Cogs.Core
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This is the complete list of members for Cogs::RenderTargetsD3D12, including all inherited members.
annotate(RenderTargetHandle handle, const StringView &name) | Cogs::IRenderTargets | inlinevirtual |
annotate(DepthStencilHandle handle, const StringView &name) | Cogs::IRenderTargets | inlinevirtual |
blendStates (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
createDepthStencilTarget(const RenderTargetHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
createDepthStencilTarget(const RenderTargetHandle handle, const TextureHandle textureHandle) | Cogs::RenderTargetsD3D12 | virtual |
createDepthStencilTarget(const RenderTargetHandle handle, const DepthStencilViewDescription &depthStencilView) override | Cogs::RenderTargetsD3D12 | virtual |
createDepthStencilTarget(const RenderTargetHandle, const DepthStencilViewDescription &, const MultiViewDescription &) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
createRenderTarget(ID3D12Resource *resource) (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
createRenderTarget(const RenderTargetViewDescription *renderTargetViews, const size_t numViews) override | Cogs::RenderTargetsD3D12 | virtual |
Cogs::IRenderTargets::createRenderTarget(TextureHandle textureHandle) | Cogs::IRenderTargets | inlinevirtual |
Cogs::IRenderTargets::createRenderTarget(TextureHandle *textureHandles, const size_t numTextureHandles) | Cogs::IRenderTargets | inlinevirtual |
createRenderTarget(const RenderTargetViewDescription *, const size_t, const MultiViewDescription &) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
depthStencilStates (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
depthStencilTargets (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
device (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | private |
dsvPool (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
graphicsDevice (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | private |
initialize(struct GraphicsDeviceD3D12 *graphicsDevice) (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
loadBlendState(const BlendState &blendState) | Cogs::RenderTargetsD3D12 | virtual |
loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha) override | Cogs::RenderTargetsD3D12 | virtual |
loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha, const uint32_t flags) override (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | virtual |
loadBlendState(const BlendState *blendStateColor, const BlendState *blendStateAlpha, const uint32_t numBlendState, const uint32_t flags) override (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | virtual |
loadDepthStencilState(const DepthStencilState &depthStencilState) | Cogs::RenderTargetsD3D12 | virtual |
loadRasterizerState(const RasterizerState &rasterizerState) | Cogs::RenderTargetsD3D12 | virtual |
rasterizerStates (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
releaseBlendState(BlendStateHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
releaseDepthStencilState(DepthStencilStateHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
releaseDepthStencilTarget(DepthStencilHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
releaseRasterizerState(RasterizerStateHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
releaseRenderTarget(RenderTargetHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
releaseResources() | Cogs::RenderTargetsD3D12 | virtual |
renderTargets (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
rtvPool (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
textures (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 |