Cogs.Core
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Represents a graphics device context which can receive rendering commands. More...
#include <IContext.h>
Public Member Functions | |
virtual const Cogs::FrameStatistics & | getLastFrameStatistics ()=0 |
virtual const Cogs::UploadStatistics & | getLastUploadStatistics ()=0 |
virtual void | frameStatisticsConfigure (bool enable)=0 |
virtual void | clearCachedState () |
Prepare context for external manipulation of graphics device. | |
virtual void | pushCommandGroupAnnotation (const StringView &name) |
Begin to tag a sequence of commands as a group in graphics debugger. | |
virtual void | popCommandGroupAnnotation () |
End to tag a sequence of commands as a group in graphics debugger. | |
virtual void | setAnnotationMarker (const StringView &name) |
Add a tag in the sequence of commands in graphics debugger. | |
virtual void | beginRenderPass (const RenderPassInfo &info)=0 |
Begin a render pass. | |
virtual void | endRenderPass ()=0 |
End a render pass. | |
virtual void | setRenderTarget (const RenderTargetHandle handle, const DepthStencilHandle depthStencilHandle)=0 |
Sets the current render target and an associated depth stencil target. | |
virtual void | setViewport (const float x, const float y, const float width, const float height)=0 |
Sets the current viewport to the given location and dimensions. | |
virtual void | setScissor (const int x, const int y, const int width, const int height)=0 |
Sets the current scissor rectangle. | |
virtual void | clearRenderTarget (const float *value)=0 |
Clear the currently set render target to the given value (4 component floating point RGBA). | |
virtual void | clearRenderTarget (const float **values, const int numvalues)=0 |
Clear the currently set render target, setting the individual render target views to the given values (4 component floating point RGBA). | |
virtual void | clearDepth (const float depth=1.0f)=0 |
Clear the currently set depth/stencil target to the given depth. | |
virtual void | setDepthStencilState (const DepthStencilStateHandle handle)=0 |
Set the current depth stencil state. | |
virtual void | setBlendState (const BlendStateHandle handle, const float *constant=nullptr)=0 |
Set the current blend state. | |
virtual void | setRasterizerState (const RasterizerStateHandle handle)=0 |
Set the current rasterizer state. | |
virtual void | setEffect (EffectHandle handle)=0 |
Set the current effect. | |
virtual void | setMatrixVariable (const StringView &name, const float *value)=0 |
Sets the matrix variable with the given name in the current effect to value. | |
virtual void | setScalarVariable (const StringView &name, const float value)=0 |
Sets the scalar floating point variable with the given name to the given value. | |
virtual void | setScalarVariable (const StringView &name, int value)=0 |
Sets the scalar integer variable with the given name to the given value. | |
virtual void | setVector2Variable (const StringView &name, const float *value)=0 |
Sets the vector variable with the given name to the given two-component value. | |
virtual void | setVector3Variable (const StringView &name, const float *value)=0 |
Sets the vector variable with the given name to the given three-component value. | |
virtual void | setVector4Variable (const StringView &name, const float *value)=0 |
Sets the vector variable with the given name to the given four-component value. | |
virtual void | setVariable (const EffectVariableHandle index, const uint8_t *data, size_t size)=0 |
Sets the variable with the given name and size. | |
virtual void | setMatrixVariable (const EffectVariableHandle variableHandle, const float *value)=0 |
Sets the given matrix variable to value. | |
virtual void | setMatrixVariable (const EffectVariableHandle variableHandle, const float *value, size_t count)=0 |
Sets the given matrix variable to value. | |
virtual void | setScalarVariable (const EffectVariableHandle variableHandle, const float value)=0 |
Sets the given scalar floating point variable to the given value. | |
virtual void | setScalarVariable (const EffectVariableHandle variableHandle, const float *value, size_t count)=0 |
Sets the given scalar integer point variable to the given value. | |
virtual void | setScalarVariable (const EffectVariableHandle variableHandle, int value)=0 |
Sets the given scalar integer point variable to the given value. | |
virtual void | setScalarVariable (const EffectVariableHandle variableHandle, const int *value, size_t count)=0 |
Sets the given scalar integer point variable to the given value. | |
virtual void | setVector2Variable (const EffectVariableHandle variableHandle, const float *value, size_t count=1)=0 |
Sets the given vector variable to the given two-component value. | |
virtual void | setVector3Variable (const EffectVariableHandle variableHandle, const float *value, size_t count=1)=0 |
Sets the given vector variable to the given three-component value. | |
virtual void | setVector4Variable (const EffectVariableHandle variableHandle, const float *value, size_t count=1)=0 |
Sets the given vector variable to the given four-component value. | |
virtual void | setVector4Variable (const EffectVariableHandle variableHandle, const int *value, size_t count=1)=0 |
Sets the given vector variable to the given four-component value. | |
virtual void | setTexture (const StringView &name, unsigned int unit, TextureHandle textureHandle)=0 |
Sets the texture slot given by unit with the given name to contain the given texture. | |
virtual void | setTexture (const TextureBindingHandle textureBindingHandle, const TextureHandle textureHandle)=0 |
Sets the texture given to the binding given by textureBindingHandle. | |
virtual void | setTexture (const StringView &name, TextureViewHandle textureViewHandle)=0 |
virtual void | setTexture (const TextureBindingHandle textureBindingHandle, TextureViewHandle textureViewHandle)=0 |
virtual void | setSamplerState (const StringView &name, unsigned int unit, SamplerStateHandle samplerStateHandle)=0 |
Sets the sampler slot given by unit with the given name to contain the given sampler state. | |
virtual void | setSamplerState (const SamplerStateBindingHandle samplerStateBindingHandle, const SamplerStateHandle samplerStateHandle)=0 |
Sets the sampler state binding given to the given sampler state. | |
virtual void | setInputLayout (const InputLayoutHandle inputLayoutHandle)=0 |
Sets the current input layout. | |
virtual void | setVertexBuffers (const VertexBufferHandle *vertexBufferHandles, const size_t count, const uint32_t *strides, const uint32_t *offsets)=0 |
Sets the current vertex buffers. | |
virtual void | setVertexBuffers (const VertexBufferHandle *vertexBufferHandles, const size_t count)=0 |
Overload provided to support transitioning. | |
virtual void | setIndexBuffer (IndexBufferHandle bufferHandle, uint32_t stride=4, uint32_t offset=0)=0 |
Sets the current index buffer. | |
virtual void | setVertexArrayObject (VertexArrayObjectHandle vertexArrayObject)=0 |
Sets vertexBuffers and index buffers using a prevalidated vertex array object. | |
virtual void | setConstantBuffer (const StringView &name, const BufferHandle bufferHandle, const uint32_t offset=0, const uint32_t size=~0u)=0 |
Sets a constant buffer to be bound to the given name and slot. | |
virtual void | setConstantBuffer (const ConstantBufferBindingHandle bufferBindingHandle, const BufferHandle bufferHandle, const uint32_t offset=0, const uint32_t size=~0u)=0 |
Sets a constant buffer to the given constant buffer binding. | |
virtual void | setBuffer (const StringView &name, BufferHandle bufferHandle)=0 |
Sets the given buffer to the buffer binding slot with the given name. | |
virtual void | setBuffer (const BufferBindingHandle bufferBindingHandle, BufferHandle bufferHandle)=0 |
Sets a buffer to bind to the given binding. | |
virtual void | setBufferCounter (BufferHandle bufferHandle, uint32_t value)=0 |
Set the associated counter of a buffer. | |
virtual void | setBufferCounter (BufferHandle bufferHandle, BufferHandle sourceBufferHandle)=0 |
Set the associated counter of a buffer. | |
virtual void | getBufferCounter (BufferHandle bufferHandle, BufferHandle destinationBufferHandle)=0 |
Get the associated counter of a buffer. | |
virtual uint32_t | getBufferCounter (BufferHandle bufferHandle)=0 |
Get the associated counter of a buffer. | |
virtual void | draw (PrimitiveType::EPrimitiveType primitiveType, const size_t startVertex, const size_t numVertexes)=0 |
Draws non-indexed, non-instanced primitives. | |
virtual void | drawIndexed (PrimitiveType::EPrimitiveType primitiveType, const size_t startIndex, const size_t numIndexes, const size_t startVertex=0)=0 |
Draws indexed, non-instanced primitives. | |
virtual void | drawInstanced (PrimitiveType::EPrimitiveType primitiveType, const size_t startVertex, const size_t numVertexes, const size_t startInstance, const size_t numInstances)=0 |
