1#include "MeshRenderComponent.h"
16 TypeDatabase::createType<MeshRenderComponent>().setBase<
RenderComponent>().setFields(fields);
uint32_t startIndex
Start vertex index to render from.
uint32_t vertexCount
Number of vertexes to draw.
MaterialInstanceHandle material
Material used to render the mesh.
PrimitiveType::EPrimitiveType primitiveType
Primitive type to use when drawing.
static void registerType()
Register the type in the type system.
Base component for all rendering content.
Field definition describing a single data member of a data structure.
Contains reflection support.