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Cogs.Core
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Defines a single material property. More...
#include <MaterialProperty.h>
Public Member Functions | |
| template<typename T > | |
| void | setDefault (T &t) |
| float | defaultFloat () const |
| int | defaultInt () const |
| uint32_t | defaultUInt () const |
| bool | defaultBool () const |
| glm::vec2 | defaultVec2 () const |
| glm::vec3 | defaultVec3 () const |
| glm::vec4 | defaultVec4 () const |
Public Attributes | |
| PropertyName | name |
| Name of the property, used to reference named uniforms of constant buffer members in shaders. | |
| VariableKey | key = NoProperty |
| Key of the property, used to index into the property collection the property will be placed into. | |
| ConstantBufferKey | buffer = NoProperty |
| Key to the buffer the property value is stored in. | |
| MaterialPropertyDescriptor | descriptor |
| Property descriptor. | |
| MaterialDataType | type = MaterialDataType::Unknown |
| Type of data held by property. | |
| glm::mat4 | storage |
| Storage for property data. Really a union. | |
| bool | dirty = false |
| If the property is dirty. | |
| bool | isPerInstance = true |
| If the property is defined per instance or per material. | |
| bool | isArray = false |
| uint32_t | arraySize = 0 |
| MaterialPropertyFlags | flags = MaterialPropertyFlags::None |
Defines a single material property.
Material properties are used to control input parameters to effects, such as diffuseColor, transparency etc.
Definition at line 32 of file MaterialProperty.h.
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Definition at line 61 of file MaterialProperty.h.
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Definition at line 58 of file MaterialProperty.h.
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Definition at line 59 of file MaterialProperty.h.
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Definition at line 60 of file MaterialProperty.h.
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Definition at line 63 of file MaterialProperty.h.
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Definition at line 64 of file MaterialProperty.h.
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Definition at line 65 of file MaterialProperty.h.
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Definition at line 53 of file MaterialProperty.h.
| uint32_t Cogs::Core::MaterialProperty::arraySize = 0 |
Definition at line 75 of file MaterialProperty.h.
| ConstantBufferKey Cogs::Core::MaterialProperty::buffer = NoProperty |
Key to the buffer the property value is stored in.
Definition at line 41 of file MaterialProperty.h.
| MaterialPropertyDescriptor Cogs::Core::MaterialProperty::descriptor |
Property descriptor.
Definition at line 44 of file MaterialProperty.h.
| bool Cogs::Core::MaterialProperty::dirty = false |
If the property is dirty.
Definition at line 68 of file MaterialProperty.h.
Referenced by Cogs::Core::Material::setTextureAddressMode(), Cogs::Core::Material::setTextureFilterMode(), and Cogs::Core::Material::setTextureProperty().
| MaterialPropertyFlags Cogs::Core::MaterialProperty::flags = MaterialPropertyFlags::None |
Definition at line 77 of file MaterialProperty.h.
| bool Cogs::Core::MaterialProperty::isArray = false |
Definition at line 73 of file MaterialProperty.h.
| bool Cogs::Core::MaterialProperty::isPerInstance = true |
If the property is defined per instance or per material.
Definition at line 71 of file MaterialProperty.h.
| VariableKey Cogs::Core::MaterialProperty::key = NoProperty |
Key of the property, used to index into the property collection the property will be placed into.
Definition at line 38 of file MaterialProperty.h.
| PropertyName Cogs::Core::MaterialProperty::name |
Name of the property, used to reference named uniforms of constant buffer members in shaders.
Definition at line 35 of file MaterialProperty.h.
| glm::mat4 Cogs::Core::MaterialProperty::storage |
Storage for property data. Really a union.
Definition at line 50 of file MaterialProperty.h.
| MaterialDataType Cogs::Core::MaterialProperty::type = MaterialDataType::Unknown |
Type of data held by property.
Definition at line 47 of file MaterialProperty.h.