Cogs.Core
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Public Attributes | |
SpriteBatchIndex | index = NoBatchIndex |
MaterialInstanceHandle | material |
MeshHandle | mesh = MeshHandle::NoHandle |
BlendMode | blendMode = BlendMode::Blend |
glm::mat4 | transform = glm::mat4(1.0f) |
glm::vec3 | worldPosition = glm::vec3(0, 0, 0) |
Geometry::BoundingBox | bbox |
PositionMode | positionMode = PositionMode::World |
SizeMode | sizeMode = SizeMode::Pixels |
RenderComponent::LodData | lod |
size_t | start = 0 |
size_t | count = 0 |
float | depth = -1 |
RenderItemFlags | flags = RenderItemFlags::Sprite |
bool | expanded = false |
Definition at line 54 of file SpriteRenderSystem.h.
Geometry::BoundingBox Cogs::Core::SpriteBatch::bbox |
Definition at line 62 of file SpriteRenderSystem.h.
BlendMode Cogs::Core::SpriteBatch::blendMode = BlendMode::Blend |
Definition at line 59 of file SpriteRenderSystem.h.
size_t Cogs::Core::SpriteBatch::count = 0 |
Definition at line 67 of file SpriteRenderSystem.h.
float Cogs::Core::SpriteBatch::depth = -1 |
Definition at line 68 of file SpriteRenderSystem.h.
bool Cogs::Core::SpriteBatch::expanded = false |
Definition at line 70 of file SpriteRenderSystem.h.
RenderItemFlags Cogs::Core::SpriteBatch::flags = RenderItemFlags::Sprite |
Definition at line 69 of file SpriteRenderSystem.h.
SpriteBatchIndex Cogs::Core::SpriteBatch::index = NoBatchIndex |
Definition at line 56 of file SpriteRenderSystem.h.
RenderComponent::LodData Cogs::Core::SpriteBatch::lod |
Definition at line 65 of file SpriteRenderSystem.h.
MaterialInstanceHandle Cogs::Core::SpriteBatch::material |
Definition at line 57 of file SpriteRenderSystem.h.
MeshHandle Cogs::Core::SpriteBatch::mesh = MeshHandle::NoHandle |
Definition at line 58 of file SpriteRenderSystem.h.
PositionMode Cogs::Core::SpriteBatch::positionMode = PositionMode::World |
Definition at line 63 of file SpriteRenderSystem.h.
SizeMode Cogs::Core::SpriteBatch::sizeMode = SizeMode::Pixels |
Definition at line 64 of file SpriteRenderSystem.h.
size_t Cogs::Core::SpriteBatch::start = 0 |
Definition at line 66 of file SpriteRenderSystem.h.
glm::mat4 Cogs::Core::SpriteBatch::transform = glm::mat4(1.0f) |
Definition at line 60 of file SpriteRenderSystem.h.
glm::vec3 Cogs::Core::SpriteBatch::worldPosition = glm::vec3(0, 0, 0) |
Definition at line 61 of file SpriteRenderSystem.h.