Cogs.Core
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Public Member Functions | |
GraphicsDeviceD3D12 (RenderingAllocatorInfo *) | |
bool | initialize () |
Initializes the graphics device with the settings previous set through calling setSettings. | |
std::string | getIdentifier () const override |
Get the graphics device identifier. | |
GraphicsDeviceType | getType () const override |
Get the type of the graphics device. | |
void | beginFrame () override |
Signal the beginning of a new frame to the graphics device. | |
void | endFrame (uint32_t syncInterval=0, uint32_t presentFlags=PresentFlags::None) override |
Signal the end of a frame to the graphics device. | |
void | waitForPreviousFrame () |
void | releaseResources () override |
Release all resources allocated. | |
void | setSize (int width, int height) override |
Set the size of the main drawing buffer used by the graphics device in pixels. | |
bool | getSize (int &w, int &h) const override |
Retrieve the size previously set by setSize. | |
void | setVerticalSync (bool enabled) |
IBuffers * | getBuffers () override |
Get a pointer to the buffer management interface. | |
ITextures * | getTextures () override |
Get a pointer to the texture management interface. | |
IContext * | getImmediateContext () override |
Get a pointer to the immediate context used to issue commands to the graphics device. | |
IEffects * | getEffects () override |
Get a pointer to the effect management interface. | |
IPipelineStates * | getPipelineStates () |
Get a pointer to the pipeline state management interface. | |
IRenderTargets * | getRenderTargets () override |
Get a pointer to the render target management interface. | |
ICapabilities * | getCapabilities () override |
Get a pointer to the capability management interface used to query the graphics device capability flags. | |
ISyncObjects * | getSyncObjects () override |
Get a pointer to the sync object management interface. | |
ISwapChain * | getDefaultSwapChain () override |
Get a pointer to the default swap chain for this graphics device. | |
void | waitForCommandSync () override |
Wait for any GPU commands on the current device to finish before returning. | |
void * | getNativeDevice () override |
HRESULT | initializeDevice () |
HRESULT | initializeDeviceShared () |
HRESULT | initializeDeviceAndSwapChain () |
HRESULT | resizeSharedSurfaces () |
HRESULT | createRenderTargetView () |
HRESULT | createDepthStencilView () |
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virtual | ~IGraphicsDevice ()=default |
Destructor. | |
virtual bool | initializeThread () |
Initialize the graphics device for operation on the current thread. | |
virtual SharedGraphicsContext * | createSharedContext () |
Create a shared graphics context that can be used to activate another thread for rendering. | |
virtual void | activateSharedContext (SharedGraphicsContext *) |
Activates the given shared context on the calling thread. | |
virtual void | releaseSharedContext (SharedGraphicsContext *) |
Releases the given shared context. | |
virtual bool | initialize ()=0 |
Initializes the graphics device with the settings previous set through calling setSettings. | |
virtual bool | isInitializationFinished () |
Check if async initialization is finished. | |
virtual ResourceStatistics | getResourceStatistics () |
virtual std::string | getIdentifier () const |
Get the graphics device identifier. | |
virtual GraphicsDeviceType | getType () const |
Get the type of the graphics device. | |
virtual void | setSize (int width, int height)=0 |
Set the size of the main drawing buffer used by the graphics device in pixels. | |
virtual bool | getSize (int &width, int &height) const =0 |
Retrieve the size previously set by setSize. | |
virtual void | beginFrame ()=0 |
Signal the beginning of a new frame to the graphics device. | |
virtual void | endFrame (uint32_t syncInterval=0, uint32_t presentFlags=PresentFlags::None)=0 |
Signal the end of a frame to the graphics device. | |
virtual void | waitForCommandSync () |
Wait for any GPU commands on the current device to finish before returning. | |
virtual void | releaseResources ()=0 |