Draws non-indexed, instanced primitives. | |
virtual void | drawInstancedIndexed (PrimitiveType::EPrimitiveType primitiveType, const size_t startInstance, const size_t numInstances, const size_t startIndex, const size_t numIndexes)=0 |
Draws indexed, instanced primitives. | |
virtual void | dispatchCompute (const unsigned int threadGroupsX, const unsigned int threadGroupsY, const unsigned int threadGroupsZ)=0 |
Dispatch computing work on the graphics device using the desired thread group count. | |
virtual void | resolveResource (TextureHandle source, TextureHandle destination)=0 |
Resolves the given source resource target into the given destination texture. | |
virtual void | readDepthBuffer (BufferHandle bufferHandle, int x, int y, int width, int height, Framebuffer::EFrameBuffer framebuffer)=0 |
Reads data from the current depth target into the given bufferHandle. | |
virtual void | readColorBuffer (BufferHandle bufferHandle, int x, int y, int width, int height, Framebuffer::EFrameBuffer framebuffer)=0 |
Reads data from the current render target into the given bufferHandle. | |
virtual void * | map (BufferHandle bufferHandle, MapMode::EMapMode mapMode, uint32_t *stride=nullptr)=0 |
Maps the given buffer so it can be accessed. | |
virtual void | unmap (BufferHandle bufferHandle)=0 |
Unmaps the given buffer, applying any synchronization necessary to reflect changes in the mapped memory. | |
virtual void | updateBuffer (BufferHandle bufferHandle, const void *data, size_t size)=0 |
Replace contents of buffer with new data. | |
virtual void * | map (TextureHandle textureHandle, MapMode::EMapMode accessMode, uint32_t *rowPitch, uint32_t *depthPitch)=0 |
Create host mapping of a staging texture. | |
virtual void | unmap (TextureHandle textureHandle)=0 |
Release a host mapping of a staging texture. | |
virtual void | signal (FenceHandle fenceHandle)=0 |
Insert a fence in the command stream that will signal when all commands before the fence are completed. | |
virtual void | updateSubTexture (TextureHandle textureHandle, const size_t level, const void *data)=0 |
Update the data of a level in the given texture. | |
virtual void | updateSubBuffer (BufferHandle bufferHandle, const size_t offset, const size_t size, const void *data)=0 |
Update a region of data in a buffer. | |
virtual void | copyResource (BufferHandle destinationHandle, BufferHandle sourceHandle)=0 |
virtual void | copyResource (TextureHandle destinationHandle, TextureHandle sourceHandle)=0 |
virtual void | copyTexture (TextureHandle dstHandle, unsigned dstSub, unsigned dstX, unsigned dstY, unsigned dstZ, TextureHandle sourceHandle, unsigned srcSub)=0 |
virtual void | clearResource (BufferHandle destinationHandle, uint32_t *Values)=0 |
virtual void | clearResource (BufferHandle destinationHandle, float *Values)=0 |
virtual void | reset () |
Resets all state changes made to the GPU since the last call to beginFrame. | |
Represents a graphics device context which can receive rendering commands.
Definition at line 42 of file IContext.h.
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Begin a render pass.
Render passes encapsulate binding render targets, multisample resolve and load and store operations.
While in a render pass do NOT use setRenderTarget(), clearRenderTarget(), clearDepth().
Check GraphicsDeviceCapabilities::RenderPass for support.
Implemented in Cogs::ContextNull, Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, and Cogs::ContextWebGPU.
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Prepare context for external manipulation of graphics device.
Primarily relevant in WebGL to allow javascript to do GL calls without interfering with context's cached state.
Reimplemented in Cogs::ContextGLES30.
Definition at line 55 of file IContext.h.
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Clear the currently set depth/stencil target to the given depth.
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Clear the currently set render target, setting the individual render target views to the given values (4 component floating point RGBA).
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, and Cogs::ContextD3D11.
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Clear the currently set render target to the given value (4 component floating point RGBA).
If the render target has less than 4 components, only the first n components need to be intended values.
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, and Cogs::ContextD3D11.
