Cogs.Core
Cogs::Core::TerrainSystem Member List

This is the complete list of members for Cogs::Core::TerrainSystem, including all inherited members.

addEntitiesWithComponent(std::vector< EntityId > &entities, Reflection::TypeId componentTypeId) overrideCogs::Core::ComponentSystem< ComponentType >inlinevirtual
cleanup(Context *context) overrideCogs::Core::TerrainSystemvirtual
clearCarryFlags()Cogs::Core::ComponentSystem< ComponentType >inline
component_type typedef (defined in Cogs::Core::ComponentSystem< ComponentType >)Cogs::Core::ComponentSystem< ComponentType >
ComponentSystem(Memory::Allocator *allocator, SizeType size=16384, MemBlockType componentMemType=MemBlockType::Component) (defined in Cogs::Core::ComponentSystem< ComponentType >)Cogs::Core::ComponentSystem< ComponentType >inline
ComponentSystemBase(Reflection::TypeId componentType)Cogs::Core::ComponentSystemBaseinline
ComponentSystemWithDataPools(Memory::Allocator *allocator, SizeType size=1024, MemBlockType componentMemType=MemBlockType::Component, MemBlockType dataMemType=MemBlockType::ComponentData) (defined in Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >)Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >inline
componentTypeCogs::Core::ComponentSystemBase
contextCogs::Core::ComponentSystemBase
createComponent() overrideCogs::Core::TerrainSystemvirtual
datasCogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >private
destroyComponent(ComponentHandle component) overrideCogs::Core::TerrainSystemvirtual
getComponentIndex(const Component *component) constCogs::Core::ComponentSystem< ComponentType >inline
getComponentType() constCogs::Core::ComponentSystemBaseinline
Cogs::Core::ComponentSystemWithDataPools::getData(const ComponentType *component)Cogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >inline
Cogs::Core::ComponentSystemWithDataPools::getData(const ComponentType *component) constCogs::Core::ComponentSystemWithDataPools< ComponentType, DataTypes >inline
getHandle(const ComponentType *component)Cogs::Core::ComponentSystem< ComponentType >inline
getTypeId()Cogs::Core::ComponentSystem< ComponentType >inlinestatic
initialize(Context *context) overrideCogs::Core::TerrainSystemvirtual
instrumentedPostUpdate() overrideCogs::Core::ComponentSystem< ComponentType >inlinevirtual
instrumentedPreUpdate() overrideCogs::Core::ComponentSystem< ComponentType >inlinevirtual
instrumentedUpdate() overrideCogs::Core::ComponentSystem< ComponentType >inlinevirtual
picker (defined in Cogs::Core::TerrainSystem)Cogs::Core::TerrainSystemprivate
poolCogs::Core::ComponentSystem< ComponentType >
postUpdate(Context *) overrideCogs::Core::ComponentSystem< ComponentType >inlinevirtual
Cogs::Core::ComponentSystemBase::postUpdate()Cogs::Core::ComponentSystemBaseinline
prepareUpdate(Context *) overrideCogs::Core::ComponentSystem< ComponentType >inlinevirtual
preUpdate()Cogs::Core::ComponentSystemBaseinline
preUpdate(Context *)Cogs::Core::ComponentSystemBaseinlinevirtual
resetFlags()Cogs::Core::ComponentSystem< ComponentType >inline
size()Cogs::Core::ComponentSystem< ComponentType >inline
terrainFormat (defined in Cogs::Core::TerrainSystem)Cogs::Core::TerrainSystemprivate
terrainRenderer (defined in Cogs::Core::TerrainSystem)Cogs::Core::TerrainSystemprivate
TerrainSystem(Memory::Allocator *allocator, SizeType capacity) (defined in Cogs::Core::TerrainSystem)Cogs::Core::TerrainSysteminline
update(Context *context) overrideCogs::Core::TerrainSystemvirtual
ComponentSystemWithDataPool< TerrainComponent, TerrainData >::update()Cogs::Core::ComponentSystemBaseinline
~ComponentSystemBase()Cogs::Core::ComponentSystemBaseinlinevirtual