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Cogs.Core
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Public Member Functions | |
| void | initialize (BuffersGLES30 *buffers, TexturesGLES30 *textures, EffectsGLES30 *effects, RenderTargetsGLES30 *renderTargets, CapabilitiesGLES30 *caps, GLSyncObjects *sync) |
| InputAssemblerStateCommon * | getIAState () override |
| EffectHandle | getCurrentEffect () override |
| IEffects * | getEffects () override |
| void | setDefaults () |
| void | clearCachedState () final |
| Prepare context for external manipulation of graphics device. | |
| void | signal (FenceHandle fenceHandle) override |
| Insert a fence in the command stream that will signal when all commands before the fence are completed. | |
| void | beginRenderPass (const RenderPassInfo &info) override |
| Begin a render pass. | |
| void | endRenderPass () override |
| End a render pass. | |
| void | setRenderTarget (const RenderTargetHandle handle, const DepthStencilHandle depthStencilHandle) override |
| Sets the current render target and an associated depth stencil target. | |
| void | setViewport (const float x, const float y, const float width, const float height) override |
| Sets the current viewport to the given location and dimensions. | |
| void | setScissor (const int x, const int y, const int width, const int height) override |
| Sets the current scissor rectangle. | |
| void | clearRenderTarget (const float *color) override |
| Clear the currently set render target to the given value (4 component floating point RGBA). | |
| void | clearRenderTarget (const float **colors, const int count) override |
| Clear the currently set render target, setting the individual render target views to the given values (4 component floating point RGBA). | |
| void | clearDepth (const float depth=1.0f) override |
| Clear the currently set depth/stencil target to the given depth. | |
| void | setDepthStencilState (const DepthStencilStateHandle handle) override |
| Set the current depth stencil state. | |
| void | setBlendState (const BlendStateHandle handle, const float *constant) override |
| Set the current blend state. | |
| void | setRasterizerState (const RasterizerStateHandle handle) override |
| Set the current rasterizer state. | |
| void | setEffect (EffectHandle handle) override |
| Set the current effect. | |
| EffectHandle | getEffect () |
| void | setTexture (const TextureBindingHandle textureBindingHandle, TextureViewHandle textureViewHandle) final |
| void | setTexture (const TextureBindingHandle textureBindingHandle, const TextureHandle textureHandle) final |
| Sets the texture given to the binding given by textureBindingHandle. | |
| void | setSamplerState (const SamplerStateBindingHandle samplerStateBindingHandle, const SamplerStateHandle samplerStateHandle) override |
| Sets the sampler state binding given to the given sampler state. | |
| void | setConstantBuffer (const ConstantBufferBindingHandle bufferBindingHandle, const BufferHandle bufferHandle, const uint32_t offset, const uint32_t size) override |
| Sets a constant buffer to the given constant buffer binding. | |
| void | setInputLayout (const InputLayoutHandle inputLayoutHandle) override |
| Sets the current input layout. | |
| void | setVertexBuffers (const VertexBufferHandle *vertexBufferHandles, const size_t count, const uint32_t *strides, const uint32_t *offsets) override |
| Sets the current vertex buffers. | |
| void | setVertexBuffers (const VertexBufferHandle *vertexBufferHandles, const size_t numVertexBuffers) override |
| Overload provided to support transitioning. | |
| void | setIndexBuffer (IndexBufferHandle indexBufferHandle, uint32_t stride, uint32_t offset) override |
| Sets the current index buffer. | |
| void | setVertexArrayObject (VertexArrayObjectHandle vertexArrayObject) override |
| void | draw (PrimitiveType primitiveType, const size_t startVertex, const size_t numVertexes) override |
| Draws non-indexed, non-instanced primitives. | |
| void | drawIndexed (PrimitiveType primitiveType, const size_t startIndex, const size_t numIndexes, const size_t startVertex=0) override |
| Draws indexed, non-instanced primitives. | |
| void | drawInstanced (PrimitiveType primitiveType, const size_t startVertex, const size_t numVertexes, const size_t startInstance, const size_t numInstances) override |
| Draws non-indexed, instanced primitives. | |
| void | drawInstancedIndexed (PrimitiveType primitiveType, const size_t startInstance, const size_t numInstances, const size_t startIndex, const size_t numIndexes) override |
| Draws indexed, instanced primitives. | |
| void | dispatchCompute (const unsigned int, const unsigned int, const unsigned int) |
| Dispatch computing work on the graphics device using the desired thread group count. | |
| void | resolveResource (TextureHandle source, TextureHandle destination) override |
| Resolves the given source resource target into the given destination texture. | |
| void | readDepthBuffer (BufferHandle bufferHandle, int x, int y, int width, int height, Framebuffer framebuffer) override |
| Reads data from the current depth target into the given bufferHandle. | |
| void | readColorBuffer (BufferHandle bufferHandle, int x, int y, int width, int height, Framebuffer framebuffer) override |
| Reads data from the current render target into the given bufferHandle. | |
| void * | map (BufferHandle bufferHandle, MapMode::EMapMode mapMode, uint32_t *stride=nullptr) override |
| Maps the given buffer so it can be accessed. | |
| void * | map (TextureHandle, MapMode::EMapMode, uint32_t *, uint32_t *) override |
| Create host mapping of a staging texture. | |
| void | unmap (BufferHandle bufferHandle) override |
| Unmaps the given buffer, applying any synchronization necessary to reflect changes in the mapped memory. | |
| void | unmap (TextureHandle) override |
| Release a host mapping of a staging texture. | |
| void | updateBuffer (BufferHandle bufferHandle, const void *data, size_t size) override |
| Replace contents of buffer with new data. | |
| void | updateSubTexture (TextureHandle textureHandle, const size_t level, const void *data) override |
| Update the data of a level in the given texture. | |
| void | updateSubBuffer (BufferHandle bufferHandle, const size_t offset, const size_t size, const void *data) override |
| Update a region of data in a buffer. | |
| void | copyTexture (TextureHandle dstHandle, unsigned dstSub, unsigned dstX, unsigned dstY, unsigned dstZ, TextureHandle sourceHandle, unsigned srcSub) override |
| void | clearResource (BufferHandle, uint32_t *) override |
| void | clearResource (BufferHandle, float *) override |
| void | setBuffer (const BufferBindingHandle bufferBindingHandle, BufferHandle bufferHandle) override |
| Sets a buffer to bind to the given binding. | |
| void | setBufferCounter (BufferHandle bufferHandle, uint32_t value) override |
| Set the associated counter of a buffer. | |
| void | setBufferCounter (BufferHandle bufferHandle, BufferHandle sourceBufferHandle) override |
| Set the associated counter of a buffer. | |
| void | getBufferCounter (BufferHandle bufferHandle, BufferHandle destinationBufferHandle) override |
| Get the associated counter of a buffer. | |
| uint32_t | getBufferCounter (BufferHandle bufferHandle) override |
| Get the associated counter of a buffer. | |
| void | copyResource (BufferHandle destinationHandle, BufferHandle sourceHandle) override |
| void | copyResource (TextureHandle destinationHandle, TextureHandle sourceHandle) override |
| void | reset () override |
| Resets all state changes made to the GPU since the last call to beginFrame. | |
Public Member Functions inherited from Cogs::ContextCommon | |
| virtual InputAssemblerStateCommon * | getIAState ()=0 |
| virtual EffectHandle | getCurrentEffect ()=0 |
| virtual IEffects * | getEffects ()=0 |
| const Cogs::FrameStatistics & | getLastFrameStatistics () override |
| const Cogs::UploadStatistics & | getLastUploadStatistics () override |
| void | frameStatisticsConfigure (bool enable) override |
| void | setConstantBuffer (const StringView &name, const BufferHandle bufferHandle, const uint32_t offset, const uint32_t size) final |
| Sets a constant buffer to be bound to the given name and slot. | |
| void | setBuffer (const StringView &name, BufferHandle bufferHandle) final |
| Sets the given buffer to the buffer binding slot with the given name. | |
| void | setTexture (const StringView &name, unsigned int unit, TextureHandle textureHandle) final |
| Sets the texture slot given by unit with the given name to contain the given texture. | |
| void | setTexture (const StringView &name, TextureViewHandle textureViewHandle) final |
| void | setSamplerState (const StringView &name, unsigned int unit, SamplerStateHandle handle) final |
| Sets the sampler slot given by unit with the given name to contain the given sampler state. | |
| void | setVertexArrayObject (VertexArrayObjectHandle vertexArrayObject) override |
| virtual void | signal (FenceHandle) override |
| Insert a fence in the command stream that will signal when all commands before the fence are completed. | |
| void | updateBuffer (BufferHandle bufferHandle, const void *data, size_t size) override |
| Replace contents of buffer with new data. | |
| void | frameStatisticsBeginFrame () |
| virtual void | setConstantBuffer (const StringView &name, const BufferHandle bufferHandle, const uint32_t offset=0, const uint32_t size=~0u)=0 |
| Sets a constant buffer to be bound to the given name and slot. | |
| virtual void | setConstantBuffer (const ConstantBufferBindingHandle bufferBindingHandle, const BufferHandle bufferHandle, const uint32_t offset=0, const uint32_t size=~0u)=0 |
| Sets a constant buffer to the given constant buffer binding. | |
| virtual void | setBuffer (const StringView &name, BufferHandle bufferHandle)=0 |
| Sets the given buffer to the buffer binding slot with the given name. | |
| virtual void | setBuffer (const BufferBindingHandle bufferBindingHandle, BufferHandle bufferHandle)=0 |
| Sets a buffer to bind to the given binding. | |
| virtual void | setTexture (const StringView &name, unsigned int unit, TextureHandle textureHandle)=0 |
| Sets the texture slot given by unit with the given name to contain the given texture. | |
| virtual void | setTexture (const TextureBindingHandle textureBindingHandle, const TextureHandle textureHandle)=0 |
| Sets the texture given to the binding given by textureBindingHandle. | |
| virtual void | setTexture (const StringView &name, TextureViewHandle textureViewHandle)=0 |
| virtual void | setTexture (const TextureBindingHandle textureBindingHandle, TextureViewHandle textureViewHandle)=0 |
| virtual void | setSamplerState (const StringView &name, unsigned int unit, SamplerStateHandle samplerStateHandle)=0 |
| Sets the sampler slot given by unit with the given name to contain the given sampler state. | |
| virtual void | setSamplerState (const SamplerStateBindingHandle samplerStateBindingHandle, const SamplerStateHandle samplerStateHandle)=0 |
| Sets the sampler state binding given to the given sampler state. | |
Public Member Functions inherited from Cogs::IContext | |
| virtual const Cogs::FrameStatistics & | getLastFrameStatistics ()=0 |
| virtual const Cogs::UploadStatistics & | getLastUploadStatistics ()=0 |
| virtual void | frameStatisticsConfigure (bool enable)=0 |
| virtual void | clearCachedState () |
| Prepare context for external manipulation of graphics device. | |
| virtual void | pushCommandGroupAnnotation (const StringView &name) |
| Begin to tag a sequence of commands as a group in graphics debugger. | |
| virtual void | popCommandGroupAnnotation () |
| End to tag a sequence of commands as a group in graphics debugger. | |
| virtual void | setAnnotationMarker (const StringView &name) |
| Add a tag in the sequence of commands in graphics debugger. | |
| virtual void | beginRenderPass (const RenderPassInfo &info)=0 |
| Begin a render pass. | |
| virtual void | endRenderPass ()=0 |
| End a render pass. | |
| virtual void | setRenderTarget (const RenderTargetHandle handle, const DepthStencilHandle depthStencilHandle)=0 |
| Sets the current render target and an associated depth stencil target. | |
| virtual void | setViewport (const float x, const float y, const float width, const float height)=0 |
| Sets the current viewport to the given location and dimensions. | |
| virtual void | setScissor (const int x, const int y, const int width, const int height)=0 |
| Sets the current scissor rectangle. | |
| virtual void | clearRenderTarget (const float *value)=0 |
| Clear the currently set render target to the given value (4 component floating point RGBA). | |
| virtual void | clearRenderTarget (const float **values, const int numvalues)=0 |
| Clear the currently set render target, setting the individual render target views to the given values (4 component floating point RGBA). | |
| virtual void | clearDepth (const float depth=1.0f)=0 |
| Clear the currently set depth/stencil target to the given depth. | |
| virtual void | setDepthStencilState (const DepthStencilStateHandle handle)=0 |
| Set the current depth stencil state. | |
| virtual void | setBlendState (const BlendStateHandle handle, const float *constant=nullptr)=0 |
| Set the current blend state. | |
| virtual void | setRasterizerState (const RasterizerStateHandle handle)=0 |
| Set the current rasterizer state. | |
| virtual void | setEffect (EffectHandle handle)=0 |
| Set the current effect. | |
| virtual void | setTexture (const StringView &name, unsigned int unit, TextureHandle textureHandle)=0 |
| Sets the texture slot given by unit with the given name to contain the given texture. | |
| virtual void | setTexture (const TextureBindingHandle textureBindingHandle, const TextureHandle textureHandle)=0 |
| Sets the texture given to the binding given by textureBindingHandle. | |
| virtual void | setTexture (const StringView &name, TextureViewHandle textureViewHandle)=0 |
| virtual void | setTexture (const TextureBindingHandle textureBindingHandle, TextureViewHandle textureViewHandle)=0 |
| virtual void | setSamplerState (const StringView &name, unsigned int unit, SamplerStateHandle samplerStateHandle)=0 |
| Sets the sampler slot given by unit with the given name to contain the given sampler state. | |
| virtual void | setSamplerState (const SamplerStateBindingHandle samplerStateBindingHandle, const SamplerStateHandle samplerStateHandle)=0 |
| Sets the sampler state binding given to the given sampler state. | |
| virtual void | setInputLayout (const InputLayoutHandle inputLayoutHandle)=0 |
| Sets the current input layout. | |
| virtual void | setVertexBuffers (const VertexBufferHandle *vertexBufferHandles, const size_t count, const uint32_t *strides, const uint32_t *offsets)=0 |
| Sets the current vertex buffers. | |
| virtual void | setVertexBuffers (const VertexBufferHandle *vertexBufferHandles, const size_t count)=0 |
| Overload provided to support transitioning. | |
| virtual void | setIndexBuffer (IndexBufferHandle bufferHandle, uint32_t stride=4, uint32_t offset=0)=0 |
| Sets the current index buffer. | |
| virtual void | setVertexArrayObject (VertexArrayObjectHandle vertexArrayObject)=0 |
| Sets vertexBuffers and index buffers using a prevalidated vertex array object. | |
| virtual void | setConstantBuffer (const StringView &name, const BufferHandle bufferHandle, const uint32_t offset=0, const uint32_t size=~0u)=0 |
| Sets a constant buffer to be bound to the given name and slot. | |
| virtual void | setConstantBuffer (const ConstantBufferBindingHandle bufferBindingHandle, const BufferHandle bufferHandle, const uint32_t offset=0, const uint32_t size=~0u)=0 |
| Sets a constant buffer to the given constant buffer binding. | |
| virtual void | setBuffer (const StringView &name, BufferHandle bufferHandle)=0 |
| Sets the given buffer to the buffer binding slot with the given name. | |
| virtual void | setBuffer (const BufferBindingHandle bufferBindingHandle, BufferHandle bufferHandle)=0 |
| Sets a buffer to bind to the given binding. | |
| virtual void | setBufferCounter (BufferHandle bufferHandle, uint32_t value)=0 |
| Set the associated counter of a buffer. | |
| virtual void | setBufferCounter (BufferHandle bufferHandle, BufferHandle sourceBufferHandle)=0 |
| Set the associated counter of a buffer. | |
| virtual void | getBufferCounter (BufferHandle bufferHandle, BufferHandle destinationBufferHandle)=0 |
| Get the associated counter of a buffer. | |
| virtual uint32_t | getBufferCounter (BufferHandle bufferHandle)=0 |
| Get the associated counter of a buffer. | |
| virtual void | draw (PrimitiveType primitiveType, const size_t startVertex, const size_t numVertexes)=0 |
| Draws non-indexed, non-instanced primitives. | |
| virtual void | drawIndexed (PrimitiveType primitiveType, const size_t startIndex, const size_t numIndexes, const size_t startVertex=0)=0 |
| Draws indexed, non-instanced primitives. | |
| virtual void | drawInstanced (PrimitiveType primitiveType, const size_t startVertex, const size_t numVertexes, const size_t startInstance, const size_t numInstances)=0 |
| Draws non-indexed, instanced primitives. | |
| virtual void | drawInstancedIndexed (PrimitiveType primitiveType, const size_t startInstance, const size_t numInstances, const size_t startIndex, const size_t numIndexes)=0 |
| Draws indexed, instanced primitives. | |
| virtual void | dispatchCompute (const unsigned int threadGroupsX, const unsigned int threadGroupsY, const unsigned int threadGroupsZ)=0 |
| Dispatch computing work on the graphics device using the desired thread group count. | |
| virtual void | resolveResource (TextureHandle source, TextureHandle destination)=0 |
| Resolves the given source resource target into the given destination texture. | |
| virtual void | readDepthBuffer (BufferHandle bufferHandle, int x, int y, int width, int height, Framebuffer framebuffer)=0 |
| Reads data from the current depth target into the given bufferHandle. | |
| virtual void | readColorBuffer (BufferHandle bufferHandle, int x, int y, int width, int height, Framebuffer framebuffer)=0 |
| Reads data from the current render target into the given bufferHandle. | |
| virtual void * | map (BufferHandle bufferHandle, MapMode::EMapMode mapMode, uint32_t *stride=nullptr)=0 |
| Maps the given buffer so it can be accessed. | |
| virtual void | unmap (BufferHandle bufferHandle)=0 |
| Unmaps the given buffer, applying any synchronization necessary to reflect changes in the mapped memory. | |
| virtual void | updateBuffer (BufferHandle bufferHandle, const void *data, size_t size)=0 |
| Replace contents of buffer with new data. | |
| virtual void * | map (TextureHandle textureHandle, MapMode::EMapMode accessMode, uint32_t *rowPitch, uint32_t *depthPitch)=0 |
| Create host mapping of a staging texture. | |
| virtual void | unmap (TextureHandle textureHandle)=0 |
| Release a host mapping of a staging texture. | |
| virtual void | signal (FenceHandle fenceHandle)=0 |
| Insert a fence in the command stream that will signal when all commands before the fence are completed. | |
| virtual void | updateSubTexture (TextureHandle textureHandle, const size_t level, const void *data)=0 |
| Update the data of a level in the given texture. | |
| virtual void | updateSubBuffer (BufferHandle bufferHandle, const size_t offset, const size_t size, const void *data)=0 |
| Update a region of data in a buffer. | |
| virtual void | copyResource (BufferHandle destinationHandle, BufferHandle sourceHandle)=0 |
| virtual void | copyResource (TextureHandle destinationHandle, TextureHandle sourceHandle)=0 |
| virtual void | copyTexture (TextureHandle dstHandle, unsigned dstSub, unsigned dstX, unsigned dstY, unsigned dstZ, TextureHandle sourceHandle, unsigned srcSub)=0 |
| virtual void | clearResource (BufferHandle destinationHandle, uint32_t *Values)=0 |
| virtual void | clearResource (BufferHandle destinationHandle, float *Values)=0 |
| virtual void | reset () |
| Resets all state changes made to the GPU since the last call to beginFrame. | |
Protected Member Functions | |
| TextureGLES30 * | bindTexture (TextureHandle texture, GLuint unit=GLuint(~0u)) |
| GLenum | bindBuffer (OpenGLES30::BufferTarget target, GLuint buffer) |
| GLenum | bindBufferCopy (OpenGLES30::BufferTarget target, BufferGLES30 &buffer) |
| void | unbindBuffer (GLuint buffer) |
| void | unbindVAO () |
Protected Member Functions inherited from Cogs::ContextCommon | |
| void | setCurrentEffect (Effect *currentEffect) |
| void | updateConstantBuffers () |
| void | frameStatisticsAccountDrawCall (size_t count, bool indexed) |
| void | uploadStatisticsBufferUpload (size_t size) |
| void | uploadStatisticsTextureUpload (size_t size) |
Private Member Functions | |
| void | setupVertexAttributes (size_t baseVertex) |
| bool | setupState () |
| bool | setupDraw (size_t baseVertex) |
| bool | setupIndexedDraw (GLenum &indexType, GLsizei &indexCount, const GLvoid *&indexOffset, const size_t startIndex, const size_t numIndices, const size_t baseVertex) |
Friends | |
| struct | TexturesGLES30 |
| struct | BuffersGLES30 |
Additional Inherited Members | |
Protected Attributes inherited from Cogs::ContextCommon | |
| FrameStatistics | prevStats {} |
| FrameStatistics | currStats {} |
| UploadStatistics | prevUploadStats {} |
| UploadStatistics | currUploadStats {} |
| struct Cogs::ContextCommon::TrackedState | state |
| Effect * | effect = nullptr |
| bool | constantBuffersUpdated = true |
| bool | frameStatisticsEnabled = false |
| bool | uploadStatisticsEnabled = true |
Definition at line 31 of file ContextGLES30.h.
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overridevirtual |
Begin a render pass.
Render passes encapsulate binding render targets, multisample resolve and load and store operations.
While in a render pass do NOT use setRenderTarget(), clearRenderTarget(), clearDepth().
Check GraphicsDeviceCapabilities::RenderPass for support.
Implements Cogs::IContext.
Definition at line 590 of file ContextGLES30.cpp.
References Cogs::Handle_t< RenderTargetTag >::InvalidHandle, and Cogs::Handle_t< DepthStencilTag >::InvalidHandle.
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protected |
Definition at line 219 of file ContextGLES30.cpp.
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inlineprotected |
Definition at line 150 of file ContextGLES30.h.
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protected |
Definition at line 789 of file ContextGLES30.cpp.
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finalvirtual |
Prepare context for external manipulation of graphics device.
Primarily relevant in WebGL to allow javascript to do GL calls without interfering with context's cached state.
Reimplemented from Cogs::IContext.
Definition at line 1083 of file ContextGLES30.cpp.
References Cogs::Handle_t< TextureTag >::NoHandle, Cogs::Handle_t< SamplerTag >::NoHandle, Cogs::Handle_t< VertexArrayObjectTag >::NoHandle, Cogs::Handle_t< BufferTag, BufferHandle >::NoHandle, and Cogs::Handle_t< EffectTag >::NoHandle.
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overridevirtual |
Clear the currently set depth/stencil target to the given depth.
Implements Cogs::IContext.
Definition at line 723 of file ContextGLES30.cpp.
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overridevirtual |
Clear the currently set render target, setting the individual render target views to the given values (4 component floating point RGBA).
Implements Cogs::IContext.
Definition at line 680 of file ContextGLES30.cpp.
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overridevirtual |
Clear the currently set render target to the given value (4 component floating point RGBA).
If the render target has less than 4 components, only the first n components need to be intended values.
Implements Cogs::IContext.
Definition at line 668 of file ContextGLES30.cpp.
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inlineoverridevirtual |
Implements Cogs::IContext.
Definition at line 117 of file ContextGLES30.h.
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inlineoverridevirtual |
Implements Cogs::IContext.
Definition at line 116 of file ContextGLES30.h.
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overridevirtual |
Implements Cogs::IContext.
Definition at line 1424 of file ContextGLES30.cpp.
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overridevirtual |
Implements Cogs::IContext.
Definition at line 1448 of file ContextGLES30.cpp.
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overridevirtual |
Implements Cogs::IContext.
Definition at line 1293 of file ContextGLES30.cpp.
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inlinevirtual |
Dispatch computing work on the graphics device using the desired thread group count.
| threadGroupsX | Number of work groups spawned in the X dimension. |
| threadGroupsY | Number of work groups spawned in the Y dimension. |
| threadGroupsZ | Number of work groups spawned in the Z dimension. |
Implements Cogs::IContext.
Definition at line 92 of file ContextGLES30.h.
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overridevirtual |
Draws non-indexed, non-instanced primitives.
| primitiveType | Primitive type to assemble from the bound vertex buffers. |
| startVertex | Index of the first vertex in the bound vertex buffers to start at when drawing. |
| numVertexes | Number of vertexes to draw. |
Implements Cogs::IContext.
Definition at line 496 of file ContextGLES30.cpp.
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overridevirtual |
Draws indexed, non-instanced primitives.
| primitiveType | Primitive type to assemble from the bound vertex buffers. |
| startIndex | Index of the first item in the index buffer to start at when drawing. |
| numIndexes | Number of indexes to draw. |
| startVertex | Index of the base vertex in the vertex buffer to index from. |
Implements Cogs::IContext.
Definition at line 506 of file ContextGLES30.cpp.
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overridevirtual |
Draws non-indexed, instanced primitives.
| primitiveType | Primitive type to assemble from the bound vertex buffers. |
| startVertex | Index of the first vertex in the bound vertex buffers to start at when drawing each instance. |
| numVertexes | Number of vertexes to draw per instance. |
| startInstance | Index of the first instance to start drawing at. |
| numInstances | Number of instances to draw. |
Implements Cogs::IContext.
Definition at line 519 of file ContextGLES30.cpp.
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overridevirtual |
Draws indexed, instanced primitives.
| primitiveType | Primitive type to assemble from the bound vertex buffers. |
| startInstance | Index of the first instance to start drawing at. |
| numInstances | Number of instances to draw. |
| startIndex | Index of the first item in the index buffer to start at when drawing each instance. |
| numIndexes | Number of indexes to draw per instance. |
Implements Cogs::IContext.
Definition at line 534 of file ContextGLES30.cpp.
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overridevirtual |
End a render pass.
Implements Cogs::IContext.
Definition at line 617 of file ContextGLES30.cpp.
References Cogs::RenderTargetViewDescription::layerIndex, Cogs::TextureViewDescription::layerIndex, Cogs::RenderTargetViewDescription::levelIndex, Cogs::TextureViewDescription::levelIndex, Cogs::RenderTargetViewDescription::numLayers, Cogs::TextureViewDescription::numLayers, Cogs::TextureViewDescription::numLevels, Cogs::RenderTargetViewDescription::texture, and Cogs::TextureViewDescription::texture.
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overridevirtual |
Get the associated counter of a buffer.
Implements Cogs::IContext.
Definition at line 1419 of file ContextGLES30.cpp.
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overridevirtual |
Get the associated counter of a buffer.
| bufferHandle | Handle to the buffer to get the counter from. This buffer must have been created with the StructuredBufferWithCounter bind flag. |
| destinationBufferHandle | Handle to a buffer to copy the counter value to. |
Implements Cogs::IContext.
Definition at line 1414 of file ContextGLES30.cpp.
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inlineoverridevirtual |
Implements Cogs::ContextCommon.
Definition at line 47 of file ContextGLES30.h.
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inline |
Definition at line 71 of file ContextGLES30.h.
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overridevirtual |
Implements Cogs::ContextCommon.
Definition at line 116 of file ContextGLES30.cpp.
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inlineoverridevirtual |
Implements Cogs::ContextCommon.
Definition at line 45 of file ContextGLES30.h.
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inline |
Definition at line 36 of file ContextGLES30.h.
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overridevirtual |
Maps the given buffer so it can be accessed.
| bufferHandle | Valid handle to a buffer containing data to be read. |
| mapMode | Mapping mode to apply when mapping the buffer. |
| stride | Optional pointer to a stride value. Must be set for aliased buffer texture resources. |
Implements Cogs::IContext.
Definition at line 1196 of file ContextGLES30.cpp.
References Cogs::BufferGLES30::bufferId, Cogs::BufferGLES30::isMapped, Cogs::BufferGLES30::mappedData, Cogs::MapMode::Read, Cogs::MapMode::ReadWrite, Cogs::BufferGLES30::size, Cogs::BufferGLES30::target, Cogs::MapMode::Write, Cogs::BufferGLES30::writeBackMap, and Cogs::MapMode::WriteDiscard.
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inlineoverridevirtual |
Create host mapping of a staging texture.
| textureHandle | Staging texture. | |
| accessMode | MapMode::Write (requires TextureFlags::UsageWriteStaging) or MapMode::Read (requires TextureFlags::UsageReadStaging). | |
| [out] | rowPitch | Number of bytes between successive rows in the mapping. |
| [out] | depthPitch | Number of bytes between successive slices in the mapping. |
Implements Cogs::IContext.
Definition at line 104 of file ContextGLES30.h.
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overridevirtual |
Reads data from the current render target into the given bufferHandle.
| bufferHandle | Buffer to read the data into. Must be at least of size (width * height * sizeof(ColorFormat)). |
| x | Address of the first pixel on the x-axis to read from. |
| y | Address of the first pixel on the y-axis to read from. |
| width | Width of the data to read in pixels. |
| height | Height of the data to read in pixels. |
| framebuffer | Frame buffer to read from. Applicable when e.g reading from the default double-buffered render target. |
Implements Cogs::IContext.
Definition at line 1157 of file ContextGLES30.cpp.
References Cogs::FormatInfo::blockSize, Cogs::BufferGLES30::bufferId, Cogs::Handle_t< RenderTargetTag >::InvalidHandle, Cogs::BufferGLES30::size, and Cogs::RenderTargetViewDescription::texture.
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overridevirtual |
Reads data from the current depth target into the given bufferHandle.
| bufferHandle | Buffer to read the data into. Must be at least of size (width * height * sizeof(DepthFormat)). |
| x | Address of the first pixel on the x-axis to read from. |
| y | Address of the first pixel on the y-axis to read from. |
| width | Width of the data to read in pixels. |
| height | Height of the data to read in pixels. |
| framebuffer | Frame buffer to read from. Applicable when e.g reading from the default double-buffered depth target. |
Implements Cogs::IContext.
Definition at line 1152 of file ContextGLES30.cpp.
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overridevirtual |
Resets all state changes made to the GPU since the last call to beginFrame.
Reimplemented from Cogs::IContext.
Definition at line 1454 of file ContextGLES30.cpp.
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overridevirtual |
Resolves the given source resource target into the given destination texture.
The source texture is assumed to be a multisample format handled by the GPU internally. This method can be used to resolve such a texture so that it may later be used as a regular texture data (multisampled textures cannot be read by standard samplers).
If using multisample samplers in shaders, this step is not necessary to perform.
Implements Cogs::IContext.
Definition at line 946 of file ContextGLES30.cpp.
References Cogs::TextureFlags::DepthBuffer.
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overridevirtual |
Set the current blend state.
Implements Cogs::IContext.
Definition at line 582 of file ContextGLES30.cpp.
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overridevirtual |
Sets a buffer to bind to the given binding.
| bufferBindingHandle | Handle to a buffer binding. |
| bufferHandle | Handle to a buffer to set. |
Implements Cogs::IContext.
Definition at line 1399 of file ContextGLES30.cpp.
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overridevirtual |
Set the associated counter of a buffer.
| bufferHandle | Handle to the buffer to set the counter for. This buffer must have been created with the StructuredBufferWithCounter bind flag. |
| sourceBufferHandle | Handle to a buffer to copy the counter value from. |
Implements Cogs::IContext.
Definition at line 1409 of file ContextGLES30.cpp.
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overridevirtual |
Set the associated counter of a buffer.
| bufferHandle | Handle to the buffer to set the counter for. This buffer must have been created with the StructuredBufferWithCounter bind flag. |
| value | The new value of the counter. |
Implements Cogs::IContext.
Definition at line 1404 of file ContextGLES30.cpp.
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overridevirtual |
Sets a constant buffer to the given constant buffer binding.
| bufferBindingHandle | Valid handle to a buffer binding previously created. |
| bufferHandle | Handle to a buffer created with the BindFlags::ConstantBuffer flag, or NoHandle to remove any existing buffer from the binding. |
Implements Cogs::IContext.
Definition at line 282 of file ContextGLES30.cpp.
References Cogs::BufferGLES30::bufferId, Cogs::Handle_t< Type, Convertible >::handle, and Cogs::BufferGLES30::size.
| void Cogs::ContextGLES30::setDefaults | ( | ) |
Definition at line 997 of file ContextGLES30.cpp.
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overridevirtual |
Set the current depth stencil state.
Implements Cogs::IContext.
Definition at line 1117 of file ContextGLES30.cpp.
References Cogs::DepthStencilState::DefaultState(), Cogs::DepthStencilState::depthEnabled, Cogs::DepthStencilState::depthFunction, Cogs::Handle_t< struct DepthStencilState >::NoHandle, and Cogs::DepthStencilState::writeEnabled.
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overridevirtual |
Set the current effect.
This sets up all shader stages included in the effect (e.g if the effect contains VS and PS shaders both the VS stage and PS stage is set up.
Implements Cogs::IContext.
Definition at line 730 of file ContextGLES30.cpp.
References Cogs::Handle_t< Type, Convertible >::handle, Cogs::Handle_t< EffectTag >::InvalidHandle, and Cogs::Handle_t< EffectTag >::NoHandle.
Referenced by Cogs::EffectsGLES30::releaseEffect().
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overridevirtual |
Sets the current index buffer.
| bufferHandle | Valid handle to an index buffer. |
| stride | Byte stride of the index data. Currently only supports 2 and 4. Setting stride to zero defaults to the buffers natural stride, if any. If no natural stride is set, no buffer will be bound. |
| offset | Offset in bytes from the start of the buffer to the first index to use. |
Implements Cogs::IContext.
Definition at line 260 of file ContextGLES30.cpp.
References Cogs::Handle_t< Type, Convertible >::handle, Cogs::Handle_t< BufferTag, BufferHandle >::InvalidHandle, Cogs::BufferGLES30::isIndexBuffer, and Cogs::Handle_t< VertexArrayObjectTag >::NoHandle.
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overridevirtual |
Sets the current input layout.
| inputLayoutHandle | Valid handle to a previously created input layout. |
Implements Cogs::IContext.
Definition at line 941 of file ContextGLES30.cpp.
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overridevirtual |
Set the current rasterizer state.
Implements Cogs::IContext.
Definition at line 871 of file ContextGLES30.cpp.
References Cogs::RasterizerState::cullMode, Cogs::RasterizerState::DefaultState(), Cogs::RasterizerState::depthBias, Cogs::RasterizerState::Front, Cogs::RasterizerState::frontCounterClockwise, Cogs::RasterizerState::noDepthClip, Cogs::Handle_t< struct RasterizerState >::NoHandle, Cogs::RasterizerState::None, Cogs::RasterizerState::scissor, Cogs::RasterizerState::slopeScaledDepthBias, and Cogs::RasterizerState::wireFrame.
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overridevirtual |
Sets the current render target and an associated depth stencil target.
Implements Cogs::IContext.
Definition at line 641 of file ContextGLES30.cpp.
References Cogs::Handle_t< RenderTargetTag >::InvalidHandle, and Cogs::Handle_t< DepthStencilTag >::InvalidHandle.
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overridevirtual |
Sets the sampler state binding given to the given sampler state.
If the sampler state is set to NoHandle the default sampler state is set for the binding.
| samplerStateBindingHandle | Valid handle to a previously created sampler state binding object. |
| samplerStateHandle | Handle to a valid sampler state, or NoHandle to set the default sampler state. |
Implements Cogs::IContext.
Definition at line 852 of file ContextGLES30.cpp.
References Cogs::Handle_t< Type, Convertible >::handle.
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overridevirtual |
Sets the current scissor rectangle.
Only used if the current rasterizer state enabled scissor testing.
Implements Cogs::IContext.
Definition at line 663 of file ContextGLES30.cpp.
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finalvirtual |
Sets the texture given to the binding given by textureBindingHandle.
| textureBindingHandle | Valid handle to a previously created texture binding. |
| textureHandle | Handle to a texture object, or NoHandle to set the default texture to the given binding. |
Implements Cogs::IContext.
Definition at line 753 of file ContextGLES30.cpp.
References Cogs::Handle_t< Type, Convertible >::handle, Cogs::Handle_t< TextureBindingTag >::InvalidHandle, and Cogs::Handle_t< TextureBindingTag >::NoHandle.
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finalvirtual |
Implements Cogs::IContext.
Definition at line 772 of file ContextGLES30.cpp.
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private |
Definition at line 384 of file ContextGLES30.cpp.
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private |
Definition at line 430 of file ContextGLES30.cpp.
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private |
Definition at line 318 of file ContextGLES30.cpp.
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private |
Definition at line 123 of file ContextGLES30.cpp.
|
overridevirtual |
Logs an unsupported error, override to provide support.
Reimplemented from Cogs::ContextCommon.
Definition at line 576 of file ContextGLES30.cpp.
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overridevirtual |
Sets the current vertex buffers.
| vertexBufferHandles | Pointer to an array of vertex buffer handles of size at least count. |
| count | Number of vertex buffers to bind. |
| strides | Pointer to array of stride values. Must be non-null and at least of size count. |
| offsets | Optional pointer to array of offset values. If non-null, must be at least of size count. |
Implements Cogs::IContext.
Definition at line 564 of file ContextGLES30.cpp.
References Cogs::Handle_t< VertexArrayObjectTag >::NoHandle.
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overridevirtual |
Overload provided to support transitioning.
Only supports vertex buffers created with legacy loadVertexBuffer API.
Implements Cogs::IContext.
Definition at line 552 of file ContextGLES30.cpp.
References Cogs::Handle_t< VertexArrayObjectTag >::NoHandle.
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overridevirtual |
Sets the current viewport to the given location and dimensions.
Implements Cogs::IContext.
Definition at line 657 of file ContextGLES30.cpp.
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overridevirtual |
Insert a fence in the command stream that will signal when all commands before the fence are completed.
| fenceHandle | The fence to signal. |
Reimplemented from Cogs::ContextCommon.
Definition at line 118 of file ContextGLES30.cpp.
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protected |
Definition at line 229 of file ContextGLES30.cpp.
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protected |
Definition at line 245 of file ContextGLES30.cpp.
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overridevirtual |
Unmaps the given buffer, applying any synchronization necessary to reflect changes in the mapped memory.
| bufferHandle | Valid handle to a buffer that is currently mapped. |
Implements Cogs::IContext.
Definition at line 1239 of file ContextGLES30.cpp.
References Cogs::BufferGLES30::isMapped, Cogs::BufferGLES30::keepMapBacking, Cogs::BufferGLES30::mappedData, and Cogs::BufferGLES30::writeBackMap.
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inlineoverridevirtual |
Release a host mapping of a staging texture.
| textureHandle | Staging texture that is currently mapped. |
Implements Cogs::IContext.
Definition at line 107 of file ContextGLES30.h.
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overridevirtual |
Replace contents of buffer with new data.
This will typically map the buffer + memcpy where this is fast, otherwise it will call buffer update function in underlying api.
The existing contents of the buffer will be invalidated: If provided data is smaller than buffer size, the rest of the buffer is undefined.
Reimplemented from Cogs::ContextCommon.
Definition at line 1261 of file ContextGLES30.cpp.
References Cogs::BufferGLES30::size.
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overridevirtual |
Update a region of data in a buffer.
| bufferHandle | Valid handle to a buffer to update data in. |
| offset | Offset in bytes from the start of the buffer to where the new data should be written. |
| size | Size of the data given. Offset + size must be inside the allocated size of the buffer. |
| data | Pointer to the data to store at the given offset in the buffer. |
| invalidate | Invalidate existing buffer contents before updating buffer, i.e. no need to maintain old values. |
Implements Cogs::IContext.
Definition at line 1383 of file ContextGLES30.cpp.
References Cogs::BufferGLES30::size, and Cogs::BufferGLES30::target.
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overridevirtual |
Update the data of a level in the given texture.
| textureHandle | Valid handle to a texture to update data in. |
| level | Index of the mip level to update. |
| data | Pointer to the data to store in the indicated mip level. Must be sized according to the dimensions, format and mip level. |
Implements Cogs::IContext.
Definition at line 1281 of file ContextGLES30.cpp.
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friend |
Definition at line 34 of file ContextGLES30.h.
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friend |
Definition at line 33 of file ContextGLES30.h.
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private |
Definition at line 180 of file ContextGLES30.h.
| uint32_t Cogs::ContextGLES30::baseVertex = 0 |
Definition at line 214 of file ContextGLES30.h.
| GLuint Cogs::ContextGLES30::buffer = 0 |
Definition at line 194 of file ContextGLES30.h.
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private |
Definition at line 171 of file ContextGLES30.h.
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private |
Definition at line 175 of file ContextGLES30.h.
| float Cogs::ContextGLES30::constant[4] = {} |
Definition at line 249 of file ContextGLES30.h.
| uint32_t Cogs::ContextGLES30::count = 0 |
Definition at line 215 of file ContextGLES30.h.
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private |
Definition at line 243 of file ContextGLES30.h.
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private |
Definition at line 258 of file ContextGLES30.h.
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private |
Definition at line 191 of file ContextGLES30.h.
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private |
Definition at line 245 of file ContextGLES30.h.
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private |
Definition at line 190 of file ContextGLES30.h.
| InputLayoutHandle Cogs::ContextGLES30::currHandle = InputLayoutHandle::NoHandle |
Definition at line 220 of file ContextGLES30.h.
| VertexArrayObjectHandle Cogs::ContextGLES30::currHandle = VertexArrayObjectHandle::NoHandle |
Definition at line 233 of file ContextGLES30.h.
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private |
Definition at line 178 of file ContextGLES30.h.
|
private |
Definition at line 173 of file ContextGLES30.h.
|
private |
Definition at line 200 of file ContextGLES30.h.
| VertexBufferHandle Cogs::ContextGLES30::handle = VertexBufferHandle::NoHandle |
Definition at line 210 of file ContextGLES30.h.
| IndexBufferHandle Cogs::ContextGLES30::handle = IndexBufferHandle::NoHandle |
Definition at line 224 of file ContextGLES30.h.
| EffectHandle Cogs::ContextGLES30::handle = EffectHandle::NoHandle |
Definition at line 240 of file ContextGLES30.h.
| BlendStateHandle Cogs::ContextGLES30::handle = BlendStateHandle::NoHandle |
Definition at line 248 of file ContextGLES30.h.
| GLsizei Cogs::ContextGLES30::indexCount = 0 |
Definition at line 235 of file ContextGLES30.h.
| GLsizei Cogs::ContextGLES30::indexStride = 0 |
Definition at line 236 of file ContextGLES30.h.
| GLenum Cogs::ContextGLES30::indexType = GL_INVALID_ENUM |
Definition at line 234 of file ContextGLES30.h.
|
private |
Definition at line 187 of file ContextGLES30.h.
|
private |
Definition at line 260 of file ContextGLES30.h.
| GLuint Cogs::ContextGLES30::offset = 0 |
Definition at line 204 of file ContextGLES30.h.
| uint32_t Cogs::ContextGLES30::offset = 0 |
Definition at line 212 of file ContextGLES30.h.
| InputLayoutHandle Cogs::ContextGLES30::prevHandle = InputLayoutHandle::NoHandle |
Definition at line 219 of file ContextGLES30.h.
| VertexArrayObjectHandle Cogs::ContextGLES30::prevHandle = VertexArrayObjectHandle::NoHandle |
Definition at line 232 of file ContextGLES30.h.
| EffectGLES30* Cogs::ContextGLES30::ptr = nullptr |
Definition at line 241 of file ContextGLES30.h.
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private |
Definition at line 188 of file ContextGLES30.h.
|
private |
Definition at line 174 of file ContextGLES30.h.
| SamplerStateHandle Cogs::ContextGLES30::sampler = SamplerStateHandle::NoHandle |
Definition at line 183 of file ContextGLES30.h.
| GLuint Cogs::ContextGLES30::size = 0 |
Definition at line 205 of file ContextGLES30.h.
| BlendStateGLES30 Cogs::ContextGLES30::state |
Definition at line 250 of file ContextGLES30.h.
| uint32_t Cogs::ContextGLES30::stride = 0 |
Definition at line 211 of file ContextGLES30.h.
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private |
Definition at line 176 of file ContextGLES30.h.
| GLenum Cogs::ContextGLES30::target = GL_TEXTURE_2D |
Definition at line 184 of file ContextGLES30.h.
| TextureHandle Cogs::ContextGLES30::texture = TextureHandle::NoHandle |
Definition at line 182 of file ContextGLES30.h.
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private |
Definition at line 172 of file ContextGLES30.h.