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Dispatch computing work on the graphics device using the desired thread group count.
threadGroupsX | Number of work groups spawned in the X dimension. |
threadGroupsY | Number of work groups spawned in the Y dimension. |
threadGroupsZ | Number of work groups spawned in the Z dimension. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextVK, Cogs::ContextGLES30, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Draws non-indexed, non-instanced primitives.
primitiveType | Primitive type to assemble from the bound vertex buffers. |
startVertex | Index of the first vertex in the bound vertex buffers to start at when drawing. |
numVertexes | Number of vertexes to draw. |
Implemented in Cogs::ContextGL20, Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Draws indexed, non-instanced primitives.
primitiveType | Primitive type to assemble from the bound vertex buffers. |
startIndex | Index of the first item in the index buffer to start at when drawing. |
numIndexes | Number of indexes to draw. |
startVertex | Index of the base vertex in the vertex buffer to index from. |
Implemented in Cogs::ContextD3D12, Cogs::ContextVK, Cogs::ContextD3D11, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Draws non-indexed, instanced primitives.
primitiveType | Primitive type to assemble from the bound vertex buffers. |
startVertex | Index of the first vertex in the bound vertex buffers to start at when drawing each instance. |
numVertexes | Number of vertexes to draw per instance. |
startInstance | Index of the first instance to start drawing at. |
numInstances | Number of instances to draw. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Draws indexed, instanced primitives.
primitiveType | Primitive type to assemble from the bound vertex buffers. |
startInstance | Index of the first instance to start drawing at. |
numInstances | Number of instances to draw. |
startIndex | Index of the first item in the index buffer to start at when drawing each instance. |
numIndexes | Number of indexes to draw per instance. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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End a render pass.
Implemented in Cogs::ContextVK, Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextNull, Cogs::ContextGL20, Cogs::ContextGLES30, and Cogs::ContextWebGPU.
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Get the associated counter of a buffer.
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Get the associated counter of a buffer.
bufferHandle | Handle to the buffer to get the counter from. This buffer must have been created with the StructuredBufferWithCounter bind flag. |
destinationBufferHandle | Handle to a buffer to copy the counter value to. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Maps the given buffer so it can be accessed.
bufferHandle | Valid handle to a buffer containing data to be read. |
mapMode | Mapping mode to apply when mapping the buffer. |
stride | Optional pointer to a stride value. Must be set for aliased buffer texture resources. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
Referenced by Cogs::MappedBuffer< MappedDataType >::MappedBuffer().
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Create host mapping of a staging texture.
textureHandle | Staging texture. | |
accessMode | MapMode::Write (requires TextureFlags::UsageWriteStaging) or MapMode::Read (requires TextureFlags::UsageReadStaging). | |
[out] | rowPitch | Number of bytes between successive rows in the mapping. |
[out] | depthPitch | Number of bytes between successive slices in the mapping. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextVK, Cogs::ContextNull, Cogs::ContextGL20, Cogs::ContextGLES30, and Cogs::ContextWebGPU.
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End to tag a sequence of commands as a group in graphics debugger.
Reimplemented in Cogs::ContextD3D11, and Cogs::ContextGL20.
Definition at line 67 of file IContext.h.
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Begin to tag a sequence of commands as a group in graphics debugger.
Groups can be strictly nested, and a push must always be paired with a pop.
Reimplemented in Cogs::ContextD3D11, and Cogs::ContextGL20.
Definition at line 62 of file IContext.h.
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Reads data from the current render target into the given bufferHandle.
bufferHandle | Buffer to read the data into. Must be at least of size (width * height * sizeof(ColorFormat)). |
x | Address of the first pixel on the x-axis to read from. |
y | Address of the first pixel on the y-axis to read from. |
width | Width of the data to read in pixels. |
height | Height of the data to read in pixels. |
framebuffer | Frame buffer to read from. Applicable when e.g reading from the default double-buffered render target. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Reads data from the current depth target into the given bufferHandle.
bufferHandle | Buffer to read the data into. Must be at least of size (width * height * sizeof(DepthFormat)). |
x | Address of the first pixel on the x-axis to read from. |
y | Address of the first pixel on the y-axis to read from. |
width | Width of the data to read in pixels. |
height | Height of the data to read in pixels. |
framebuffer | Frame buffer to read from. Applicable when e.g reading from the default double-buffered depth target. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Resets all state changes made to the GPU since the last call to beginFrame.
Reimplemented in Cogs::ContextGL20, and Cogs::ContextGLES30.
Definition at line 593 of file IContext.h.
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Resolves the given source resource target into the given destination texture.
The source texture is assumed to be a multisample format handled by the GPU internally. This method can be used to resolve such a texture so that it may later be used as a regular texture data (multisampled textures cannot be read by standard samplers).
If using multisample samplers in shaders, this step is not necessary to perform.
Implemented in Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextD3D11, Cogs::ContextNull, and Cogs::ContextWebGPU.
Referenced by Cogs::Core::CameraSystem::postRender().
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Add a tag in the sequence of commands in graphics debugger.
