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Cogs.Core
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Describes a single depth stencil view and which resources to use from the underlying texture. More...
#include <IRenderTargets.h>
Public Attributes | |
| TextureHandle | texture |
| Texture handle. | |
| uint16_t | layerIndex |
| Index of the first layer (if array) to write depth to. | |
| uint16_t | numLayers |
| Number of available layers to write to. | |
| uint8_t | levelIndex |
| Index of the mipmap level to render to. | |
Describes a single depth stencil view and which resources to use from the underlying texture.
Definition at line 32 of file IRenderTargets.h.
| uint16_t Cogs::DepthStencilViewDescription::layerIndex |
Index of the first layer (if array) to write depth to.
Definition at line 37 of file IRenderTargets.h.
Referenced by Cogs::RenderTargetsWebGPU::createDepthStencilTarget(), Cogs::RenderTargetsD3D11::createDepthStencilTarget(), Cogs::RenderTargetsD3D12::createDepthStencilTarget(), and Cogs::RenderTargetsGL20::createDepthStencilTarget().
| uint8_t Cogs::DepthStencilViewDescription::levelIndex |
Index of the mipmap level to render to.
Definition at line 41 of file IRenderTargets.h.
Referenced by Cogs::RenderTargetsWebGPU::createDepthStencilTarget(), Cogs::RenderTargetsD3D11::createDepthStencilTarget(), Cogs::RenderTargetsD3D12::createDepthStencilTarget(), and Cogs::RenderTargetsGL20::createDepthStencilTarget().
| uint16_t Cogs::DepthStencilViewDescription::numLayers |
Number of available layers to write to.
Definition at line 39 of file IRenderTargets.h.
Referenced by Cogs::RenderTargetsWebGPU::createDepthStencilTarget(), and Cogs::RenderTargetsD3D11::createDepthStencilTarget().
| TextureHandle Cogs::DepthStencilViewDescription::texture |
Texture handle.
Definition at line 35 of file IRenderTargets.h.
Referenced by Cogs::RenderTargetsWebGPU::createDepthStencilTarget(), Cogs::RenderTargetsD3D11::createDepthStencilTarget(), Cogs::RenderTargetsD3D12::createDepthStencilTarget(), and Cogs::RenderTargetsGL20::createDepthStencilTarget().