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Cogs.Core
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Public Attributes | |
| glm::vec3 | frustumEdgesP [4] |
| glm::vec3 | frustumEdgesD [4] |
| glm::vec3 | lodRef = glm::vec3(0, 0, 0) |
| glm::vec4 | planes [12] = { glm::vec4(0,0,0,1), glm::vec4(0,0,0,1),glm::vec4(0,0,0,1),glm::vec4(0,0,0,1),glm::vec4(0,0,0,1) } |
| uint32_t | planeCount = 6 |
| bool | invertedClip = false |
| float | nearDistance = 1.f |
| float | maxDistance = FLT_MAX |
| uint32_t | maxLodDepth = ~0u |
| uint32_t | frustumCullIn = 0 |
| uint32_t | frustumCullOut = 0 |
| uint32_t | bboxCullOut = 0 |
Definition at line 562 of file AssetSystem.cpp.
| uint32_t Cogs::Core::AssetLodReference::bboxCullOut = 0 |
Definition at line 577 of file AssetSystem.cpp.
| uint32_t Cogs::Core::AssetLodReference::frustumCullIn = 0 |
Definition at line 575 of file AssetSystem.cpp.
| uint32_t Cogs::Core::AssetLodReference::frustumCullOut = 0 |
Definition at line 576 of file AssetSystem.cpp.
| glm::vec3 Cogs::Core::AssetLodReference::frustumEdgesD[4] |
Definition at line 565 of file AssetSystem.cpp.
| glm::vec3 Cogs::Core::AssetLodReference::frustumEdgesP[4] |
Definition at line 564 of file AssetSystem.cpp.
| bool Cogs::Core::AssetLodReference::invertedClip = false |
Definition at line 570 of file AssetSystem.cpp.
| glm::vec3 Cogs::Core::AssetLodReference::lodRef = glm::vec3(0, 0, 0) |
Definition at line 567 of file AssetSystem.cpp.
| float Cogs::Core::AssetLodReference::maxDistance = FLT_MAX |
Definition at line 573 of file AssetSystem.cpp.
| uint32_t Cogs::Core::AssetLodReference::maxLodDepth = ~0u |
Definition at line 574 of file AssetSystem.cpp.
| float Cogs::Core::AssetLodReference::nearDistance = 1.f |
Definition at line 572 of file AssetSystem.cpp.
| uint32_t Cogs::Core::AssetLodReference::planeCount = 6 |
Definition at line 569 of file AssetSystem.cpp.
| glm::vec4 Cogs::Core::AssetLodReference::planes[12] = { glm::vec4(0,0,0,1), glm::vec4(0,0,0,1),glm::vec4(0,0,0,1),glm::vec4(0,0,0,1),glm::vec4(0,0,0,1) } |
Definition at line 568 of file AssetSystem.cpp.