Cogs.Core
Static Public Member Functions | Public Attributes | List of all members
Cogs::Core::AssetComponent Struct Reference

Instantiates an asset model into the scene. More...

#include <AssetComponent.h>

Inheritance diagram for Cogs::Core::AssetComponent:
Cogs::ComponentModel::Component

Static Public Member Functions

static void registerType ()
 Register the type in the type system.
 
- Static Public Member Functions inherited from Cogs::ComponentModel::Component
static COGSFOUNDATION_API void registerType ()
 Register the Component type in the global type database.
 
static COGSFOUNDATION_API Reflection::TypeId getComponentTypeId (const StringView &name)
 Get the type id of the component type with the given name.
 

Public Attributes

AssetHandle asset = AssetHandle::NoHandle
 Asset resource that should be instantiated.
 
AssetFlags flags = AssetFlags::None
 Flags to control behaviour of asset instantiation.
 
std::vector< uint32_t > idRanges
 
float tolerance = 1.0f
 Tolerance scale factor to use when determining lod levels, see AssetComponent's documentation.
 
float minDistance = 1.f
 Minimum distance to use when scaling the tolerance.
 
float priority = 0.0f
 Used to sort requests, higher number gets processed before lower number.
 
bool freezeLod = false
 Temporarily disable adjustment of target lod-level, debug tool to allow moving the camera without affecting lod levels.
 
bool forceTolerance = false
 Disable adjustment of tolerance due to quality system or resource usage.
 
MaterialInstanceHandle material = MaterialInstanceHandle::NoHandle
 Material to use for models if the OverrideMaterial flag is set.
 

Additional Inherited Members

- Public Member Functions inherited from Cogs::ComponentModel::Component
class EntitygetContainer () const
 Get the container currently owning this component instance.
 
void setContainer (class Entity *container)
 Set the container owning this component instance.
 
template<typename ComponentType >
ComponentType * getComponent () const
 
COGSFOUNDATION_API ComponentgetComponent (const Reflection::Name &name) const
 
COGSFOUNDATION_API ComponentgetComponent (const Reflection::TypeId &id) const
 
template<typename ComponentType >
ComponentHandle getComponentHandle () const
 
COGSFOUNDATION_API ComponentHandle getComponentHandle (const Reflection::Name &name) const
 
COGSFOUNDATION_API ComponentHandle getComponentHandle (const Reflection::TypeId &id) const
 
void setActive ()
 Sets the component to the ComponentFlags::Active state.
 
bool isActive () const
 Gets if the component is currently set to the ComponentFlags::Active state.
 
void setChanged ()
 Sets the component to the ComponentFlags::Changed state with carry.
 
void setChangedTransient ()
 Sets the component to the ComponentFlags::Changed state without carry.
 
void setFieldChanged (const Reflection::FieldId fieldId)
 Sets the component to the ComponentFlags::Changed state without carry.
 
template<typename ClassType , typename FieldType >
void setFieldChanged (FieldType ClassType::*field)
 Sets a flag indicating that the given field has changed.
 
void setFieldChangedTransient (const Reflection::FieldId fieldId)
 Sets the component to the ComponentFlags::Changed state without carry.
 
bool hasChanged () const
 
bool hasAnyfieldChanged () const
 Gets if any fields have been changed.
 
bool hasFieldChanged (const Reflection::FieldId fieldId) const
 Gets if the field with the given id on this component instance has changed.
 
template<typename ClassType , typename FieldType >
bool hasFieldChanged (FieldType ClassType::*field) const
 Gets if the given field has changed.
 
void resetCarryChanged ()
 Reset the CarryChanged flag. Called at start of redraw. See ComponentFlags::CarryChanged.
 
void resetChanged ()
 Resets the changed state of the component, respecting any carry state set.
 
template<typename ClassType , typename FieldType >
Reflection::FieldId getFieldId (FieldType ClassType::*field) const
 Gets field ID of the given field.
 
void resetFieldsChanged ()
 Resets the state of all changed field flags.
 
void resetFieldChanged (const Reflection::FieldId fieldId)
 Resets the changed state of the given fieldId.
 
template<typename ClassType , typename FieldType >
void resetFieldChanged (FieldType ClassType::*field)
 Resets the changed state of the given field.
 
constexpr void setFlags (const uint32_t flags)
 Override all flags of the Component, setting the given flags.
 
constexpr void setFlag (const uint32_t flag)
 Set the given flags. Does not override the currently set flags.
 
constexpr void unsetFlag (const uint32_t flag)
 Unset the given flag. Does not remove the status of other than the given flags.
 
constexpr bool isSet (const uint32_t flag) const
 Checks if the given flag is set. Requires exact bit match if test of several bits.
 
constexpr void setTypeId (const Reflection::TypeId typeId)
 Set the Reflection::TypeId of the component.
 
constexpr Reflection::TypeId getTypeId () const
 Get the Reflection::TypeId of the component.
 
COGSFOUNDATION_API const Reflection::TypegetType () const
 Get the full Reflection::Type of the component.
 
constexpr void setIndex (const ComponentIndex index)
 Set the components pool index. For internal use only.
 
constexpr ComponentIndex getIndex () const
 Get the components pool index. For internal use only.
 
constexpr void setGeneration (uint16_t generation)
 Sets the component generation.
 
constexpr uint16_t getGeneration () const
 Gets the component generation.
 
size_t hash (size_t hashValue=Cogs::hash()) const
 Calculates a hash of this component's members.
 

Detailed Description

Instantiates an asset model into the scene.

see Documentation/AssetSystem.md

TODO: Investigate resource usage tolerance scaling. TODO: The tolerance should also be scaled by effective window size.

Definition at line 29 of file AssetComponent.h.

Member Function Documentation

◆ registerType()

void Cogs::Core::AssetComponent::registerType ( )
static

Member Data Documentation

◆ asset

AssetHandle Cogs::Core::AssetComponent::asset = AssetHandle::NoHandle

Asset resource that should be instantiated.

Definition at line 34 of file AssetComponent.h.

Referenced by registerType().

◆ flags

AssetFlags Cogs::Core::AssetComponent::flags = AssetFlags::None

Flags to control behaviour of asset instantiation.

Definition at line 36 of file AssetComponent.h.

Referenced by registerType().

◆ forceTolerance

bool Cogs::Core::AssetComponent::forceTolerance = false

Disable adjustment of tolerance due to quality system or resource usage.

Definition at line 45 of file AssetComponent.h.

Referenced by registerType().

◆ freezeLod

bool Cogs::Core::AssetComponent::freezeLod = false

Temporarily disable adjustment of target lod-level, debug tool to allow moving the camera without affecting lod levels.

Definition at line 44 of file AssetComponent.h.

Referenced by registerType().

◆ idRanges

std::vector<uint32_t> Cogs::Core::AssetComponent::idRanges

Definition at line 38 of file AssetComponent.h.

◆ material

MaterialInstanceHandle Cogs::Core::AssetComponent::material = MaterialInstanceHandle::NoHandle

Material to use for models if the OverrideMaterial flag is set.

Definition at line 47 of file AssetComponent.h.

Referenced by registerType().

◆ minDistance

float Cogs::Core::AssetComponent::minDistance = 1.f

Minimum distance to use when scaling the tolerance.

Definition at line 41 of file AssetComponent.h.

Referenced by registerType().

◆ priority

float Cogs::Core::AssetComponent::priority = 0.0f

Used to sort requests, higher number gets processed before lower number.

Definition at line 42 of file AssetComponent.h.

Referenced by registerType().

◆ tolerance

float Cogs::Core::AssetComponent::tolerance = 1.0f

Tolerance scale factor to use when determining lod levels, see AssetComponent's documentation.

Definition at line 40 of file AssetComponent.h.

Referenced by registerType().


The documentation for this struct was generated from the following files: