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virtual InputAssemblerStateCommon * | getIAState ()=0 |
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virtual EffectHandle | getCurrentEffect ()=0 |
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virtual IEffects * | getEffects ()=0 |
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| const Cogs::FrameStatistics & | getLastFrameStatistics () override |
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| const Cogs::UploadStatistics & | getLastUploadStatistics () override |
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| void | frameStatisticsConfigure (bool enable) override |
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| void | setConstantBuffer (const StringView &name, const BufferHandle bufferHandle, const uint32_t offset, const uint32_t size) final |
| | Sets a constant buffer to be bound to the given name and slot.
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| void | setBuffer (const StringView &name, BufferHandle bufferHandle) final |
| | Sets the given buffer to the buffer binding slot with the given name.
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| void | setTexture (const StringView &name, unsigned int unit, TextureHandle textureHandle) final |
| | Sets the texture slot given by unit with the given name to contain the given texture.
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| void | setTexture (const StringView &name, TextureViewHandle textureViewHandle) final |
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| void | setSamplerState (const StringView &name, unsigned int unit, SamplerStateHandle handle) final |
| | Sets the sampler slot given by unit with the given name to contain the given sampler state.
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| void | setVertexArrayObject (VertexArrayObjectHandle vertexArrayObject) override |
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| virtual void | signal (FenceHandle) override |
| | Insert a fence in the command stream that will signal when all commands before the fence are completed.
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| void | updateBuffer (BufferHandle bufferHandle, const void *data, size_t size) override |
| | Replace contents of buffer with new data.
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| void | frameStatisticsBeginFrame () |
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| virtual void | setConstantBuffer (const StringView &name, const BufferHandle bufferHandle, const uint32_t offset=0, const uint32_t size=~0u)=0 |
| | Sets a constant buffer to be bound to the given name and slot.
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| virtual void | setConstantBuffer (const ConstantBufferBindingHandle bufferBindingHandle, const BufferHandle bufferHandle, const uint32_t offset=0, const uint32_t size=~0u)=0 |
| | Sets a constant buffer to the given constant buffer binding.
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| virtual void | setBuffer (const StringView &name, BufferHandle bufferHandle)=0 |
| | Sets the given buffer to the buffer binding slot with the given name.
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| virtual void | setBuffer (const BufferBindingHandle bufferBindingHandle, BufferHandle bufferHandle)=0 |
| | Sets a buffer to bind to the given binding.
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| virtual void | setTexture (const StringView &name, unsigned int unit, TextureHandle textureHandle)=0 |
| | Sets the texture slot given by unit with the given name to contain the given texture.
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| virtual void | setTexture (const TextureBindingHandle textureBindingHandle, const TextureHandle textureHandle)=0 |
| | Sets the texture given to the binding given by textureBindingHandle.
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| virtual void | setTexture (const StringView &name, TextureViewHandle textureViewHandle)=0 |
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| virtual void | setTexture (const TextureBindingHandle textureBindingHandle, TextureViewHandle textureViewHandle)=0 |
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| virtual void | setSamplerState (const StringView &name, unsigned int unit, SamplerStateHandle samplerStateHandle)=0 |
| | Sets the sampler slot given by unit with the given name to contain the given sampler state.
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| virtual void | setSamplerState (const SamplerStateBindingHandle samplerStateBindingHandle, const SamplerStateHandle samplerStateHandle)=0 |
| | Sets the sampler state binding given to the given sampler state.
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virtual const Cogs::FrameStatistics & | getLastFrameStatistics ()=0 |
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virtual const Cogs::UploadStatistics & | getLastUploadStatistics ()=0 |
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virtual void | frameStatisticsConfigure (bool enable)=0 |
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| virtual void | clearCachedState () |
| | Prepare context for external manipulation of graphics device.
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| virtual void | pushCommandGroupAnnotation (const StringView &name) |
| | Begin to tag a sequence of commands as a group in graphics debugger.
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| virtual void | popCommandGroupAnnotation () |
| | End to tag a sequence of commands as a group in graphics debugger.
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| virtual void | setAnnotationMarker (const StringView &name) |
| | Add a tag in the sequence of commands in graphics debugger.
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| virtual void | beginRenderPass (const RenderPassInfo &info)=0 |
| | Begin a render pass.
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| virtual void | endRenderPass ()=0 |
| | End a render pass.
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| virtual void | setRenderTarget (const RenderTargetHandle handle, const DepthStencilHandle depthStencilHandle)=0 |
| | Sets the current render target and an associated depth stencil target.
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| virtual void | setViewport (const float x, const float y, const float width, const float height)=0 |
| | Sets the current viewport to the given location and dimensions.
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| virtual void | setScissor (const int x, const int y, const int width, const int height)=0 |
| | Sets the current scissor rectangle.
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| virtual void | clearRenderTarget (const float *value)=0 |
| | Clear the currently set render target to the given value (4 component floating point RGBA).
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| virtual void | clearRenderTarget (const float **values, const int numvalues)=0 |
| | Clear the currently set render target, setting the individual render target views to the given values (4 component floating point RGBA).
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| virtual void | clearDepth (const float depth=1.0f)=0 |
| | Clear the currently set depth/stencil target to the given depth.
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| virtual void | setDepthStencilState (const DepthStencilStateHandle handle)=0 |
| | Set the current depth stencil state.
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| virtual void | setBlendState (const BlendStateHandle handle, const float *constant=nullptr)=0 |
| | Set the current blend state.
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| virtual void | setRasterizerState (const RasterizerStateHandle handle)=0 |
| | Set the current rasterizer state.
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| virtual void | setEffect (EffectHandle handle)=0 |
| | Set the current effect.
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| virtual void | setTexture (const StringView &name, unsigned int unit, TextureHandle textureHandle)=0 |
| | Sets the texture slot given by unit with the given name to contain the given texture.
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| virtual void | setTexture (const TextureBindingHandle textureBindingHandle, const TextureHandle textureHandle)=0 |
| | Sets the texture given to the binding given by textureBindingHandle.
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virtual void | setTexture (const StringView &name, TextureViewHandle textureViewHandle)=0 |
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virtual void | setTexture (const TextureBindingHandle textureBindingHandle, TextureViewHandle textureViewHandle)=0 |
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| virtual void | setSamplerState (const StringView &name, unsigned int unit, SamplerStateHandle samplerStateHandle)=0 |
| | Sets the sampler slot given by unit with the given name to contain the given sampler state.
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| virtual void | setSamplerState (const SamplerStateBindingHandle samplerStateBindingHandle, const SamplerStateHandle samplerStateHandle)=0 |
| | Sets the sampler state binding given to the given sampler state.
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| virtual void | setInputLayout (const InputLayoutHandle inputLayoutHandle)=0 |
| | Sets the current input layout.
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| virtual void | setVertexBuffers (const VertexBufferHandle *vertexBufferHandles, const size_t count, const uint32_t *strides, const uint32_t *offsets)=0 |
| | Sets the current vertex buffers.
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| virtual void | setVertexBuffers (const VertexBufferHandle *vertexBufferHandles, const size_t count)=0 |
| | Overload provided to support transitioning.
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| virtual void | setIndexBuffer (IndexBufferHandle bufferHandle, uint32_t stride=4, uint32_t offset=0)=0 |
| | Sets the current index buffer.
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| virtual void | setVertexArrayObject (VertexArrayObjectHandle vertexArrayObject)=0 |
| | Sets vertexBuffers and index buffers using a prevalidated vertex array object.
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| virtual void | setConstantBuffer (const StringView &name, const BufferHandle bufferHandle, const uint32_t offset=0, const uint32_t size=~0u)=0 |
| | Sets a constant buffer to be bound to the given name and slot.
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| virtual void | setConstantBuffer (const ConstantBufferBindingHandle bufferBindingHandle, const BufferHandle bufferHandle, const uint32_t offset=0, const uint32_t size=~0u)=0 |
| | Sets a constant buffer to the given constant buffer binding.
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| virtual void | setBuffer (const StringView &name, BufferHandle bufferHandle)=0 |
| | Sets the given buffer to the buffer binding slot with the given name.
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| virtual void | setBuffer (const BufferBindingHandle bufferBindingHandle, BufferHandle bufferHandle)=0 |
| | Sets a buffer to bind to the given binding.
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| virtual void | setBufferCounter (BufferHandle bufferHandle, uint32_t value)=0 |
| | Set the associated counter of a buffer.
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| virtual void | setBufferCounter (BufferHandle bufferHandle, BufferHandle sourceBufferHandle)=0 |
| | Set the associated counter of a buffer.
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| virtual void | getBufferCounter (BufferHandle bufferHandle, BufferHandle destinationBufferHandle)=0 |
| | Get the associated counter of a buffer.
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| virtual uint32_t | getBufferCounter (BufferHandle bufferHandle)=0 |
| | Get the associated counter of a buffer.
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| virtual void | draw (PrimitiveType primitiveType, const size_t startVertex, const size_t numVertexes)=0 |
| | Draws non-indexed, non-instanced primitives.
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| virtual void | drawIndexed (PrimitiveType primitiveType, const size_t startIndex, const size_t numIndexes, const size_t startVertex=0)=0 |
| | Draws indexed, non-instanced primitives.
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| virtual void | drawInstanced (PrimitiveType primitiveType, const size_t startVertex, const size_t numVertexes, const size_t startInstance, const size_t numInstances)=0 |
| | Draws non-indexed, instanced primitives.
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| virtual void | drawInstancedIndexed (PrimitiveType primitiveType, const size_t startInstance, const size_t numInstances, const size_t startIndex, const size_t numIndexes)=0 |
| | Draws indexed, instanced primitives.
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| virtual void | dispatchCompute (const unsigned int threadGroupsX, const unsigned int threadGroupsY, const unsigned int threadGroupsZ)=0 |
| | Dispatch computing work on the graphics device using the desired thread group count.
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| virtual void | resolveResource (TextureHandle source, TextureHandle destination)=0 |
| | Resolves the given source resource target into the given destination texture.
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| virtual void | readDepthBuffer (BufferHandle bufferHandle, int x, int y, int width, int height, Framebuffer framebuffer)=0 |
| | Reads data from the current depth target into the given bufferHandle.
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| virtual void | readColorBuffer (BufferHandle bufferHandle, int x, int y, int width, int height, Framebuffer framebuffer)=0 |
| | Reads data from the current render target into the given bufferHandle.
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| virtual void * | map (BufferHandle bufferHandle, MapMode::EMapMode mapMode, uint32_t *stride=nullptr)=0 |
| | Maps the given buffer so it can be accessed.
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| virtual void | unmap (BufferHandle bufferHandle)=0 |
| | Unmaps the given buffer, applying any synchronization necessary to reflect changes in the mapped memory.
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| virtual void | updateBuffer (BufferHandle bufferHandle, const void *data, size_t size)=0 |
| | Replace contents of buffer with new data.
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| virtual void * | map (TextureHandle textureHandle, MapMode::EMapMode accessMode, uint32_t *rowPitch, uint32_t *depthPitch)=0 |
| | Create host mapping of a staging texture.
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| virtual void | unmap (TextureHandle textureHandle)=0 |
| | Release a host mapping of a staging texture.
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| virtual void | signal (FenceHandle fenceHandle)=0 |
| | Insert a fence in the command stream that will signal when all commands before the fence are completed.
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| virtual void | updateSubTexture (TextureHandle textureHandle, const size_t level, const void *data)=0 |
| | Update the data of a level in the given texture.
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| virtual void | updateSubBuffer (BufferHandle bufferHandle, const size_t offset, const size_t size, const void *data)=0 |
| | Update a region of data in a buffer.
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virtual void | copyResource (BufferHandle destinationHandle, BufferHandle sourceHandle)=0 |
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virtual void | copyResource (TextureHandle destinationHandle, TextureHandle sourceHandle)=0 |
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virtual void | copyTexture (TextureHandle dstHandle, unsigned dstSub, unsigned dstX, unsigned dstY, unsigned dstZ, TextureHandle sourceHandle, unsigned srcSub)=0 |
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virtual void | clearResource (BufferHandle destinationHandle, uint32_t *Values)=0 |
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virtual void | clearResource (BufferHandle destinationHandle, float *Values)=0 |
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| virtual void | reset () |
| | Resets all state changes made to the GPU since the last call to beginFrame.
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