Reimplemented in Cogs::ContextD3D11, and Cogs::ContextGL20.
Definition at line 72 of file IContext.h.
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Set the current blend state.
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets a buffer to bind to the given binding.
bufferBindingHandle | Handle to a buffer binding. |
bufferHandle | Handle to a buffer to set. |
Implemented in Cogs::ContextVK, Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextCommon, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets the given buffer to the buffer binding slot with the given name.
name | Name of the buffer binding in the effect. |
bufferHandle | Handle to a buffer to set. |
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextCommon, and Cogs::ContextCommon.
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Set the associated counter of a buffer.
bufferHandle | Handle to the buffer to set the counter for. This buffer must have been created with the StructuredBufferWithCounter bind flag. |
sourceBufferHandle | Handle to a buffer to copy the counter value from. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Set the associated counter of a buffer.
bufferHandle | Handle to the buffer to set the counter for. This buffer must have been created with the StructuredBufferWithCounter bind flag. |
value | The new value of the counter. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets a constant buffer to the given constant buffer binding.
bufferBindingHandle | Valid handle to a buffer binding previously created. |
bufferHandle | Handle to a buffer created with the BindFlags::ConstantBuffer flag, or NoHandle to remove any existing buffer from the binding. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextCommon, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets a constant buffer to be bound to the given name and slot.
name | Name of the constant buffer as defined in the shaders. |
bufferHandle | Handle to a buffer created with the BindFlags::ConstantBuffer flag, or NoHandle to remove any existing buffer bound. |
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextCommon, and Cogs::ContextCommon.
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Set the current depth stencil state.
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Set the current effect.
This sets up all shader stages included in the effect (e.g if the effect contains VS and PS shaders both the VS stage and PS stage is set up.
Implemented in Cogs::ContextGL20, Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets the current index buffer.
bufferHandle | Valid handle to an index buffer. |
stride | Byte stride of the index data. Currently only supports 2 and 4. Setting stride to zero defaults to the buffers natural stride, if any. If no natural stride is set, no buffer will be bound. |
offset | Offset in bytes from the start of the buffer to the first index to use. |
Implemented in Cogs::ContextVK, Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets the current input layout.
inputLayoutHandle | Valid handle to a previously created input layout. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets the given matrix variable to value.
Value must point to a valid 16-element array of floating point values.
Implemented in Cogs::ContextCommon, Cogs::ContextGLES30, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Sets the given matrix variable to value.
Value must point to a valid 16-element array of floating point values.
Implemented in Cogs::ContextCommon, Cogs::ContextGLES30, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets the matrix variable with the given name in the current effect to value.
Value must point to a 16-element single precision floating point array.
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextCommon, and Cogs::ContextGLES30.
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Set the current rasterizer state.
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets the current render target and an associated depth stencil target.
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextWebGPU, and Cogs::ContextNull.
Referenced by Cogs::Core::Renderer::render().
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Sets the sampler state binding given to the given sampler state.
If the sampler state is set to NoHandle the default sampler state is set for the binding.
samplerStateBindingHandle | Valid handle to a previously created sampler state binding object. |
samplerStateHandle | Handle to a valid sampler state, or NoHandle to set the default sampler state. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextCommon, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets the sampler slot given by unit with the given name to contain the given sampler state.
If the sampler state is set to NoHandle the default sampler state is set.
name | Name of the sampler state object as used in shaders (only used where applicable). |
unit | Texture unit to bind the sampler state to. The sampler state object is used to sample textures bound to this unit. |
samplerStateHandle | Handle to a valid sampler state, or NoHandle to set the default sampler state for the given unit. |
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextCommon, and Cogs::ContextCommon.
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Sets the given scalar integer point variable to the given value.
Implemented in Cogs::ContextCommon, Cogs::ContextGLES30, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Sets the given scalar floating point variable to the given value.
Implemented in Cogs::ContextCommon, Cogs::ContextGLES30, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Sets the given scalar integer point variable to the given value.
Implemented in Cogs::ContextCommon, Cogs::ContextGLES30, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets the given scalar integer point variable to the given value.
Implemented in Cogs::ContextCommon, Cogs::ContextGLES30, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Sets the scalar floating point variable with the given name to the given value.
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextCommon, and Cogs::ContextGLES30.
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pure virtual |
Sets the scalar integer variable with the given name to the given value.
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextCommon, and Cogs::ContextGLES30.
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Sets the current scissor rectangle.
