Cogs.Core
|
Bind flags describe how a resource can be used by the graphics pipeline. More...
#include <Flags.h>
Public Types | |
enum | EBindFlags { None = 0x00L , VertexBuffer = 0x01L , IndexBuffer = 0x02L , ConstantBuffer = 0x04L , StreamOutBuffer = 0x08L , ShaderResource = 0x10L , RawBuffer = 0x20L , StructuredBuffer = 0x40L , StructuredBufferWithCounter = 0x80L } |
Bind flags enumeration. More... | |
Bind flags describe how a resource can be used by the graphics pipeline.
These flags can be combined.
Bind flags enumeration.