Cogs.Core
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Renders the contents of a MeshComponent using the given materials. More...
#include <MeshRenderComponent.h>
Static Public Member Functions | |
static void | registerType () |
Register the type in the type system. | |
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static void | registerType () |
Register the type in the type system. | |
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static COGSFOUNDATION_API void | registerType () |
Register the Component type in the global type database. | |
static COGSFOUNDATION_API Reflection::TypeId | getComponentTypeId (const StringView &name) |
Get the type id of the component type with the given name. | |
Public Attributes | |
MaterialInstanceHandle | material |
Material used to render the mesh. | |
uint32_t | startIndex = 0 |
Start vertex index to render from. | |
uint32_t | vertexCount = static_cast<uint32_t>(-1) |
Number of vertexes to draw. | |
PrimitiveType::EPrimitiveType | primitiveType = static_cast<PrimitiveType::EPrimitiveType>(-1) |
Primitive type to use when drawing. | |
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struct Cogs::Core::RenderComponent::LodData | lod |
RenderLayers | layer = RenderLayers::Default |
Layer mask used to determine visibility for a given camera viewport. | |
int32_t | drawOrder = 0 |
Draw order within a render bucke. | |
RenderFlags | renderFlags = RenderFlags::Default |
Render flags used to control rendering behavior. | |
uint32_t | objectId = NoObjectId |
Object identifier passed to rendering commands. | |
ComponentModel::ComponentHandle | clipShapeComponent = ComponentModel::ComponentHandle::Empty() |
Handle to the currently active clip component, if any. | |
Additional Inherited Members | |
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constexpr void | setRenderFlag (RenderFlags flag) |
Sets the given flag. | |
constexpr void | setRenderFlag (RenderFlags flag, bool status) |
Set the given flag to the given status. | |
constexpr void | unsetRenderFlag (RenderFlags flag) |
Unset the given flag. | |
constexpr bool | isRenderFlagSet (RenderFlags flag) const |
Check if the given flag is currently set. | |
constexpr bool | isRenderFlagsSet (RenderFlags flags) const |
Check if the given combination of flags are set. | |
constexpr void | setVisible (bool visible) |
Set the specific visibility. | |
constexpr bool | isVisibleInLayer (RenderLayers layerMask) const |
Check if the entity should be visible in the given layer mask. | |
constexpr bool | isVisible () const |
Check if the entity is visible or not. | |
constexpr bool | isPickable () const |
Check if the entity is pickable or not. | |
constexpr bool | castShadows () const |
Get if the object should cast shadows. | |
constexpr bool | disableCulling () const |
Get if the object should skip culling. | |
constexpr bool | customMaterial () const |
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class Entity * | getContainer () const |
Get the container currently owning this component instance. | |
void | setContainer (class Entity *container) |
Set the container owning this component instance. | |
template<typename ComponentType > | |
ComponentType * | getComponent () const |
COGSFOUNDATION_API Component * | getComponent (const Reflection::Name &name) const |
COGSFOUNDATION_API Component * | getComponent (const Reflection::TypeId &id) const |
template<typename ComponentType > | |
ComponentHandle | getComponentHandle () const |
COGSFOUNDATION_API ComponentHandle | getComponentHandle (const Reflection::Name &name) const |
COGSFOUNDATION_API ComponentHandle | getComponentHandle (const Reflection::TypeId &id) const |
void | setActive () |
Sets the component to the ComponentFlags::Active state. | |
bool | isActive () const |
Gets if the component is currently set to the ComponentFlags::Active state. | |
void | setChanged () |
Sets the component to the ComponentFlags::Changed state with carry. | |
void | setChangedTransient () |
Sets the component to the ComponentFlags::Changed state without carry. | |
void | setFieldChanged (const Reflection::FieldId fieldId) |
Sets the component to the ComponentFlags::Changed state without carry. | |
template<typename ClassType , typename FieldType > | |
void | setFieldChanged (FieldType ClassType::*field) |
Sets a flag indicating that the given field has changed. | |
void | setFieldChangedTransient (const Reflection::FieldId fieldId) |
Sets the component to the ComponentFlags::Changed state without carry. | |
bool | hasChanged () const |
bool | hasAnyfieldChanged () const |
Gets if any fields have been changed. | |
bool | hasFieldChanged (const Reflection::FieldId fieldId) const |
Gets if the field with the given id on this component instance has changed. | |
template<typename ClassType , typename FieldType > | |
bool | hasFieldChanged (FieldType ClassType::*field) const |
Gets if the given field has changed. | |
void | resetCarryChanged () |
Reset the CarryChanged flag. Called at start of redraw. See ComponentFlags::CarryChanged. | |
void | resetChanged () |
Resets the changed state of the component, respecting any carry state set. | |
template<typename ClassType , typename FieldType > | |
Reflection::FieldId | getFieldId (FieldType ClassType::*field) const |
Gets field ID of the given field. | |
void | resetFieldsChanged () |
Resets the state of all changed field flags. | |
void | resetFieldChanged (const Reflection::FieldId fieldId) |
Resets the changed state of the given fieldId. | |
template<typename ClassType , typename FieldType > | |
void | resetFieldChanged (FieldType ClassType::*field) |
Resets the changed state of the given field. | |
constexpr void | setFlags (const uint32_t flags) |
Override all flags of the Component, setting the given flags. | |
constexpr void | setFlag (const uint32_t flag) |
Set the given flags. Does not override the currently set flags. | |
constexpr void | unsetFlag (const uint32_t flag) |
Unset the given flag. Does not remove the status of other than the given flags. | |
constexpr bool | isSet (const uint32_t flag) const |
Checks if the given flag is set. Requires exact bit match if test of several bits. | |
constexpr void | setTypeId (const Reflection::TypeId typeId) |
Set the Reflection::TypeId of the component. | |
constexpr Reflection::TypeId | getTypeId () const |
Get the Reflection::TypeId of the component. | |
COGSFOUNDATION_API const Reflection::Type & | getType () const |
Get the full Reflection::Type of the component. | |
constexpr void | setIndex (const ComponentIndex index) |
Set the components pool index. For internal use only. | |
constexpr ComponentIndex | getIndex () const |
Get the components pool index. For internal use only. | |
constexpr void | setGeneration (uint16_t generation) |
Sets the component generation. | |
constexpr uint16_t | getGeneration () const |
Gets the component generation. | |
size_t | hash (size_t hashValue=Cogs::hash()) const |
Calculates a hash of this component's members. | |
Renders the contents of a MeshComponent using the given materials.
Adding this component to an entity will make the Renderer render the entity using the mesh resource held by a MeshComponent instance on the same entity.
Definition at line 17 of file MeshRenderComponent.h.
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Register the type in the type system.
Definition at line 7 of file MeshRenderComponent.cpp.
References material, primitiveType, startIndex, and vertexCount.
MaterialInstanceHandle Cogs::Core::MeshRenderComponent::material |
Material used to render the mesh.
Definition at line 24 of file MeshRenderComponent.h.
Referenced by Cogs::Core::RemapMaterialCommand::apply(), Cogs::Core::applyRenderMaterial(), Cogs::Core::EchoSounder::UniformGridSystem::preUpdate(), registerType(), Cogs::Core::CurtainView::CurtainViewSystem::update(), and Cogs::Core::Volumetric::PointVisualizationSystem::update().
PrimitiveType::EPrimitiveType Cogs::Core::MeshRenderComponent::primitiveType = static_cast<PrimitiveType::EPrimitiveType>(-1) |
Primitive type to use when drawing.
Definition at line 33 of file MeshRenderComponent.h.
Referenced by registerType().
uint32_t Cogs::Core::MeshRenderComponent::startIndex = 0 |
Start vertex index to render from.
Definition at line 27 of file MeshRenderComponent.h.
Referenced by Cogs::Core::MeshRenderPicker::pickImpl(), registerType(), and Cogs::Core::RenderSystem::update().
uint32_t Cogs::Core::MeshRenderComponent::vertexCount = static_cast<uint32_t>(-1) |
Number of vertexes to draw.
Definition at line 30 of file MeshRenderComponent.h.
Referenced by Cogs::Core::MeshRenderPicker::pickImpl(), registerType(), and Cogs::Core::RenderSystem::update().