|
enum | EFlags {
None = 0
, ParentIsName = 1 << 0
, Sequence = 1 << 1
, LodGroup = 1 << 2
,
Asset = 1 << 3
, Model = 1 << 4
, Children = 1 << 5
, Empty = 1 << 6
,
Error = 1 << 16
, Last = Error
} |
|
Definition at line 17 of file AssetDefinition.h.
◆ EFlags
enum Cogs::Core::SceneEntityFlags::EFlags |
The documentation for this struct was generated from the following file: