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Cogs.Core
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This is the complete list of members for Cogs::RenderTargetsD3D12, including all inherited members.
| annotate(RenderTargetHandle handle, const StringView &name) | Cogs::IRenderTargets | inlinevirtual |
| annotate(DepthStencilHandle handle, const StringView &name) | Cogs::IRenderTargets | inlinevirtual |
| blendStates (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
| createDepthStencilTarget(const RenderTargetHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
| createDepthStencilTarget(const RenderTargetHandle handle, const TextureHandle textureHandle) | Cogs::RenderTargetsD3D12 | virtual |
| createDepthStencilTarget(const RenderTargetHandle handle, const DepthStencilViewDescription &depthStencilView) override | Cogs::RenderTargetsD3D12 | virtual |
| createDepthStencilTarget(const RenderTargetHandle, const DepthStencilViewDescription &, const MultiViewDescription &) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
| createRenderTarget(ID3D12Resource *resource) (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
| createRenderTarget(const RenderTargetViewDescription *renderTargetViews, const size_t numViews) override | Cogs::RenderTargetsD3D12 | virtual |
| Cogs::IRenderTargets::createRenderTarget(TextureHandle textureHandle) | Cogs::IRenderTargets | inlinevirtual |
| Cogs::IRenderTargets::createRenderTarget(TextureHandle *textureHandles, const size_t numTextureHandles) | Cogs::IRenderTargets | inlinevirtual |
| createRenderTarget(const RenderTargetViewDescription *, const size_t, const MultiViewDescription &) (defined in Cogs::IRenderTargets) | Cogs::IRenderTargets | inlinevirtual |
| depthStencilStates (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
| depthStencilTargets (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
| device (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | private |
| dsvPool (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
| graphicsDevice (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | private |
| initialize(struct GraphicsDeviceD3D12 *graphicsDevice) (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
| loadBlendState(const BlendState &blendState) | Cogs::RenderTargetsD3D12 | virtual |
| loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha) override | Cogs::RenderTargetsD3D12 | virtual |
| loadBlendState(const BlendState &blendStateColor, const BlendState &blendStateAlpha, const BlendFlags flags) override (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | virtual |
| loadBlendState(const BlendState *blendStateColor, const BlendState *blendStateAlpha, const uint32_t numBlendState, const BlendFlags flags) override (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | virtual |
| loadDepthStencilState(const DepthStencilState &depthStencilState) | Cogs::RenderTargetsD3D12 | virtual |
| loadRasterizerState(const RasterizerState &rasterizerState) | Cogs::RenderTargetsD3D12 | virtual |
| rasterizerStates (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
| releaseBlendState(BlendStateHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
| releaseDepthStencilState(DepthStencilStateHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
| releaseDepthStencilTarget(DepthStencilHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
| releaseRasterizerState(RasterizerStateHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
| releaseRenderTarget(RenderTargetHandle handle) | Cogs::RenderTargetsD3D12 | virtual |
| releaseResources() | Cogs::RenderTargetsD3D12 | virtual |
| renderTargets (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
| rtvPool (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 | |
| textures (defined in Cogs::RenderTargetsD3D12) | Cogs::RenderTargetsD3D12 |