Cogs.Core
|
Public Attributes | |
glm::vec3 | frustumEdgesP [4] |
glm::vec3 | frustumEdgesD [4] |
glm::vec3 | lodRef = glm::vec3(0, 0, 0) |
glm::vec4 | planes [12] = { glm::vec4(0,0,0,1), glm::vec4(0,0,0,1),glm::vec4(0,0,0,1),glm::vec4(0,0,0,1),glm::vec4(0,0,0,1) } |
uint32_t | planeCount = 6 |
bool | invertedClip = false |
float | nearDistance = 1.f |
float | maxDistance = FLT_MAX |
uint32_t | maxLodDepth = ~0u |
uint32_t | frustumCullIn = 0 |
uint32_t | frustumCullOut = 0 |
uint32_t | bboxCullOut = 0 |
Definition at line 545 of file AssetSystem.cpp.
uint32_t Cogs::Core::AssetLodReference::bboxCullOut = 0 |
Definition at line 560 of file AssetSystem.cpp.
uint32_t Cogs::Core::AssetLodReference::frustumCullIn = 0 |
Definition at line 558 of file AssetSystem.cpp.
uint32_t Cogs::Core::AssetLodReference::frustumCullOut = 0 |
Definition at line 559 of file AssetSystem.cpp.
glm::vec3 Cogs::Core::AssetLodReference::frustumEdgesD[4] |
Definition at line 548 of file AssetSystem.cpp.
glm::vec3 Cogs::Core::AssetLodReference::frustumEdgesP[4] |
Definition at line 547 of file AssetSystem.cpp.
bool Cogs::Core::AssetLodReference::invertedClip = false |
Definition at line 553 of file AssetSystem.cpp.
glm::vec3 Cogs::Core::AssetLodReference::lodRef = glm::vec3(0, 0, 0) |
Definition at line 550 of file AssetSystem.cpp.
float Cogs::Core::AssetLodReference::maxDistance = FLT_MAX |
Definition at line 556 of file AssetSystem.cpp.
uint32_t Cogs::Core::AssetLodReference::maxLodDepth = ~0u |
Definition at line 557 of file AssetSystem.cpp.
float Cogs::Core::AssetLodReference::nearDistance = 1.f |
Definition at line 555 of file AssetSystem.cpp.
uint32_t Cogs::Core::AssetLodReference::planeCount = 6 |
Definition at line 552 of file AssetSystem.cpp.
glm::vec4 Cogs::Core::AssetLodReference::planes[12] = { glm::vec4(0,0,0,1), glm::vec4(0,0,0,1),glm::vec4(0,0,0,1),glm::vec4(0,0,0,1),glm::vec4(0,0,0,1) } |
Definition at line 551 of file AssetSystem.cpp.