Cogs.Core
Public Member Functions | List of all members
Cogs::IBuffers Struct Referenceabstract

Provides buffer management functionality. More...

#include <IBuffers.h>

Inheritance diagram for Cogs::IBuffers:
Cogs::BuffersCommon Cogs::BuffersD3D11 Cogs::BuffersD3D12 Cogs::BuffersGL20 Cogs::BuffersGLES30 Cogs::BuffersNull Cogs::BuffersVK Cogs::BuffersWebGPU

Public Member Functions

virtual void annotate (BufferHandle handle, const StringView &name)
 Associate a name with an object for use in graphics debugging.
 
virtual void annotate (VertexBufferHandle handle, const StringView &name)
 Associate a name with an object for use in graphics debugging.
 
virtual VertexBufferHandle loadVertexBuffer (const void *vertexData, const size_t count, const VertexFormat &vertexFormat)=0
 Loads a new vertex buffer and populates it with the given data.
 
virtual VertexBufferHandle loadVertexBuffer (const void *vertexData, const size_t count, VertexFormatHandle vertexFormatHandle)=0
 
virtual void releaseVertexBuffer (VertexBufferHandle vertexBufferHandle)=0
 Release the vertex buffer with the given handle.
 
virtual IndexBufferHandle loadIndexBuffer (const void *indexData, const size_t count, const size_t indexSize)=0
 Loads a new index buffer and populates it with the given indexData.
 
virtual void releaseIndexBuffer (IndexBufferHandle indexBufferHandle)=0
 Releases the index buffer with the given handle.
 
virtual VertexArrayObjectHandle loadVertexArrayObject (const EffectHandle effectHandle, const VertexBufferHandle *vertexBufferHandles, const size_t vertexBufferCount, const VertexFormat *const *vertexFormats=nullptr, const uint32_t *vertexBufferStrides=nullptr, const uint32_t *vertexBufferOffsets=nullptr, const IndexBufferHandle indexBufferHandle=IndexBufferHandle::NoHandle, uint32_t indexBufferStride=0)=0
 Create a vertex array object that encapsulates binding of a set of vertex buffers and an optional index buffer.
 
virtual void releaseVertexArrayObject (VertexArrayObjectHandle vertexArrayObjectHandle)=0
 Releases the vertex array object with the given handle.
 
virtual InputLayoutHandle loadInputLayout (const VertexFormatHandle *vertexFormats, const size_t count, EffectHandle effectHandle)=0
 Loads a new input layout to map vertex flow between vertex buffers with the given vertexFormats to effects using the vertex layout of the given effectHandle.
 
virtual void releaseInputLayout (InputLayoutHandle inputLayoutHandle)=0
 Releases the input layout with the given inputLayoutHandle.
 
virtual BufferHandle loadBuffer (const void *data, const size_t size, Usage::EUsage usage, uint32_t accessMode, uint32_t bindFlags, uint32_t stride=0)=0
 Loads a new buffer using the given data to populate the buffer.
 
virtual VertexFormatHandle createVertexFormat (const VertexElement *elements, size_t count)=0
 
virtual const VertexFormatgetVertexFormat (VertexFormatHandle handle)=0
 
virtual void retrieveSubBuffer (void *data, BufferHandle source, const size_t offset, const size_t size)=0
 Retrieves the contents of a buffer.
 
virtual void releaseBuffer (BufferHandle bufferHandle)=0
 Releases the buffer with the given bufferHandle.
 
virtual void * getNativeHandle (BufferHandle bufferHandle)=0
 Get the device-specific handle (D3D buffer pointer, OpenGL buffer ID etc) associated with the given buffer handle.
 
virtual void releaseResources ()=0
 Releases all allocated buffer resources.
 

Detailed Description

Provides buffer management functionality.

Definition at line 12 of file IBuffers.h.

Member Function Documentation

◆ annotate() [1/2]

virtual void Cogs::IBuffers::annotate ( BufferHandle  handle,
const StringView name 
)
inlinevirtual

Associate a name with an object for use in graphics debugging.

Reimplemented in Cogs::BuffersD3D11, and Cogs::BuffersGL20.

Definition at line 17 of file IBuffers.h.

◆ annotate() [2/2]

virtual void Cogs::IBuffers::annotate ( VertexBufferHandle  handle,
const StringView name 
)
inlinevirtual

Associate a name with an object for use in graphics debugging.

Reimplemented in Cogs::BuffersD3D11, and Cogs::BuffersGL20.

Definition at line 22 of file IBuffers.h.

◆ getNativeHandle()

virtual void * Cogs::IBuffers::getNativeHandle ( BufferHandle  bufferHandle)
pure virtual

Get the device-specific handle (D3D buffer pointer, OpenGL buffer ID etc) associated with the given buffer handle.

Parameters
bufferHandleValid handle to a previously created buffer object.
Returns
Native handle

Implemented in Cogs::BuffersD3D11, Cogs::BuffersD3D12, Cogs::BuffersNull, Cogs::BuffersGL20, Cogs::BuffersGLES30, Cogs::BuffersVK, and Cogs::BuffersWebGPU.

◆ loadBuffer()

virtual BufferHandle Cogs::IBuffers::loadBuffer ( const void *  data,
const size_t  size,
Usage::EUsage  usage,
uint32_t  accessMode,
uint32_t  bindFlags,
uint32_t  stride = 0 
)
pure virtual

Loads a new buffer using the given data to populate the buffer.

Parameters
dataPointer to data used to populate the buffer. Must be at least size number of bytes.
sizeSize of the buffer to create in bytes.
usageUsage flags for the buffer. Specifies how the buffer is intended to be used.
accessModeAccess mode flags for the buffer. Specifies how the buffer can be accessed at a later time.
bindFlagsBinding flags specifying how the buffer can be bound to the pipeline at a later state.
Returns
Handle to a new buffer, InvalidHandle if no buffer could be created with the given parameters.
See also
Usage, AccessMode, BindFlags

Implemented in Cogs::BuffersNull, Cogs::BuffersWebGPU, Cogs::BuffersD3D11, Cogs::BuffersD3D12, Cogs::BuffersGL20, Cogs::BuffersGLES30, and Cogs::BuffersVK.

Referenced by Cogs::Core::Image360::RendererExtension::handleEvent(), Cogs::Core::PotreeRenderer::handleEvent(), and Cogs::EffectsGL20::loadComputeEffect().

◆ loadIndexBuffer()

virtual IndexBufferHandle Cogs::IBuffers::loadIndexBuffer ( const void *  indexData,
const size_t  count,
const size_t  indexSize 
)
pure virtual

Loads a new index buffer and populates it with the given indexData.

The size of the buffer (if given) must be at least indexSize * count.

Parameters
indexDataPointer to index data in memory, or nullptr to initialize an empty index buffer.
countNumber of indexes given.
indexSizeSize of an index in bytes.
Returns
Handle to the loaded index buffer, InvalidHandle if the operation failed.

Implemented in Cogs::BuffersNull, Cogs::BuffersWebGPU, Cogs::BuffersGL20, Cogs::BuffersGLES30, Cogs::BuffersVK, Cogs::BuffersD3D11, and Cogs::BuffersD3D12.

Referenced by Cogs::Core::SeaCurrentsRenderer::initialize(), and Cogs::Core::Volumetric::OctRenderer::initialize().

◆ loadInputLayout()

virtual InputLayoutHandle Cogs::IBuffers::loadInputLayout ( const VertexFormatHandle vertexFormats,
const size_t  count,
EffectHandle  effectHandle 
)
pure virtual

Loads a new input layout to map vertex flow between vertex buffers with the given vertexFormats to effects using the vertex layout of the given effectHandle.

Parameters
vertexFormatsPointer to an array of pointers to vertex formats. One for each vertex buffer that in sum describes total vertex data.
countNumber of vertex formats given.
effectHandleHandle to a valid effect containing a valid vertex shader. The input requirements of the vertex shader is used to specify the flow of vertex data from the vertex buffer(s) specified by vertexFormats into the shader stage.
Returns
Handle to a new input layout object, InvalidHandle if no valid input layout could be created.

Implemented in Cogs::BuffersD3D12, Cogs::BuffersD3D11, Cogs::BuffersNull, Cogs::BuffersGL20, Cogs::BuffersGLES30, Cogs::BuffersVK, and Cogs::BuffersWebGPU.

◆ loadVertexArrayObject()

virtual VertexArrayObjectHandle Cogs::IBuffers::loadVertexArrayObject ( const EffectHandle  effectHandle,
const VertexBufferHandle vertexBufferHandles,
const size_t  vertexBufferCount,
const VertexFormat *const *  vertexFormats = nullptr,
const uint32_t *  vertexBufferStrides = nullptr,
const uint32_t *  vertexBufferOffsets = nullptr,
const IndexBufferHandle  indexBufferHandle = IndexBufferHandle::NoHandle,
uint32_t  indexBufferStride = 0 
)
pure virtual

Create a vertex array object that encapsulates binding of a set of vertex buffers and an optional index buffer.

Parameters
effectHandleEffect to use this vao with.
vertexBufferHandlesPointer to an array containing the vertex buffer handles to use.
vertexBufferCountNumber of vertex buffer handles.
vertexBufferStridesPointer to an array of strides to use, one per vertex buffer, can be null or contain zero to use strides from buffer.
vertexBufferOffsetsPointer to an array of additional offsets to use, one per vertex buffer, can be null or contain zero to indicate no offset.
indexBufferHandleAn optional handle to an index buffer.
indexBufferStrideAn optional stride to use for the index buffer, zero indicates using stride from buffer.
Returns
Handle to the loaded vertex array object.
Note
Not all backends support this, so check capabilites before using.

