meshCount)
 Get number of instanced Meshes to render.
 
- Static Public Member Functions inherited from Cogs::Core::RenderComponent
static void registerType ()
 Register the type in the type system.
 
- Static Public Member Functions inherited from Cogs::ComponentModel::Component
static COGSFOUNDATION_API void registerType ()
 Register the Component type in the global type database.
 
static COGSFOUNDATION_API Reflection::TypeId getComponentTypeId (const StringView &name)
 Get the type id of the component type with the given name.
 

Public Attributes

MeshHandle instanceMesh
 Mesh containing instancing data.
 
MaterialInstanceHandle material
 Material instance used to render the mesh.
 
uint32_t startIndex = 0
 Start vertex index to render from.
 
uint32_t vertexCount = DrawRest
 Number of vertexes to draw. uint32_t(-1) to draw all remaining vertices.
 
uint32_t startInstance = 0
 Start instance.
 
uint32_t instanceCount = DrawRest
 Instance count. uint32_t(-1) to draw all remaining instances.
 
PrimitiveType::EPrimitiveType primitiveType = (PrimitiveType::EPrimitiveType)-1
 Primitive type to use when drawing. Default value -1 means use primitive type from mesh.
 
- Public Attributes inherited from Cogs::Core::RenderComponent
struct Cogs::Core::RenderComponent::LodData lod
 
RenderLayers layer = RenderLayers::Default
 Layer mask used to determine visibility for a given camera viewport.
 
int32_t drawOrder = 0
 Draw order within a render bucke.
 
RenderFlags renderFlags = RenderFlags::Default
 Render flags used to control rendering behavior.
 
uint32_t objectId = NoObjectId
 Object identifier passed to rendering commands.
 
ComponentModel::ComponentHandle clipShapeComponent = ComponentModel::ComponentHandle::Empty()
 Handle to the currently active clip component, if any.
 

Static Public Attributes

static constexpr uint32_t DrawRest = static_cast<uint32_t>(-1)
 Special value for vertex/instance Count to draw all elements from start index.
 

Additional Inherited Members

- Public Member Functions inherited from Cogs::Core::RenderComponent
constexpr void setRenderFlag (RenderFlags flag)
 Sets the given flag.
 
constexpr void setRenderFlag (RenderFlags flag, bool status)
 Set the given flag to the given status.
 
constexpr void unsetRenderFlag (RenderFlags flag)
 Unset the given flag.
 
constexpr bool isRenderFlagSet (RenderFlags flag) const
 Check if the given flag is currently set.
 
constexpr bool isRenderFlagsSet (RenderFlags flags) const
 Check if the given combination of flags are set.
 
constexpr void setVisible (bool visible)
 Set the specific visibility.
 
constexpr bool isVisibleInLayer (RenderLayers layerMask) const
 Check if the entity should be visible in the given layer mask.
 
constexpr bool isVisible () const
 Check if the entity is visible or not.
 
constexpr bool isPickable () const
 Check if the entity is pickable or not.
 
constexpr bool castShadows () const
 Get if the object should cast shadows.
 
constexpr bool disableCulling () const
 Get if the object should skip culling.
 
constexpr bool customMaterial () const
 
- Public Member Functions inherited from Cogs::ComponentModel::Component
class EntitygetContainer () const
 Get the container currently owning this component instance.
 
void setContainer (class Entity *container)
 Set the container owning this component instance.
 
template<typename ComponentType >
ComponentType * getComponent () const
 
COGSFOUNDATION_API ComponentgetComponent (const Reflection::Name &name) const
 
COGSFOUNDATION_API ComponentgetComponent (const Reflection::TypeId &id) const
 
template<typename ComponentType >
ComponentHandle getComponentHandle () const
 
COGSFOUNDATION_API ComponentHandle getComponentHandle (const Reflection::Name &name) const
 
COGSFOUNDATION_API ComponentHandle getComponentHandle (const Reflection::TypeId &id) const
 
void setActive ()
 Sets the component to the ComponentFlags::Active state.
 
bool isActive () const
 Gets if the component is currently set to the ComponentFlags::Active state.
 
void setChanged ()
 Sets the component to the ComponentFlags::Changed state with carry.
 
void setChangedTransient ()
 Sets the component to the ComponentFlags::Changed state without carry.
 
void setFieldChanged (const Reflection::FieldId fieldId)
 Sets the component to the ComponentFlags::Changed state without carry.
 
template<typename ClassType , typename FieldType >
void setFieldChanged (FieldType ClassType::*field)
 Sets a flag indicating that the given field has changed.
 
void setFieldChangedTransient (const Reflection::FieldId fieldId)
 Sets the component to the ComponentFlags::Changed state without carry.
 
bool hasChanged () const
 
bool hasAnyfieldChanged () const
 Gets if any fields have been changed.
 
bool hasFieldChanged (const Reflection::FieldId fieldId) const
 Gets if the field with the given id on this component instance has changed.
 
template<typename ClassType , typename FieldType >
bool hasFieldChanged (FieldType ClassType::*field) const
 Gets if the given field has changed.
 
void resetCarryChanged ()
 Reset the CarryChanged flag. Called at start of redraw. See ComponentFlags::CarryChanged.
 
void resetChanged ()
 Resets the changed state of the component, respecting any carry state set.
 
template<typename ClassType , typename FieldType >
Reflection::FieldId getFieldId (FieldType ClassType::*field) const
 Gets field ID of the given field.
 
void resetFieldsChanged ()
 Resets the state of all changed field flags.
 
void resetFieldChanged (const Reflection::FieldId fieldId)
 Resets the changed state of the given fieldId.
 
template<typename ClassType , typename FieldType >
void resetFieldChanged (FieldType ClassType::*field)
 Resets the changed state of the given field.
 
constexpr void setFlags (const uint32_t flags)
 Override all flags of the Component, setting the given flags.
 
constexpr void setFlag (const uint32_t flag)
 Set the given flags. Does not override the currently set flags.
 
constexpr void unsetFlag (const uint32_t flag)
 Unset the given flag. Does not remove the status of other than the given flags.
 
constexpr bool isSet (const uint32_t flag) const
 Checks if the given flag is set. Requires exact bit match if test of several bits.
 
constexpr void setTypeId (const Reflection::TypeId typeId)
 Set the Reflection::TypeId of the component.
 
constexpr Reflection::TypeId getTypeId () const
 Get the Reflection::TypeId of the component.
 
COGSFOUNDATION_API const Reflection::TypegetType () const
 Get the full Reflection::Type of the component.
 
constexpr void setIndex (const ComponentIndex index)
 Set the components pool index. For internal use only.
 
constexpr ComponentIndex getIndex () const
 Get the components pool index. For internal use only.
 
constexpr void setGeneration (uint16_t generation)
 Sets the component generation.
 
constexpr uint16_t getGeneration () const
 Gets the component generation.
 
size_t hash (size_t hashValue=Cogs::hash()) const
 Calculates a hash of this component's members.
 

Detailed Description

Renders a mesh using instancing.

Definition at line 14 of file InstancedMeshRenderComponent.h.

Member Function Documentation

◆ getRenderCount()

uint32_t Cogs::Core::InstancedMeshRenderComponent::getRenderCount ( uint32_t  startIndex,
uint32_t  instanceCount,
uint32_t  meshCount 
)
static

Get number of instanced Meshes to render.

Will quietly limit number of Instances to fit within bounds of the Mesh values (positions, colors). Usage: InstancedMeshRenderComponent::getRenderCount(renderComponent.startIndex, renderComponent.vertexCount, mesh->getCount()); InstancedMeshRenderComponent::getRenderCount(renderComponent.startInstance, renderComponent.instanceCount, instanceMesh->getCount())

Parameters
startIndexFirst instanceIndex to draw. InstancedMeshRenderComponent.startInstance(or startIndex).
instanceCountNumber of elements to draw. InstancedMeshRenderComponent.instanceCount
meshCountLength of mesh stream, e.g. Mesh Instance-Positions.
Returns
Number of values. 0 for none drawn.

Definition at line 22 of file InstancedMeshRenderComponent.cpp.

Referenced by Cogs::Core::InstancedMeshPicker::pickImpl(), and Cogs::Core::InstancedMeshRenderSystem::update().

◆ registerType()

void Cogs::Core::InstancedMeshRenderComponent::registerType ( )
static

Register the type in the type system.

Definition at line 7 of file InstancedMeshRenderComponent.cpp.

References instanceCount, instanceMesh, material, primitiveType, startIndex, startInstance, and vertexCount.

Member Data Documentation

◆ DrawRest

constexpr uint32_t Cogs::Core::InstancedMeshRenderComponent::DrawRest = static_cast<uint32_t>(-1)
staticconstexpr

Special value for vertex/instance Count to draw all elements from start index.

Definition at line 43 of file InstancedMeshRenderComponent.h.

◆ instanceCount

uint32_t Cogs::Core::InstancedMeshRenderComponent::instanceCount = DrawRest

Instance count. uint32_t(-1) to draw all remaining instances.

Definition at line 36 of file InstancedMeshRenderComponent.h.

Referenced by Cogs::Core::InstancedMeshPicker::pickImpl(), registerType(), and Cogs::Core::InstancedMeshRenderSystem::update().

◆ instanceMesh

MeshHandle Cogs::Core::InstancedMeshRenderComponent::instanceMesh

◆ material

MaterialInstanceHandle Cogs::Core::InstancedMeshRenderComponent::material

Material instance used to render the mesh.

Definition at line 24 of file InstancedMeshRenderComponent.h.

Referenced by registerType(), and Cogs::Core::MarkerPointSetSystem::update().

◆ primitiveType

PrimitiveType::EPrimitiveType Cogs::Core::InstancedMeshRenderComponent::primitiveType = (PrimitiveType::EPrimitiveType)-1

Primitive type to use when drawing. Default value -1 means use primitive type from mesh.

Definition at line 39 of file InstancedMeshRenderComponent.h.

Referenced by registerType().

◆ startIndex

uint32_t Cogs::Core::InstancedMeshRenderComponent::startIndex = 0

◆ startInstance

uint32_t Cogs::Core::InstancedMeshRenderComponent::startInstance = 0

◆ vertexCount

uint32_t Cogs::Core::InstancedMeshRenderComponent::vertexCount = DrawRest

Number of vertexes to draw. uint32_t(-1) to draw all remaining vertices.

Definition at line 30 of file InstancedMeshRenderComponent.h.

Referenced by Cogs::Core::InstancedMeshPicker::pickImpl(), registerType(), and Cogs::Core::InstancedMeshRenderSystem::update().


The documentation for this class was generated from the following files: