3#include "CommonWebGPU.h"
5#include "../IRenderTargets.h"
6#include "../Base/ResourceMap.h"
9 class GraphicsDeviceWebGPU;
12 WGPUTextureView view[8] = {};
14 WGPUTextureFormat format[8] = { WGPUTextureFormat_Undefined };
22 WGPUTextureView view = {};
25 WGPUTextureFormat format = WGPUTextureFormat_Undefined;
virtual void releaseRenderTarget(RenderTargetHandle handle) override
Release the render target with the given renderTargetHandle.
virtual void releaseResources() override
Release all allocated render target resources.
virtual DepthStencilHandle createDepthStencilTarget(const RenderTargetHandle handle) override
Creates a depth/stencil target to back the render target with the given handle.
virtual void releaseDepthStencilState(DepthStencilStateHandle depthStencilStateHandle) override
Release the depth stencil state with the given handle.
virtual DepthStencilStateHandle loadDepthStencilState(const DepthStencilState &depthStencilState) override
Load a depth stencil state object.
virtual BlendStateHandle loadBlendState(const BlendState &blendState) override
Load a blend state object.
virtual void releaseRasterizerState(RasterizerStateHandle rasterizerStateHandle) override
Release the rasterizer state with the given handle.
virtual RasterizerStateHandle loadRasterizerState(const RasterizerState &rasterizerState) override
Load a rasterizer state object.
virtual void releaseBlendState(BlendStateHandle blendStateHandle) override
Release the blend state with the given handle.
virtual BlendStateHandle loadBlendState(const BlendState &color, const BlendState &alpha) override
Load a blend state object with separate blending for alpha channel.
virtual void releaseDepthStencilTarget(DepthStencilHandle handle) override
Release the depth target with the given depthStencilHandle.
virtual void annotate(RenderTargetHandle, const StringView &) override
Associate a name with an object for use in graphics debugging.
virtual void annotate(DepthStencilHandle, const StringView &) override
Associate a name with an object for use in graphics debugging.
virtual RenderTargetHandle createRenderTarget(const RenderTargetViewDescription *renderTargetViews, const size_t numViews) override
Create a render target using the given view descriptions.
Provides a weakly referenced view over the contents of a string.
Contains all Cogs related functionality.
Encapsulates blend state for the graphics pipeline in a state object.
Encapsulates state for depth buffer usage and stencil buffer usage in a state object.
Describes a single depth stencil view and which resources to use from the underlying texture.
handle_type handle
Internal resource handle.
Provides render target management functionality.
Encapsulates state for primitive rasterization in a state object.
Describes a single render target view and which resources to use from the underlying texture.