Only used if the current rasterizer state enabled scissor testing.
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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Sets the texture slot given by unit with the given name to contain the given texture.
If the texture is set to NoHandle the texture slot is cleared.
name | Name of the texture object as used in shaders. |
unit | Texture unit to bind the texture to. |
textureHandle | Handle to a valid texture, or NoHandle to set the default texture binding for the given unit. |
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextCommon, and Cogs::ContextCommon.
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pure virtual |
Sets the texture given to the binding given by textureBindingHandle.
textureBindingHandle | Valid handle to a previously created texture binding. |
textureHandle | Handle to a texture object, or NoHandle to set the default texture to the given binding. |
Implemented in Cogs::ContextD3D11, Cogs::ContextGLES30, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextVK, Cogs::ContextCommon, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Sets the variable with the given name and size.
Implemented in Cogs::ContextCommon, Cogs::ContextGLES30, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Sets the given vector variable to the given two-component value.
Implemented in Cogs::ContextGLES30, Cogs::ContextCommon, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Sets the vector variable with the given name to the given two-component value.
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextCommon, and Cogs::ContextGLES30.
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pure virtual |
Sets the given vector variable to the given three-component value.
Implemented in Cogs::ContextGLES30, Cogs::ContextCommon, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Sets the vector variable with the given name to the given three-component value.
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextCommon, and Cogs::ContextGLES30.
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pure virtual |
Sets the given vector variable to the given four-component value.
Implemented in Cogs::ContextGLES30, Cogs::ContextCommon, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Sets the given vector variable to the given four-component value.
Implemented in Cogs::ContextGLES30, Cogs::ContextCommon, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Sets the vector variable with the given name to the given four-component value.
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextCommon, and Cogs::ContextGLES30.
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pure virtual |
Sets vertexBuffers and index buffers using a prevalidated vertex array object.
Implemented in Cogs::ContextCommon, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Overload provided to support transitioning.
Only supports vertex buffers created with legacy loadVertexBuffer API.
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextVK, and Cogs::ContextGLES30.
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pure virtual |
Sets the current vertex buffers.
vertexBufferHandles | Pointer to an array of vertex buffer handles of size at least count. |
count | Number of vertex buffers to bind. |
strides | Pointer to array of stride values. Must be non-null and at least of size count. |
offsets | Optional pointer to array of offset values. If non-null, must be at least of size count. |
Implemented in Cogs::ContextNull, Cogs::ContextWebGPU, Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, and Cogs::ContextVK.
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pure virtual |
Sets the current viewport to the given location and dimensions.
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Insert a fence in the command stream that will signal when all commands before the fence are completed.
fenceHandle | The fence to signal. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextCommon, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Unmaps the given buffer, applying any synchronization necessary to reflect changes in the mapped memory.
bufferHandle | Valid handle to a buffer that is currently mapped. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
Referenced by Cogs::MappedBuffer< MappedDataType >::~MappedBuffer().
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pure virtual |
Release a host mapping of a staging texture.
textureHandle | Staging texture that is currently mapped. |
Implemented in Cogs::ContextD3D12, Cogs::ContextD3D11, Cogs::ContextVK, Cogs::ContextNull, Cogs::ContextGL20, Cogs::ContextGLES30, and Cogs::ContextWebGPU.
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pure virtual |
Replace contents of buffer with new data.
This will typically map the buffer + memcpy where this is fast, otherwise it will call buffer update function in underlying api.
The existing contents of the buffer will be invalidated: If provided data is smaller than buffer size, the rest of the buffer is undefined.
Implemented in Cogs::ContextCommon, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Update a region of data in a buffer.
bufferHandle | Valid handle to a buffer to update data in. |
offset | Offset in bytes from the start of the buffer to where the new data should be written. |
size | Size of the data given. Offset + size must be inside the allocated size of the buffer. |
data | Pointer to the data to store at the given offset in the buffer. |
invalidate | Invalidate existing buffer contents before updating buffer, i.e. no need to maintain old values. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.
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pure virtual |
Update the data of a level in the given texture.
textureHandle | Valid handle to a texture to update data in. |
level | Index of the mip level to update. |
data | Pointer to the data to store in the indicated mip level. Must be sized according to the dimensions, format and mip level. |
Implemented in Cogs::ContextD3D11, Cogs::ContextD3D12, Cogs::ContextGL20, Cogs::ContextGLES30, Cogs::ContextVK, Cogs::ContextNull, and Cogs::ContextWebGPU.