Implemented in Cogs::BuffersGLES30, and Cogs::BuffersCommon.

◆ loadVertexBuffer()

virtual VertexBufferHandle Cogs::IBuffers::loadVertexBuffer ( const void *  vertexData,
const size_t  count,
const VertexFormat vertexFormat 
)
pure virtual

Loads a new vertex buffer and populates it with the given data.

The size of the buffer (if given) must be at least the size of a vertex in the given vertexFormat times count.

Parameters
vertexDataPointer to vertex data in memory, or nullptr to initialize an empty vertex buffer.
countNumber of vertexes in the vertex data.
vertexFormatFormat of the vertexes in the given memory buffer.
Returns
Handle to the loaded vertex buffer, InvalidHandle if the operation failed.

Implemented in Cogs::BuffersNull, Cogs::BuffersWebGPU, Cogs::BuffersGL20, Cogs::BuffersD3D11, Cogs::BuffersD3D12, Cogs::BuffersGLES30, and Cogs::BuffersVK.

Referenced by Cogs::Core::Image360::RendererExtension::initialize(), and Cogs::Core::Volumetric::OctRenderer::initialize().

◆ releaseBuffer()

virtual void Cogs::IBuffers::releaseBuffer ( BufferHandle  bufferHandle)
pure virtual

Releases the buffer with the given bufferHandle.

Parameters
bufferHandleValid handle to a previously created buffer.

Implemented in Cogs::BuffersD3D11, Cogs::BuffersD3D12, Cogs::BuffersGLES30, Cogs::BuffersNull, Cogs::BuffersGL20, Cogs::BuffersVK, and Cogs::BuffersWebGPU.

◆ releaseIndexBuffer()

virtual void Cogs::IBuffers::releaseIndexBuffer ( IndexBufferHandle  indexBufferHandle)
pure virtual

Releases the index buffer with the given handle.

Parameters
indexBufferHandleValid handle to a previously created index buffer.

Implemented in Cogs::BuffersD3D11, Cogs::BuffersD3D12, Cogs::BuffersGLES30, Cogs::BuffersNull, Cogs::BuffersGL20, Cogs::BuffersVK, and Cogs::BuffersWebGPU.

◆ releaseInputLayout()

virtual void Cogs::IBuffers::releaseInputLayout ( InputLayoutHandle  inputLayoutHandle)
pure virtual

Releases the input layout with the given inputLayoutHandle.

Parameters
inputLayoutHandleValid handle to a previously created index buffer.

Implemented in Cogs::BuffersNull, Cogs::BuffersVK, Cogs::BuffersWebGPU, Cogs::BuffersD3D11, Cogs::BuffersD3D12, Cogs::BuffersGLES30, and Cogs::BuffersGL20.

◆ releaseResources()

virtual void Cogs::IBuffers::releaseResources ( )
pure virtual

◆ releaseVertexArrayObject()

virtual void Cogs::IBuffers::releaseVertexArrayObject ( VertexArrayObjectHandle  vertexArrayObjectHandle)
pure virtual

Releases the vertex array object with the given handle.

Parameters
vertexArrayObjectHandleValid handle created by loadVertexArrayObject.

Implemented in Cogs::BuffersGLES30, and Cogs::BuffersCommon.

◆ releaseVertexBuffer()

virtual void Cogs::IBuffers::releaseVertexBuffer ( VertexBufferHandle  vertexBufferHandle)
pure virtual

Release the vertex buffer with the given handle.

The data is removed from GPU memory.

Parameters
vertexBufferHandleValid handle to a previously created vertex buffer.

Implemented in Cogs::BuffersD3D11, Cogs::BuffersD3D12, Cogs::BuffersNull, Cogs::BuffersGL20, Cogs::BuffersGLES30, Cogs::BuffersVK, and Cogs::BuffersWebGPU.

◆ retrieveSubBuffer()

virtual void Cogs::IBuffers::retrieveSubBuffer ( void *  data,
BufferHandle  source,
const size_t  offset,
const size_t  size 
)
pure virtual

Retrieves the contents of a buffer.

Parameters
dataPointer to where the data should be stored.
offsetThe offset in bytes inside the buffer from where to retrieve data.
sizeThe number of bytes to retrieve from the buffer.

Implemented in Cogs::BuffersD3D11, Cogs::BuffersNull, Cogs::BuffersWebGPU, Cogs::BuffersD3D12, Cogs::BuffersGL20, Cogs::BuffersGLES30, and Cogs::BuffersVK.


The documentation for this struct was generated from the following file: