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std::vector< Image360::EncodedSlotIx > | data |
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std::vector< Quad > | quads |
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std::vector< Quad > | quadsNext |
| Scratch buffers kept here to avoid excessive reallocations.
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Definition at line 182 of file Image360.h.
◆ update()
◆ data
std::vector<Image360::EncodedSlotIx> Cogs::Core::Image360::DynamicLodTree::data |
◆ quads
std::vector<Quad> Cogs::Core::Image360::DynamicLodTree::quads |
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private |
◆ quadsNext
std::vector<Quad> Cogs::Core::Image360::DynamicLodTree::quadsNext |
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private |
Scratch buffers kept here to avoid excessive reallocations.
Definition at line 207 of file Image360.h.
The documentation for this struct was generated from the following files: