|
enum | EShaderType : uint32_t {
VertexShader = 0
, HullShader = 1
, DomainShader = 2
, GeometryShader = 3
,
PixelShader = 4
, ComputeShader = 5
, LastShaderType = PixelShader
, NumShaderTypes = PixelShader + 1
,
NumShaderSlots = ComputeShader + 1
} |
|
Definition at line 128 of file EffectsCommon.h.
◆ EShaderType
enum Cogs::ShaderType::EShaderType : uint32_t |
The documentation for this struct was generated from the following file: