Cogs.Core
Cogs::BuffersD3D12 Member List

This is the complete list of members for Cogs::BuffersD3D12, including all inherited members.

allocateBuffer(ResourceD3D12 &resource, size_t size, const void *data=nullptr) (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12
annotate(BufferHandle handle, const StringView &name)Cogs::IBuffersinlinevirtual
annotate(VertexBufferHandle handle, const StringView &name)Cogs::IBuffersinlinevirtual
bufferPool1024 (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12private
bufferPool256 (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12private
buffers (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12
createVertexFormat(const VertexElement *elements, size_t count) override (defined in Cogs::BuffersCommon)Cogs::BuffersCommonvirtual
device (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12private
effects (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12private
getBufferPool(const size_t size, uint32_t bindFlags=0) (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12
getNativeHandle(BufferHandle bufferHandle) overrideCogs::BuffersD3D12virtual
getVertexFormat(VertexFormatHandle handle) override (defined in Cogs::BuffersCommon)Cogs::BuffersCommonvirtual
graphicsDevice (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12
initialize(struct GraphicsDeviceD3D12 *graphicsDevice) (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12
inputLayouts (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12
loadBuffer(const void *data, const size_t size, Usage::EUsage usage, uint32_t accessMode, uint32_t bindFlags, uint32_t stride=0)Cogs::BuffersD3D12virtual
loadIndexBuffer(const void *vertexData, const size_t count, const size_t indexSize)Cogs::BuffersD3D12virtual
loadInputLayout(const VertexFormatHandle *vertexFormats, const size_t count, EffectHandle effectHandle)Cogs::BuffersD3D12virtual
loadVertexArrayObject(const EffectHandle effectHandle, const VertexBufferHandle *vertexBufferHandles, const size_t vertexBufferCount, const VertexFormat *const *vertexFormats=nullptr, const uint32_t *vertexBufferStrides=nullptr, const uint32_t *vertexBufferOffsets=nullptr, const IndexBufferHandle indexBufferHandle=IndexBufferHandle::NoHandle, uint32_t indexBufferStride=0) overrideCogs::BuffersCommonvirtual
loadVertexBuffer(const void *vertexData, const size_t count, const VertexFormat &vertexFormat) overrideCogs::BuffersD3D12virtual
loadVertexBuffer(const void *vertexData, const size_t count, VertexFormatHandle vertexFormat) override (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12virtual
releaseBuffer(BufferHandle bufferHandle)Cogs::BuffersD3D12virtual
releaseBufferInternal(BufferHandle bufferHandle) (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12
releaseIndexBuffer(IndexBufferHandle indexBufferHandle)Cogs::BuffersD3D12virtual
releaseInputLayout(InputLayoutHandle vertexFormatHandle)Cogs::BuffersD3D12virtual
releaseResources()Cogs::BuffersD3D12virtual
releaseVertexArrayObject(VertexArrayObjectHandle) overrideCogs::BuffersCommonvirtual
releaseVertexBuffer(VertexBufferHandle vertexBufferHandle)Cogs::BuffersD3D12virtual
retrieveSubBuffer(void *data, BufferHandle source, const size_t offset, const size_t size)Cogs::BuffersD3D12virtual
vertexFormats (defined in Cogs::BuffersD3D12)Cogs::BuffersD3D12