Release all resources allocated. | |
virtual ISwapChain * | createSwapChain (struct WindowData *) |
Create a new swap chain for the specified window. | |
virtual void | deleteSwapChain (ISwapChain *) |
Deletes the specified swap chain. | |
virtual IContext * | getImmediateContext ()=0 |
Get a pointer to the immediate context used to issue commands to the graphics device. | |
virtual IBuffers * | getBuffers ()=0 |
Get a pointer to the buffer management interface. | |
virtual ITextures * | getTextures ()=0 |
Get a pointer to the texture management interface. | |
virtual IRenderTargets * | getRenderTargets ()=0 |
Get a pointer to the render target management interface. | |
virtual IEffects * | getEffects ()=0 |
Get a pointer to the effect management interface. | |
virtual IPipelineStates * | getPipelineStates ()=0 |
Get a pointer to the pipeline state management interface. | |
virtual ICapabilities * | getCapabilities ()=0 |
Get a pointer to the capability management interface used to query the graphics device capability flags. | |
virtual ISwapChain * | getDefaultSwapChain ()=0 |
Get a pointer to the default swap chain for this graphics device. | |
virtual ISyncObjects * | getSyncObjects ()=0 |
Get a pointer to the sync object management interface. | |
virtual void * | getNativeDevice () |
virtual bool | setSettings (const GraphicsDeviceSettings &newSettings) |
Updates the settings associated with this device. | |
const GraphicsDeviceSettings & | getSettings () const |
Public Attributes | |
int | indexLastSwapBuf = 0 |
ResourcePointer< ID3D12Fence > | deviceFence |
UINT64 | currentFence = 0 |
HANDLE | eventHandle = nullptr |
ResourcePointer< ID3D12Device > | device |
ResourcePointer< IDXGISwapChain > | swapChain |
ResourcePointer< ID3D12CommandQueue > | commandQueue |
RenderTargetHandle | renderTarget [numSwapBufs] |
DepthStencilHandle | depthTarget |
TextureHandle | depthTexture |
ResourcePointer< ID3D12Resource > | multisampleBackBuffer |
ContextD3D12 | context |
CapabilitiesD3D12 | capabilities |
BuffersD3D12 | buffers |
TexturesD3D12 | textures |
EffectsD3D12 | effects |
RenderTargetsD3D12 | renderTargets |
SyncObjectsD3D12 | syncObjects |
int | width |
int | height |
bool | fullscreenMode = false |
bool | verticalSync = true |
Static Public Attributes | |
static const int | numSwapBufs = 2 |
Additional Inherited Members | |
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static void | fillGraphicsSettings (struct WindowData *windowData, int requestedSampleCount) |
Set platform specific graphics settings used for window creation e.g.: XVisualInfo on Linux. | |
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GraphicsDeviceSettings | settings |
std::vector< ISwapChain * > | swapChains |
Definition at line 21 of file GraphicsDeviceD3D12.h.
Cogs::GraphicsDeviceD3D12::GraphicsDeviceD3D12 | ( | RenderingAllocatorInfo * | ) |
Definition at line 15 of file GraphicsDeviceD3D12.cpp.
Cogs::GraphicsDeviceD3D12::~GraphicsDeviceD3D12 | ( | ) |
Definition at line 23 of file GraphicsDeviceD3D12.cpp.
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overridevirtual |
Signal the beginning of a new frame to the graphics device.
Implements Cogs::IGraphicsDevice.
Definition at line 274 of file GraphicsDeviceD3D12.cpp.
HRESULT Cogs::GraphicsDeviceD3D12::createDepthStencilView | ( | ) |
Definition at line 257 of file GraphicsDeviceD3D12.cpp.
HRESULT Cogs::GraphicsDeviceD3D12::createRenderTargetView | ( | ) |
Definition at line 199 of file GraphicsDeviceD3D12.cpp.
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overridevirtual |
Signal the end of a frame to the graphics device.
When the graphics device itself is responsible for managing the device context (e.g in D3D11), and the PresentFlags::NoSwap flag is not set, this will swap the back buffer to make the result of previous drawing visible.
syncInterval | Synchronization interval.
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presentFlags | A combination of PresentFlags controlling the presentation of the rendered frame. |
Implements Cogs::IGraphicsDevice.
Definition at line 287 of file GraphicsDeviceD3D12.cpp.
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inlineoverridevirtual |
Get a pointer to the buffer management interface.
Implements Cogs::IGraphicsDevice.
Definition at line 43 of file GraphicsDeviceD3D12.h.
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inlineoverridevirtual |
Get a pointer to the capability management interface used to query the graphics device capability flags.
Implements Cogs::IGraphicsDevice.
Definition at line 49 of file GraphicsDeviceD3D12.h.
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inlineoverridevirtual |
Get a pointer to the default swap chain for this graphics device.
Implements Cogs::IGraphicsDevice.
Definition at line 51 of file GraphicsDeviceD3D12.h.
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inlineoverridevirtual |
Get a pointer to the effect management interface.
Implements Cogs::IGraphicsDevice.
Definition at line 46 of file GraphicsDeviceD3D12.h.
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inlineoverridevirtual |
Get the graphics device identifier.
Reimplemented from Cogs::IGraphicsDevice.
Definition at line 29 of file GraphicsDeviceD3D12.h.
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inlineoverridevirtual |
Get a pointer to the immediate context used to issue commands to the graphics device.
Implements Cogs::IGraphicsDevice.
Definition at line 45 of file GraphicsDeviceD3D12.h.
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inlineoverridevirtual |
Reimplemented from Cogs::IGraphicsDevice.
Definition at line 55 of file GraphicsDeviceD3D12.h.
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inlinevirtual |
Get a pointer to the pipeline state management interface.
Implements Cogs::IGraphicsDevice.
Definition at line 47 of file GraphicsDeviceD3D12.h.
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inlineoverridevirtual |
Get a pointer to the render target management interface.
Implements Cogs::IGraphicsDevice.
Definition at line 48 of file GraphicsDeviceD3D12.h.
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overridevirtual |
Retrieve the size previously set by setSize.
Implements Cogs::IGraphicsDevice.
Definition at line 349 of file GraphicsDeviceD3D12.cpp.
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inlineoverridevirtual |
Get a pointer to the sync object management interface.
Implements Cogs::IGraphicsDevice.
Definition at line 50 of file GraphicsDeviceD3D12.h.
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inlineoverridevirtual |
Get a pointer to the texture management interface.
Implements Cogs::IGraphicsDevice.
Definition at line 44 of file GraphicsDeviceD3D12.h.
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inlineoverridevirtual |
Get the type of the graphics device.
Reimplemented from Cogs::IGraphicsDevice.
Definition at line 30 of file GraphicsDeviceD3D12.h.
References Cogs::Direct3D12.
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virtual |
Initializes the graphics device with the settings previous set through calling setSettings.
Implements Cogs::IGraphicsDevice.
Definition at line 30 of file GraphicsDeviceD3D12.cpp.
HRESULT Cogs::GraphicsDeviceD3D12::initializeDevice | ( | ) |
Definition at line 37 of file GraphicsDeviceD3D12.cpp.
HRESULT Cogs::GraphicsDeviceD3D12::initializeDeviceAndSwapChain | ( | ) |
Definition at line 67 of file GraphicsDeviceD3D12.cpp.
HRESULT Cogs::GraphicsDeviceD3D12::initializeDeviceShared | ( | ) |
Definition at line 187 of file GraphicsDeviceD3D12.cpp.
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overridevirtual |
Release all resources allocated.
Implements Cogs::IGraphicsDevice.
Definition at line 362 of file GraphicsDeviceD3D12.cpp.
HRESULT Cogs::GraphicsDeviceD3D12::resizeSharedSurfaces | ( | ) |
Definition at line 194 of file GraphicsDeviceD3D12.cpp.
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overridevirtual |
Set the size of the main drawing buffer used by the graphics device in pixels.
width | Width of the drawing buffer in pixels. |
height | Height of the drawing buffer in pixels. |
Implements Cogs::IGraphicsDevice.
Definition at line 325 of file GraphicsDeviceD3D12.cpp.
References Cogs::Handle_t< DepthStencilTag >::InvalidHandle, and Cogs::Handle_t< RenderTargetTag >::InvalidHandle.
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inline |
Definition at line 41 of file GraphicsDeviceD3D12.h.
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overridevirtual |
Wait for any GPU commands on the current device to finish before returning.
After this command returns, any commands issued to the graphics device should be finished, and results from these ready to use.
Reimplemented from Cogs::IGraphicsDevice.
Definition at line 357 of file GraphicsDeviceD3D12.cpp.
void Cogs::GraphicsDeviceD3D12::waitForPreviousFrame | ( | ) |
Definition at line 312 of file GraphicsDeviceD3D12.cpp.
BuffersD3D12 Cogs::GraphicsDeviceD3D12::buffers |
Definition at line 85 of file GraphicsDeviceD3D12.h.
CapabilitiesD3D12 Cogs::GraphicsDeviceD3D12::capabilities |
Definition at line 84 of file GraphicsDeviceD3D12.h.
ResourcePointer<ID3D12CommandQueue> Cogs::GraphicsDeviceD3D12::commandQueue |
Definition at line 75 of file GraphicsDeviceD3D12.h.
ContextD3D12 Cogs::GraphicsDeviceD3D12::context |
Definition at line 83 of file GraphicsDeviceD3D12.h.
UINT64 Cogs::GraphicsDeviceD3D12::currentFence = 0 |
Definition at line 70 of file GraphicsDeviceD3D12.h.
DepthStencilHandle Cogs::GraphicsDeviceD3D12::depthTarget |
Definition at line 78 of file GraphicsDeviceD3D12.h.
TextureHandle Cogs::GraphicsDeviceD3D12::depthTexture |
Definition at line 79 of file GraphicsDeviceD3D12.h.
ResourcePointer<ID3D12Device> Cogs::GraphicsDeviceD3D12::device |
Definition at line 73 of file GraphicsDeviceD3D12.h.
ResourcePointer<ID3D12Fence> Cogs::GraphicsDeviceD3D12::deviceFence |
Definition at line 69 of file GraphicsDeviceD3D12.h.
EffectsD3D12 Cogs::GraphicsDeviceD3D12::effects |
Definition at line 87 of file GraphicsDeviceD3D12.h.
HANDLE Cogs::GraphicsDeviceD3D12::eventHandle = nullptr |
Definition at line 71 of file GraphicsDeviceD3D12.h.
bool Cogs::GraphicsDeviceD3D12::fullscreenMode = false |
Definition at line 93 of file GraphicsDeviceD3D12.h.
int Cogs::GraphicsDeviceD3D12::height |
Definition at line 91 of file GraphicsDeviceD3D12.h.
int Cogs::GraphicsDeviceD3D12::indexLastSwapBuf = 0 |
Definition at line 67 of file GraphicsDeviceD3D12.h.
ResourcePointer<ID3D12Resource> Cogs::GraphicsDeviceD3D12::multisampleBackBuffer |
Definition at line 81 of file GraphicsDeviceD3D12.h.
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static |
Definition at line 68 of file GraphicsDeviceD3D12.h.
RenderTargetHandle Cogs::GraphicsDeviceD3D12::renderTarget[numSwapBufs] |
Definition at line 77 of file GraphicsDeviceD3D12.h.
RenderTargetsD3D12 Cogs::GraphicsDeviceD3D12::renderTargets |
Definition at line 88 of file GraphicsDeviceD3D12.h.
ResourcePointer<IDXGISwapChain> Cogs::GraphicsDeviceD3D12::swapChain |
Definition at line 74 of file GraphicsDeviceD3D12.h.
SyncObjectsD3D12 Cogs::GraphicsDeviceD3D12::syncObjects |
Definition at line 89 of file GraphicsDeviceD3D12.h.
TexturesD3D12 Cogs::GraphicsDeviceD3D12::textures |
Definition at line 86 of file GraphicsDeviceD3D12.h.
bool Cogs::GraphicsDeviceD3D12::verticalSync = true |
Definition at line 94 of file GraphicsDeviceD3D12.h.
int Cogs::GraphicsDeviceD3D12::width |
Definition at line 91 of file GraphicsDeviceD3D12.h.