3#include "Rendering/IBuffers.h"
46 ClipmapMesh createMesh(
IBuffers * buffers,
double left,
double bottom,
double right,
double top,
size_t numberOfPartitionsX,
size_t numberOfPartitionsY,
const VertexFormatHandle & vertexFormat);
47 ClipmapMesh createSimpleMesh(
IBuffers * buffers,
double left,
double bottom,
double right,
double top,
size_t numberOfPartitionsX,
size_t numberOfPartitionsY,
const VertexFormatHandle & vertexFormat);
50 void initializeGeometry(
ClipmapGeometry & clipmapGeometry,
IBuffers * buffers,
size_t fillPatchPosts,
size_t fillPatchSegments,
size_t clipmapSegments,
size_t clipmapPosts);
Contains all Cogs related functionality.
Provides buffer management functionality.