Cogs.Core
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Public Member Functions | |
HRESULT | initialize (struct GraphicsDeviceD3D12 *graphicsDevice) |
RenderTargetHandle | createRenderTarget (ID3D12Resource *resource) |
RenderTargetHandle | createRenderTarget (const RenderTargetViewDescription *renderTargetViews, const size_t numViews) override |
Create a render target using the given view descriptions. | |
void | releaseRenderTarget (RenderTargetHandle handle) |
Release the render target with the given renderTargetHandle. | |
DepthStencilHandle | createDepthStencilTarget (const RenderTargetHandle handle) |
Creates a depth/stencil target to back the render target with the given handle. | |
DepthStencilHandle | createDepthStencilTarget (const RenderTargetHandle handle, const TextureHandle textureHandle) |
Creates a depth/stencil target to back the render target with the given handle. | |
DepthStencilHandle | createDepthStencilTarget (const RenderTargetHandle handle, const DepthStencilViewDescription &depthStencilView) override |
Creates a depth stencil view using the given description. | |
void | releaseDepthStencilTarget (DepthStencilHandle handle) |
Release the depth target with the given depthStencilHandle. | |
DepthStencilStateHandle | loadDepthStencilState (const DepthStencilState &depthStencilState) |
Load a depth stencil state object. | |
void | releaseDepthStencilState (DepthStencilStateHandle handle) |
Release the depth stencil state with the given handle. | |
RasterizerStateHandle | loadRasterizerState (const RasterizerState &rasterizerState) |
Load a rasterizer state object. | |
void | releaseRasterizerState (RasterizerStateHandle handle) |
Release the rasterizer state with the given handle. | |
BlendStateHandle | loadBlendState (const BlendState &blendState) |
Load a blend state object. | |
BlendStateHandle | loadBlendState (const BlendState &blendStateColor, const BlendState &blendStateAlpha) override |
Load a blend state object with separate blending for alpha channel. | |
BlendStateHandle | loadBlendState (const BlendState &blendStateColor, const BlendState &blendStateAlpha, const uint32_t flags) override |
BlendStateHandle | loadBlendState (const BlendState *blendStateColor, const BlendState *blendStateAlpha, const uint32_t numBlendState, const uint32_t flags) override |
void | releaseBlendState (BlendStateHandle handle) |
Release the blend state with the given handle. | |
void | releaseResources () |
Release all allocated render target resources. | |
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virtual void | annotate (RenderTargetHandle handle, const StringView &name) |
Associate a name with an object for use in graphics debugging. | |
virtual void | annotate (DepthStencilHandle handle, const StringView &name) |
Associate a name with an object for use in graphics debugging. | |
virtual RenderTargetHandle | createRenderTarget (TextureHandle textureHandle) |
Create a render target using the given texture to render into. | |
virtual RenderTargetHandle | createRenderTarget (TextureHandle *textureHandles, const size_t numTextureHandles) |
Create a multi render target (MRT) with using the given textures to render into. | |
virtual RenderTargetHandle | createRenderTarget (const RenderTargetViewDescription *renderTargetViews, const size_t numViews)=0 |
Create a render target using the given view descriptions. | |
virtual RenderTargetHandle | createRenderTarget (const RenderTargetViewDescription *, const size_t, const MultiViewDescription &) |
virtual void | releaseRenderTarget (RenderTargetHandle renderTargetHandle)=0 |
Release the render target with the given renderTargetHandle. | |
virtual DepthStencilHandle | createDepthStencilTarget (const RenderTargetHandle handle)=0 |
Creates a depth/stencil target to back the render target with the given handle. | |
virtual DepthStencilHandle | createDepthStencilTarget (const RenderTargetHandle handle, const TextureHandle textureHandle)=0 |
Creates a depth/stencil target to back the render target with the given handle. | |
virtual DepthStencilHandle | createDepthStencilTarget (const RenderTargetHandle handle, const DepthStencilViewDescription &depthStencilView)=0 |
Creates a depth stencil view using the given description. | |
virtual DepthStencilHandle | createDepthStencilTarget (const RenderTargetHandle, const DepthStencilViewDescription &, const MultiViewDescription &) |
virtual void | releaseDepthStencilTarget (DepthStencilHandle depthStencilHandle)=0 |
Release the depth target with the given depthStencilHandle. | |
virtual DepthStencilStateHandle | loadDepthStencilState (const DepthStencilState &depthStencilState)=0 |
Load a depth stencil state object. | |
virtual void | releaseDepthStencilState (DepthStencilStateHandle handle)=0 |
Release the depth stencil state with the given handle. | |
virtual RasterizerStateHandle | loadRasterizerState (const RasterizerState &rasterizerState)=0 |
Load a rasterizer state object. | |
virtual void | releaseRasterizerState (RasterizerStateHandle handle)=0 |
Release the rasterizer state with the given handle. | |
virtual BlendStateHandle | loadBlendState (const BlendState &blendState)=0 |
Load a blend state object. | |
virtual BlendStateHandle | loadBlendState (const BlendState &blendStateColor, const BlendState &blendStateAlpha) |
Load a blend state object with separate blending for alpha channel. | |
virtual BlendStateHandle | loadBlendState (const BlendState &blendStateColor, const BlendState &blendStateAlpha, const uint32_t flags) |
virtual BlendStateHandle | loadBlendState (const BlendState *blendStateColor, const BlendState *blendStateAlpha, const uint32_t numBlendStates, const uint32_t flags) |
virtual void | releaseBlendState (BlendStateHandle handle)=0 |
Release the blend state with the given handle. | |
virtual void | releaseResources ()=0 |
Release all allocated render target resources. | |
Private Attributes | |
ResourcePointer< ID3D12Device > | device |
GraphicsDeviceD3D12 * | graphicsDevice |
Definition at line 111 of file RenderTargetsD3D12.h.
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virtual |
Creates a depth/stencil target to back the render target with the given handle.
The dimensions of the render target are matched and a suitable depth format for the graphics device is chosen.
handle | Valid handle to a render target to create depth target backing for. |
Implements Cogs::IRenderTargets.
Definition at line 124 of file RenderTargetsD3D12.cpp.
References Cogs::TextureFlags::DepthBuffer.
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overridevirtual |
Creates a depth stencil view using the given description.
handle | Valid handle to a render target to create depth target backing for. |
depthStencilView | Depth stencil view description. |
Implements Cogs::IRenderTargets.
Definition at line 143 of file RenderTargetsD3D12.cpp.
References Cogs::DepthStencilViewDescription::layerIndex, Cogs::DepthStencilViewDescription::levelIndex, and Cogs::DepthStencilViewDescription::texture.
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Creates a depth/stencil target to back the render target with the given handle.
The texture with the given textureHandle is used as backing for the depth target. The texture must be of a format that supports depth values, and be flagged for use as a depth texture.
handle | Valid handle to a render target to create depth target backing for. |
textureHandle | Valid handle to a texture to use as backing to render depth values to. |
Implements Cogs::IRenderTargets.
Definition at line 134 of file RenderTargetsD3D12.cpp.
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overridevirtual |
Create a render target using the given view descriptions.
renderTargetViews | Pointer to an array of render target view descriptions. |
numViews | Number of views in the array pointed to by renderTargetViews. |
Implements Cogs::IRenderTargets.
Definition at line 81 of file RenderTargetsD3D12.cpp.
References Cogs::Direct3D12::Formats, Cogs::RenderTargetViewDescription::layerIndex, Cogs::RenderTargetViewDescription::levelIndex, and Cogs::RenderTargetViewDescription::texture.
Cogs::RenderTargetHandle Cogs::RenderTargetsD3D12::createRenderTarget | ( | ID3D12Resource * | resource | ) |
Definition at line 61 of file RenderTargetsD3D12.cpp.
HRESULT Cogs::RenderTargetsD3D12::initialize | ( | struct GraphicsDeviceD3D12 * | graphicsDevice | ) |
Definition at line 49 of file RenderTargetsD3D12.cpp.
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Load a blend state object.
blendState | Blend state object to load. |
Implements Cogs::IRenderTargets.
Definition at line 267 of file RenderTargetsD3D12.cpp.
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overridevirtual |
Load a blend state object with separate blending for alpha channel.
blendStateColor | Blend state object for the color channels to load. |
blendStateAlpha | Blend state object for the alpha channel to load. |
Reimplemented from Cogs::IRenderTargets.
Definition at line 272 of file RenderTargetsD3D12.cpp.
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overridevirtual |
Reimplemented from Cogs::IRenderTargets.
Definition at line 277 of file RenderTargetsD3D12.cpp.
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overridevirtual |
Reimplemented from Cogs::IRenderTargets.
Definition at line 282 of file RenderTargetsD3D12.cpp.
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Load a depth stencil state object.
depthStencilState | Depth stencil state object to load. |
Implements Cogs::IRenderTargets.
Definition at line 195 of file RenderTargetsD3D12.cpp.
References Cogs::DepthStencilState::depthEnabled, Cogs::DepthStencilState::depthFunction, and Cogs::DepthStencilState::writeEnabled.
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Load a rasterizer state object.
rasterizerState | Rasterizer state object to load. |
Implements Cogs::IRenderTargets.
Definition at line 241 of file RenderTargetsD3D12.cpp.
References Cogs::RasterizerState::cullMode, Cogs::RasterizerState::depthBias, Cogs::RasterizerState::depthBiasClamp, Cogs::RasterizerState::frontCounterClockwise, Cogs::RasterizerState::multiSample, Cogs::RasterizerState::slopeScaledDepthBias, and Cogs::RasterizerState::wireFrame.
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Release the blend state with the given handle.
handle | Valid handle to a blend state object. |
Implements Cogs::IRenderTargets.
Definition at line 311 of file RenderTargetsD3D12.cpp.
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Release the depth stencil state with the given handle.
handle | Valid handle to a depth stencil state object. |
Implements Cogs::IRenderTargets.
Definition at line 224 of file RenderTargetsD3D12.cpp.
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Release the depth target with the given depthStencilHandle.
depthStencilHandle | Valid handle to a previously created depth/stencil target. |
Implements Cogs::IRenderTargets.
Definition at line 171 of file RenderTargetsD3D12.cpp.
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Release the rasterizer state with the given handle.
handle | Valid handle to a rasterizer state object. |
Implements Cogs::IRenderTargets.
Definition at line 261 of file RenderTargetsD3D12.cpp.
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virtual |
Release the render target with the given renderTargetHandle.
renderTargetHandle | Valid handle to a previously created render target. |
Implements Cogs::IRenderTargets.
Definition at line 113 of file RenderTargetsD3D12.cpp.
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Release all allocated render target resources.
Implements Cogs::IRenderTargets.
Definition at line 316 of file RenderTargetsD3D12.cpp.
ResourceMap<BlendStateHandle, BlendStateD3D12> Cogs::RenderTargetsD3D12::blendStates |
Definition at line 143 of file RenderTargetsD3D12.h.
ResourceMap<DepthStencilStateHandle, DepthStencilStateD3D12> Cogs::RenderTargetsD3D12::depthStencilStates |
Definition at line 145 of file RenderTargetsD3D12.h.
ResourceMap<DepthStencilHandle, DepthStencilTargetD3D12> Cogs::RenderTargetsD3D12::depthStencilTargets |
Definition at line 141 of file RenderTargetsD3D12.h.
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private |
Definition at line 151 of file RenderTargetsD3D12.h.
DescriptorPool Cogs::RenderTargetsD3D12::dsvPool |
Definition at line 148 of file RenderTargetsD3D12.h.
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private |
Definition at line 152 of file RenderTargetsD3D12.h.
ResourceMap<RasterizerStateHandle, RasterizerStateD3D12> Cogs::RenderTargetsD3D12::rasterizerStates |
Definition at line 144 of file RenderTargetsD3D12.h.
ResourceMap<RenderTargetHandle, RenderTargetD3D12> Cogs::RenderTargetsD3D12::renderTargets |
Definition at line 140 of file RenderTargetsD3D12.h.
DescriptorPool Cogs::RenderTargetsD3D12::rtvPool |
Definition at line 147 of file RenderTargetsD3D12.h.
TexturesD3D12* Cogs::RenderTargetsD3D12::textures |
Definition at line 115 of file RenderTargetsD3D12.h.